Difference between revisions of "Scoop Boss Donald"

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{{Character
{{Character
|Trainer Class=Cool Dude
|Trainer Class=Cool Dude
|Main Details=;Tone & Focus:
|Main Details=Boss of [[Scoop HQ]].
: Deceptive, then openly Hostile. Initially presents a facade of being a victim ("How will we secure the storeroom?") to manipulate the player. Once the player's identity as an opponent is clear, his tone becomes menacing and aggressive.


;Role & Actions:
== Speech Style ==
: The Leader of Scoop, implied to be a partner in Beaverbrook's plan (which used "food from Scoop" to spread a virus).
Pleading (Initial): Uses urgent language to solicit the player's help.


Manipulator: Tricks the player into containing escaped, sick Tuxemon, likely to recover evidence or maintain control over the infected creatures.
Violent (Later): Uses imagery of physical harm when confronted at the Omnichannel HQ.


Threatener: Vows retribution against the player ("I should have fed you into the meat grinder back at Scoop HQ.").
== Tone ==
Deceptive, then openly Hostile. Initially presents a facade of being a victim (''"How will we secure the storeroom?"'') to manipulate the player. Once the player's identity as an opponent is clear, his tone becomes menacing and aggressive.


;Speech Style:
== Focus ==
Manipulating the player to contain escaped, sick Tuxemon and maintain control over infected assets. Later shifts to threats and retaliation.


Pleading (Initial): Uses urgent language to solicit the player's help.
== Role & Actions ==
 
Leader of Scoop, implied to be a partner in Beaverbrook’s plan (which used ''"food from Scoop"'' to spread a virus). Tricks the player into helping under false pretenses, then vows retribution (''"I should have fed you into the meat grinder back at Scoop HQ."''), revealing his true allegiance and hostility.
Violent (Later): Uses imagery of physical harm when confronted at the Omnichannel HQ.
}}
}}

Latest revision as of 20:08, 14 October 2025

Trainer Class Cool Dude

Boss of Scoop HQ.

Speech Style

Pleading (Initial): Uses urgent language to solicit the player's help.

Violent (Later): Uses imagery of physical harm when confronted at the Omnichannel HQ.

Tone

Deceptive, then openly Hostile. Initially presents a facade of being a victim ("How will we secure the storeroom?") to manipulate the player. Once the player's identity as an opponent is clear, his tone becomes menacing and aggressive.

Focus

Manipulating the player to contain escaped, sick Tuxemon and maintain control over infected assets. Later shifts to threats and retaliation.

Role & Actions

Leader of Scoop, implied to be a partner in Beaverbrook’s plan (which used "food from Scoop" to spread a virus). Tricks the player into helping under false pretenses, then vows retribution ("I should have fed you into the meat grinder back at Scoop HQ."), revealing his true allegiance and hostility.

Contributors[edit source]

Art[edit source]