Difference between revisions of "User:Jaskrendix"

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== Quests ==
Melee, ranged, etc. can be changed
Exotic, simple, etc. can be changed


=== Day ===
Check proposals [[Reserved technique]]
*"S.O.S.", the player needs to save a guy in the mountains (Buddha Mountain);
*"Poachers", the player needs to stop some hunters (if the player accepts the mission);
*"Smuggling Giggling", the player needs to stop some a bunch of smugglers (if the player accepts the mission);


=== Day or Night ===
if the monster is '''need to figure out''':
*"Wax on, Wax off", the player is going to participate to a tournament with random monsters (3);
*'''Nycto Synthesis''': Restores the user's health by absorbing the energy of the stars during nighttime. (special, healing_power 2, healing)
*"Cruise", blocked for a fixed period of time inside a cruise - trip (eg. Archipelago);
*'''Twilight Drain''': Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
*"Train", blocked for a fixed period of time inside a train (eg 3/4 wagons) - trip;
*'''Midnight Miasma''': Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
*'''Solar Flare''': A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
*'''Lunar Eclipse''': A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)
if the monster is a plant, algae, and a cyanobacteria:
*'''Solar Synthesis''' (ex Photosynthesis): Heals the user's health by absorbing sunlight. (exotic? animal?, special, healing_power 2, only if daytime true)
if the monster is a plant:
*'''Nature's Wrath''': Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
*'''Tree Slam''': The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)
if the monster is amphibian:
*'''Leap and Splash''': Jumps high into the air and lands on the opponent with a splash, dealing damage.
if the monster has a tongue ([[Tonguespear]]):
*'''Tongue Lash''': Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)
if the monster has claws ([[Fire Claw]], [[Ice Claw]]):
*'''Claw Toss''': Throws one of its claws at the opponent, dealing damage and potentially (insert condition).
if the monster has teeth:
*'''Jaw Crush''': A powerful biting attack that can crush bones and deal massive damage. (damage)
if the monster has horns or antlers:
*'''Horn Charge''': A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)
if the monster has spines or thorns:
*'''Spine Spike''': A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
*'''Spine Spray''': A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)
if the monster has scales:
*'''Scale Slash''': A powerful attack that uses the monster's scales to cut through opponents. (damage)
*'''Scale Armour''': A passive ability that provides increased resistance to physical attacks. (defense)
if the monster has shells ([[Hard Shell]]):
*'''Shell Spin''': A spinning attack that uses the monster's shell to damage opponents around it. (damage)
*'''Shell Defense''': A defensive stance that uses the monster's shell to protect itself from attacks. (defense)
if the monster has tentacles ([[Venomous Tentacle]]):
*'''Tentacle Lasso''': Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
*'''Tentacle Trip''': Trips the opponent with tentacles, knocking them to the ground. (damage)
if the monster has tail ([[Reserved technique]] -> my proposal '''Tail Whip'''):
*'''Tail Spin''': Spins around while wielding its tail, damaging opponents around it. (damage)
if the monster has wings ([[Wing Tip]], [[Gust]]):
*'''Wing Glide''': Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)
if the monster has legs:
*'''Leg Sweep''': Sweeps its legs at the opponent, knocking them to the ground. (damage)
if the monster has fins:
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)


=== Night ===
*"Black Out", power goes down, black out in the city/village, our heroes needs to fix the issue with the power station (similar to the anime, something is blocking the turbine) (new map);
*"Dam Damn", power goes down, but instead of the power station, they need to go to the dam (new map);


== Other ==
* [[Peetlumo]] is the biggest island of the [[Archipelago]], it would be cool if each one will create an island for the archipelago (eg rule, it must be 50x50 map, island self contained, no limit to places and it must be connected to some sort of topic (poaching, logging, indigenous, etc.);


== Mission ==
if the tag is bug:
*'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
*'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)
if the tag is ghost:
*'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
*'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
*'''Perish Song''': Both the user and the opponent will faint after five turns.
*'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.
if the tag is toxic:
*'''Toxic Spew''': Deal damage to a single target and has a chance to poison them, dealing damage over time.
*'''Polluted Air''': Deals damage to all enemies in a small radius and has a chance to paralyze them.
*'''Toxic Cloud''': Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
*'''Corrosive Spray''': Deals damage to a single target and has a chance to lower their melee.
if the tag is fury:
*'''Furious Strike''': Deals massive damage to a single target, but has a high chance to miss.
*'''Rampage''': Deals damage to all enemies in a small radius, with the chance to stun them.
*'''Blind Fury''': Increases the user's speed, but also makes it more likely to attack itself or its allies.
if the tag is leadership:
*'''Mobilize''': Heals a small amount of HP to all allies and cures their status conditions.
if the tag is shielded:
*'''Bulwark''': Creates a shield that absorbs a set amount of damage, protecting the user from harm.


the scripting of the missions will be implemented through the YAML file of the location, that's because it's additional


=== Nopzi ===
Possible candidates for a reserved technique:
* [[Mauai]] > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
* [[Pyraminx]] > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
* [[Gladiatorbug]] > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
* [[Bigfin]] > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
* [[Delfeco]] > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
* [[Sharpfin]] > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
* [[Grinflare]] > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
* [[Grintrock]] > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
* [[Bamboon]] > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
* [[Frondly]] > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
* [[Embazook]] > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
* [[Eruptibus]] > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
* [[Angrito]] > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
* [[Happito]] > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
* [[Neutrito]] > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
* [[Sadito]] > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
* [[AV8R]] > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
* [[B-ver.1]] > Bite Force (2.0 power): Delivers a powerful, robotic bite.
* [[K9]] > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
* [[MRmOswitch]] > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
* [[PiCC]] > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
* [[Vivicinder]] > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
* [[Vividactil]] > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
* [[Viviphyta]] > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
* [[Vivisource]] > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
* [[Viviteel]] > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
* [[Vivitrans]] > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
* [[Vivitron]] > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
* [[Ouroboutlet]] > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
* [[Sockeserp]] > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
* [[Angesnow]] > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
* [[Demosnow]] > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.


Outside [[Cotton Town#Art Shop]], Nopzi close to the second window (from left), face up.


Reqs: <code>stage_of_day:night</code> + <code>weekday:monday or tuesday or wednesday</code>
if the tag is martial_art or fighting:


==== Cotton Town A ====
Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
* Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
* Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
* Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
* Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
* Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.
Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)
* Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
* Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
* Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
* Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)
* Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
* Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
* Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
* Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.


* What? I'm just looking! I can't afford the entrance! Can you help me?
Melee Techniques:
* (Y/N)
* 2 Simple (Dragon's Maw, Tiger's Claw)
* 2 Powerful (Bear's Hug, Eagle's Eye)
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)


(if yes, with money)
Ranged Techniques
* I appreciate it greatly, I won't forget about you. You're a real hero! Are you from Paper Town?
* 1 Simple (Crane's Wing)
* (Y/N) [[#Cotton Town B]]
* 1 Powerful (Cheetah's Pounce)
* 1 Exotic (Norris Kick)  


(if yes, without money)
Hybrid techniques:
* Really? Ahah. What drives you to deceive others? I like your style! What do you think if we meet at the Cafe? You can find me on Friday's, Saturday's or Sunday's evening! [[#Cotton Cafe]]
* 2 Simple (Phoenix's Flare, Viper's Fang)
Mission: <code>Meet with Nopzi at Cotton Cafe</code>
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
 
* 1 Exotic (Shadow Dance)
(if no)
* Really? Many thanks! Wait, are you the guy from Paper Town? Are you from Paper Town?
* (Y/N) [[#Cotton Town B]]
 
==== Cotton Town B ====
 
(if yes, are you from Paper)
* Really? I know someone from there! Soon I'm going to.. embark. Sailor, you know! Good luck man! [[#Cotton Town C]]
 
(if no, are you from Paper)
* Disappointing, but better for you! Good luck man! [[#Cotton Town C]]
 
==== Cotton Town C ====
 
<code>stage_of_day:morning</code>
 
Mom (phone? message? show up?):
* Hey, do you know the last news? A burglary occurred yesterday night. It was Billie's house. I have no idea what they took. [[#Night Art Shop]]
 
* Mission: <code>Check outside Art Shop</code>
 
==== Cotton Cafe ====
 
<code>stage_of_day:dusk</code> + <code>weekday:friday or saturday or sunday</code>
 
* BEHOLD PEOPLE, my rescuer has arrived! How are you going man? I'm happy to see you! Look, seriously, at the moment I'm struggling and I'm starving, what about anticipating 10$ for eating something warm?
* (Y/N)
 
(if yes, with money)
* Again, my salvation, right at this moment! I love you man!
 
(if yes, without money)
* You're cracking me up.
 
(if no)
* Unbelievable, but understandable. I can't deny that you helped me the other day!
 
(whatever the reply, it follows)
* From what I understood you need something, it could be money, it could be a challenge. I would like to know if you want to steal the entrance fees from the Art Shop? What do you think? Are you in?
* (Y/N)
 
(if yes) - any night
* Tonight! [[#Night Art Shop]]
 
* Mission: <code>Meet with Nopzi outside Art Shop</code>
 
(if no, the player gets punched in the face)
* No hard feelings. [[#Conclusion]]
 
==== Night Art Shop ====
 
<code>stage_of_day:night</code> + <code>weekday:friday or saturday or sunday</code>
 
Nopzi is outside the Art Shop.
 
(if it follows Cafe)
* Hey man, let do it!
* (Y/N)
 
(if yes [[#Join Nopzi]])
 
(if no [[#Battle Against Nopzi]])
 
(if it doesn't follow the Cafe)
* What are you doing here? Go away! [[#Battle Against Nopzi]]
 
==== Battle Against Nopzi ====
 
* You asked for it.
* Monster level XX, Monster level XX
 
(if the player wins) [[#Won Battle]]
(if the player loses) [[#Lost Battle]]
 
==== Join Nopzi ====
 
* Ok, let go inside.
(a man/woman arrives)
* Too late, we knew you were planning something. Now you'll deal with the law.
* Monster level XX
 
(if the player wins against detective)
 
* I guess the law isn't enough strong. Thank man, I'll contact you if I need your help.
 
(player will get 1000 and it'll be teleported back at home)
 
* Mission: <code>Burglary Art Shop</code> -> completed
 
(if the player loses against detective)
 
(player will lose all the money and it'll be teleported back to the last clinic)
 
* Mission: <code>Burglary Art Shop</code> -> failed
* Mission: <code>Criminal</code> -> pending
 
==== Won Battle Nopzi ====
 
* Ouch, who are you? Undercover cop?
 
A man/woman appears:
* Hey, great job NAME!
* Let me introduce myself, I'm Mr/Ms YYY, a detective.
* Listen, we have an investigation office in XXX, if you're interested, then feel free to show up, we need people like you!
* (cash? item? monster?)
 
* Mission: <code>Stop Burglary Art Shop</code> -> completed
 
==== Lost Battle Nopzi ====
 
(location need to be define: healing center?)
 
A man/woman appears:
* Hey, great job NAME!
* Let me introduce myself, I'm Mr/Ms YYY, a detective.
* You did your best to stop him, we had been following him for weeks, he's smart.
* Caught? No, he escaped. Sooner or later, we'll catch him.
* Listen, we have an investigation office at XXX, if you're interested, then feel free to show up, we need people like you!
 
* Mission: <code>Stop Burglary Art Shop</code> -> completed
* Mission: <code>Visit Mr/Ms YYY detective in XXX</code>
 
==== Conclusion ====
 
(player receive a message? a call? someone told him?)
* Hey, did you hear about the failed burglary at the [[Cotton Town#Art Shop]]? A private investigator from XXX stopped it. The burglar was the one who committed theft in [[Paper Town]].
 
* Mission: <code>Stop Burglary Art Shop</code> -> failed
 
=== Mr/Ms YYY Detective ===
 
* Welcome to my office. I'm happy to see you!
* Are you interested in helping me?
* (Y/N)
 
(if no)
* If you change your mind, then you know where you can find me.
 
==== Theft ====
 
(if yes)
* I know, it's your first day, but we're short-handed and...
* Phone rings.
* Mr/Ms YYY, yeah, the new one is just leaving.
* We've got a theft. I know you've good problem-solving skills. You'll have to jump in on this crime scene.
 
=== Mechanics Detective ===
 
default mission labels:
* Mission: <code>Go to $var:name_var</code>, (eg. Go to Cotton Cafe)
* Mission: <code>Interview $var:name_var</code>, (eg. Interview Maple)
* Mission: <code>Evidence collected: $var:name_var out of $var:name_var</code>, (eg. Evidence collected: 1 out of 69)
* Mission: <code>Suspects: $var:name_var</code>, (eg. Suspects 1)
* Mission: <code>Investigations solved: $var:name_var</code>, (eg. Investigations solved: 1)
* Mission: <code>Investigations reopened: $var:name_var</code>, (eg. Investigations reopened: 1)
 
There will be points where the player can accuse one of the suspects. It'll open the choice tab. The player wouldn't know if he did the right decision immediately.
 
=== The Parcel ===
 
Visit [[Paper Town#Manor]] and talks with the guy.
 
Reqs: <code>stage_of_day:afternoon</code> + <code>weekday:sunday or saturday</code>
 
==== Intro ====
 
* Could you help me to deliver a parcel? I don't trust traditional postal service.
* (Y/N)
 
(if no)
* I guess I need to trust postal service.
 
(if yes)
* You need to deliver the package to my son's house in [[Candy Town#House]].
 
* Mission: <code>Deliver package in XXX</code>
 
==== Sea Route C or Route 6 ====
 
Someone approaches the player:
* You're carrying with you a parcel, it's a long story and it's an old artifact from my tribe. That was taken from us. Give to me please, so I can bring it back.
* (Y/N)
 
(if yes)
* Much thanks to you my friend. Take this (technique, item, monster, money), it's extremely rare. [[#Bad News]]
 
* Mission: <code>Go back and report the bad news</code>
 
(if no)
* You made a very expensive error, my friend.
* Monster level XX, Monster level XX
 
(if the player wins) [[#Won Battle Someone]]
 
(if the player loses) [[#Bad News]]
 
Mission: <code>Go back and report the bad news</code>
 
==== Won Battle Someone ====
 
* I have failed in my mission and you're guilty as much as the ones who took it from us
 
==== Bad News ====
 
Player goes back to [[Candy Town#House]]
 
(if give it back)
* That is terrible, others want it.
 
* Mission: <code>The Parcel</code> -> failed
* Mission: <code>Gave Back Artifact Tribe</code> -> completed
 
(if it was stolen)
* I knew it, this was the motivation behind why I didn't need that relic inside my home.
 
Mission: <code>The Parcel</code> -> failed
 
==== Conclusion ====
 
* Oh, that's... Wait? Attacked? Someone from a tribe? I'm sorry, but I'm happy you won. Well, take this as gift for your service.
* (cash? item? monster?) (consider the fact he is a sailor, so he can retrieve rare things)
* It'll be really useful.
 
* Mission: <code>The Parcel</code> -> complete

Latest revision as of 12:04, 23 September 2024

Melee, ranged, etc. can be changed Exotic, simple, etc. can be changed

Check proposals Reserved technique

if the monster is need to figure out:

  • Nycto Synthesis: Restores the user's health by absorbing the energy of the stars during nighttime. (special, healing_power 2, healing)
  • Twilight Drain: Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
  • Midnight Miasma: Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
  • Solar Flare: A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
  • Lunar Eclipse: A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)

if the monster is a plant, algae, and a cyanobacteria:

  • Solar Synthesis (ex Photosynthesis): Heals the user's health by absorbing sunlight. (exotic? animal?, special, healing_power 2, only if daytime true)

if the monster is a plant:

  • Nature's Wrath: Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
  • Tree Slam: The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)

if the monster is amphibian:

  • Leap and Splash: Jumps high into the air and lands on the opponent with a splash, dealing damage.

if the monster has a tongue (Tonguespear):

  • Tongue Lash: Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)

if the monster has claws (Fire Claw, Ice Claw):

  • Claw Toss: Throws one of its claws at the opponent, dealing damage and potentially (insert condition).

if the monster has teeth:

  • Jaw Crush: A powerful biting attack that can crush bones and deal massive damage. (damage)

if the monster has horns or antlers:

  • Horn Charge: A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)

if the monster has spines or thorns:

  • Spine Spike: A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
  • Spine Spray: A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)

if the monster has scales:

  • Scale Slash: A powerful attack that uses the monster's scales to cut through opponents. (damage)
  • Scale Armour: A passive ability that provides increased resistance to physical attacks. (defense)

if the monster has shells (Hard Shell):

  • Shell Spin: A spinning attack that uses the monster's shell to damage opponents around it. (damage)
  • Shell Defense: A defensive stance that uses the monster's shell to protect itself from attacks. (defense)

if the monster has tentacles (Venomous Tentacle):

  • Tentacle Lasso: Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
  • Tentacle Trip: Trips the opponent with tentacles, knocking them to the ground. (damage)

if the monster has tail (Reserved technique -> my proposal Tail Whip):

  • Tail Spin: Spins around while wielding its tail, damaging opponents around it. (damage)

if the monster has wings (Wing Tip, Gust):

  • Wing Glide: Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)

if the monster has legs:

  • Leg Sweep: Sweeps its legs at the opponent, knocking them to the ground. (damage)

if the monster has fins:

  • Aquatic Blade: Slashes at the opponents with its fins, dealing damage. (damage)


if the tag is bug:

  • Swarm: Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
  • Silk Shot: A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)

if the tag is ghost:

  • Nightmare: Inflicts a sleep status condition that can prevent the opponent from waking up.
  • Will-o-Wisp: Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
  • Perish Song: Both the user and the opponent will faint after five turns.
  • Destiny Bond: If the user is defeated by the opponent, the opponent will also faint.

if the tag is toxic:

  • Toxic Spew: Deal damage to a single target and has a chance to poison them, dealing damage over time.
  • Polluted Air: Deals damage to all enemies in a small radius and has a chance to paralyze them.
  • Toxic Cloud: Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
  • Corrosive Spray: Deals damage to a single target and has a chance to lower their melee.

if the tag is fury:

  • Furious Strike: Deals massive damage to a single target, but has a high chance to miss.
  • Rampage: Deals damage to all enemies in a small radius, with the chance to stun them.
  • Blind Fury: Increases the user's speed, but also makes it more likely to attack itself or its allies.

if the tag is leadership:

  • Mobilize: Heals a small amount of HP to all allies and cures their status conditions.

if the tag is shielded:

  • Bulwark: Creates a shield that absorbs a set amount of damage, protecting the user from harm.


Possible candidates for a reserved technique:

  • Mauai > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
  • Pyraminx > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
  • Gladiatorbug > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
  • Bigfin > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
  • Delfeco > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
  • Sharpfin > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
  • Grinflare > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
  • Grintrock > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
  • Bamboon > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
  • Frondly > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
  • Embazook > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
  • Eruptibus > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
  • Angrito > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
  • Happito > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
  • Neutrito > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
  • Sadito > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
  • AV8R > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
  • B-ver.1 > Bite Force (2.0 power): Delivers a powerful, robotic bite.
  • K9 > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
  • MRmOswitch > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
  • PiCC > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
  • Vivicinder > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
  • Vividactil > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
  • Viviphyta > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
  • Vivisource > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
  • Viviteel > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
  • Vivitrans > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
  • Vivitron > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
  • Ouroboutlet > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
  • Sockeserp > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
  • Angesnow > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
  • Demosnow > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.


if the tag is martial_art or fighting:

Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)

  • Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
  • Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
  • Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
  • Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
  • Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.

Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)

  • Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
  • Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
  • Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
  • Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.

Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)

  • Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
  • Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
  • Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
  • Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.

Melee Techniques:

* 2 Simple (Dragon's Maw, Tiger's Claw)
* 2 Powerful (Bear's Hug, Eagle's Eye)
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)

Ranged Techniques

* 1 Simple (Crane's Wing)
* 1 Powerful (Cheetah's Pounce)
* 1 Exotic (Norris Kick) 

Hybrid techniques:

* 2 Simple (Phoenix's Flare, Viper's Fang)
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
* 1 Exotic (Shadow Dance)