Difference between revisions of "Stats"
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'''Stats''' are values that all tuxemon individuals have, that affect their power in combat. | |||
= Stats = | = The Stats = | ||
The game has been designed with six Stats: | |||
* ''HP:'' How much damage you can take | |||
* ''Melee (or "Attack"):'' How much damage your Melee attacks do | |||
* ''Ranged (or "Special Attack"):'' How much damage your Ranged attacks do | |||
* ''Armour (or "Defence"):'' How well you resist damage from Melee attacks | |||
* ''Dodge (or "Special Defence"):'' How well you resist damage from Ranged attacks | |||
* ''Speed:'' Whether you act before your opponent in battle | |||
A | A monster's stats are based on its [[Body Shape]] and level, according to the following formula: | ||
Body Shape Multiplier * (7 + Tuxemon Level) | |||
* | |||
With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another. | |||
== Tastes == | |||
= Tastes = | |||
A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP. | A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP. | ||
* + | * Peppy (Speed +10%): "A burst of fizzy energy, like popping candy that makes you twitch with anticipation." | ||
* - | * Mild (Speed -10%): "A gentle, calming flavor, like warm milk that slows the world around you." | ||
* | * Salty (Melee +10%): "A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve." | ||
* Sweet (Melee -10%): "A cloying, sugary flavor, like melted candy that makes your limbs heavy." | |||
* Hearty (Armour +10%): "A rich, earthy taste, like dense bread that fortifies your defenses." | |||
* Soft (Armour -10%): "A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable." | |||
* Zesty (Ranged +10%): "A sharp, tangy taste, like citrus sparks that ignite your focus." | |||
* - | * Flakey (Ranged -10%): "A crumbly, light flavor, like dry pastry that makes your aim waver." | ||
* Refined (Dodge +10%): "A subtle, elegant taste, like fine tea that sharpens your reflexes." | |||
* Dry (Dodge -10%): "A parched, dusty flavor, like stale crackers that dull your senses." | |||
A | |||
( | |||
( | |||
A | |||
A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See [[Taste Food]]. | |||
= | = See also = | ||
* [[Stats Expansion]] |
Latest revision as of 11:35, 3 April 2025
Stats are values that all tuxemon individuals have, that affect their power in combat.
The Stats[edit | edit source]
The game has been designed with six Stats:
- HP: How much damage you can take
- Melee (or "Attack"): How much damage your Melee attacks do
- Ranged (or "Special Attack"): How much damage your Ranged attacks do
- Armour (or "Defence"): How well you resist damage from Melee attacks
- Dodge (or "Special Defence"): How well you resist damage from Ranged attacks
- Speed: Whether you act before your opponent in battle
A monster's stats are based on its Body Shape and level, according to the following formula:
Body Shape Multiplier * (7 + Tuxemon Level)
With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another.
Tastes[edit | edit source]
A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.
- Peppy (Speed +10%): "A burst of fizzy energy, like popping candy that makes you twitch with anticipation."
- Mild (Speed -10%): "A gentle, calming flavor, like warm milk that slows the world around you."
- Salty (Melee +10%): "A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve."
- Sweet (Melee -10%): "A cloying, sugary flavor, like melted candy that makes your limbs heavy."
- Hearty (Armour +10%): "A rich, earthy taste, like dense bread that fortifies your defenses."
- Soft (Armour -10%): "A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable."
- Zesty (Ranged +10%): "A sharp, tangy taste, like citrus sparks that ignite your focus."
- Flakey (Ranged -10%): "A crumbly, light flavor, like dry pastry that makes your aim waver."
- Refined (Dodge +10%): "A subtle, elegant taste, like fine tea that sharpens your reflexes."
- Dry (Dodge -10%): "A parched, dusty flavor, like stale crackers that dull your senses."
A tuxemon can have a warm and a cold taste affecting the same stat, resulting in no net change. See Taste Food.