Difference between revisions of "User:Jaskrendix"

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Melee, ranged, etc. can be changed
Melee, ranged, etc. can be changed
Exotic, simple, etc. can be changed
Exotic, simple, etc. can be changed
== ideas techniques + mechanics ==
*'''Copycat''': Copies a random technique from its opponent's move list.
mechanic: User copies a random technique from its opponent's move list. Technique effect called "mimic", structure "mimic random" (1 randomly) or "mimic all" all the moves (4)
*'''Split''' or '''Duplicate''': Creates a single copy of itself, but with 50-60% of its original HP, making it harder to hit and increasing its chances of survival.
mechanic: The copies absorb damages instead of the monster (this is tricky, so I'm writing it down as a reminder, so I can sleep on it) or harder to hit (simpler).


== if the monster ==
== if the monster ==
=== is "need to figure out" ===
=== is "need to figure out" ===
*'''Grasshopper Hop''': A quick agile hop that can be used to dodge attacks. (special)
*'''Ambush''': Launches a surprise attack from underwater, inflicting critical damage. (damage)
*'''Koala Hug''': A powerful hug that can be used to immobilize opponents. (special, condition imposer, possible reserved technique for [[Konuit]]?)
*'''Hug''': Hugs that can be used to immobilize opponents. (special, condition imposer)
*'''Twilight Drain''': Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
*'''Solar Flare''': Absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of [[Solar Synthesis]]
*'''Midnight Miasma''': Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
*'''Lunar Eclipse''': Absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of [[Shooting Star]]
*'''Solar Flare''': A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
=== has claws ([[Fire Claw]], [[Ice Claw]]): ===
*'''Lunar Eclipse''': A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)
*'''Claw Toss''': Throws one of its claws at the opponent, dealing damage and potentially (ranged, insert condition).
=== is a plant ===
*'''Nature's Wrath''': Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
*'''Tree Slam''': The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)
=== is amphibian ===
*'''Leap and Splash''': Jumps high into the air and lands on the opponent with a splash, dealing damage.
=== has a tongue ([[Tonguespear]]) ===
*'''Tongue Lash''': Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)
=== has claws ([[Fire Claw]], [[Ice Claw]]):
*'''Claw Toss''': Throws one of its claws at the opponent, dealing damage and potentially (insert condition).
=== has teeth ===
=== has teeth ===
*'''Jaw Crush''': A powerful biting attack that can crush bones and deal massive damage. (damage)
*'''Jaw Crush''': Bite that can crush bones and deal massive damage. (melee, damage)
=== has horns or antlers ===
=== has horns or antlers ===
*'''Horn Charge''': A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)
*'''Horn Charge''': Uses the monster's horns to knock the opponent back and deal damage. (melee, damage + sniping target)
=== has spines or thorns ===
*'''Spine Spike''': A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
*'''Spine Spray''': A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)
=== has scales ===
=== has scales ===
*'''Scale Slash''': A powerful attack that uses the monster's scales to cut through opponents. (damage)
*'''Scale Slash''': Uses the monster's scales to cut through opponents. (melee, damage)
*'''Scale Armour''': A passive ability that provides increased resistance to physical attacks. (defense)
*'''Scale Armour''': Provides increased resistance to physical attacks. (special, defense)
=== has shells ([[Hard Shell]]) ===
=== has shells ([[Hard Shell]]) ===
*'''Shell Spin''': A spinning attack that uses the monster's shell to damage opponents around it. (damage)
*'''Shell Spin''': Uses the monster's shell to damage opponents around it. (melee, damage)
*'''Shell Defense''': A defensive stance that uses the monster's shell to protect itself from attacks. (defense)
*'''Shell Defense''': Uses the monster's shell to protect itself from attacks. (special, defense)
=== has tentacles ([[Venomous Tentacle]]) ===
=== has tentacles ([[Venomous Tentacle]]) ===
*'''Tentacle Lasso''': Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
*'''Tentacle Lasso''': Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (melee, damage)
*'''Tentacle Trip''': Trips the opponent with tentacles, knocking them to the ground. (damage)
*'''Tentacle Trip''': Trips the opponent with tentacles, knocking them to the ground. (damage + sniping target)
=== has tail ([[Reserved technique]] -> Tail Whip) ===
*'''Tail Spin''': Spins around while wielding its tail, damaging opponents around it. (damage)
*'''Tail Slam''': Slams the user's tail into the ground, creating a shockwave that damages opponents in the area and potentially knocking them back. (damage)
=== has wings ([[Wing Tip]], [[Gust]]) ===
=== has wings ([[Wing Tip]], [[Gust]]) ===
*'''Wing Glide''': Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)
*'''Wing Glide''': Glides through the air, avoiding attacks and potentially delivering a surprise attack. (ranged, damage + low accuracy + high power -> powerful?)
=== has legs ===
=== has legs ===
*'''Leg Sweep''': Sweeps its legs at the opponent, knocking them to the ground. (damage)
*'''Leg Sweep''': Sweeps its legs at the opponent, knocking them to the ground. (melee, damage)
=== has fins ===
=== has fins ===
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (touch, damage)
=== has pouch ===
*'''Pouch Reset''': Resets the cooldown timers on all its other moves. (simple? + special)
=== can jump ===
=== can jump ===
*'''Bouncy Leap''': A powerful jump that create a shockwave upon landing, dealing damage to opponents in the area. (damage)
*'''Bouncy Leap''': Jump that create a shockwave upon landing, dealing damage to opponents in the area. (ranged, damage)
=== has a hexoskeleton ===
*'''Carapace Crush''': Uses its armored exoskeleton to deliver a devastating, crushing blow.
=== has sonar ability ===
*'''Sonic Pulse''': Emits a high-pitched sound wave that disorients the opponent. (special, no damage, condition imposer, confusion)
*'''Cacophony''': Deals damage to opponents and potentially causes them to become disoriented, as if they're being affected by a chaotic mixture of sounds. (ranged, damage, condition imposer, confusion)
*'''Echo Location''': Allows the user to sense the location of opponents, potentially making it easier to hit them. (no damage, increasing accuracy)
 
== if the effect ==
=== is "cooldown" ===
==== if the monster has pouch ====
*'''Pouch Reset''': Digs into its pouch and rummages through its contents, somehow managing to reset the cooldown timers on all its other moves. (special, simple)
==== if the monster has flame tag ====
* '''Ember Rekindle''': Rekindles the flames within, resetting the cooldown timers on all its other moves and potentially igniting a new wave of passion and energy. (special, simple)
==== if the monster has water tag ====
* '''Tidal Refresh''': Calls upon the soothing power of the ocean, washing away fatigue and resetting the cooldown timers on all its other moves. (special, simple)
==== if the monster has plant tag ====
* '''Photosynthetic Boost''': Harnesses the energy of the sun and the power of photosynthesis, rejuvenating its systems and resetting the cooldown timers on all its other moves. (special, simple)
==== if the monster has some psychological tag ====
* '''Mindful Focus''': Enters a state of deep mental clarity, resetting the cooldown timers on all its other moves and potentially unlocking new paths of thought and insight. (special, simple)
==== if the monster has machine tag ====
* '''Oil Change''': Replaces its worn-out oil with fresh, high-performance lubricant, increasing its stamina and potentially boosting its speed and agility. (melee, basic)
* '''Tune-Up''': Performs a quick diagnostic and tune-up, increasing its stamina and potentially boosting its accuracy and critical hit rate. (melee, basic)
==== if the monster has electric tag ====
* '''Charge Station''': Plugs into a high-energy power source, recharging its batteries and increasing its stamina. (melee, basic)


== if the tag ==
== if the tag ==
=== is bug ===
* '''Swarm''': Surrounds the opponent with a swarm of smaller bugs, increasing their damage. (ranged, animal)
* '''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (ranged, animal)
* '''Grasshopper Hop''': A quick agile hop that can be used to dodge attacks. (special, animal)
* '''Spider Web''': A sticky web is spun around the opponent, immobilizing them, making them vulnerable to attacks and dealing minor damage. (???, animal, damage, lower speed)


=== is bug ===
*'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
*'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)
=== is ghost ===
=== is ghost ===
*'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
* '''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up. (special, condition imposer)
*'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
* '''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks. (special, condition imposer)
*'''Perish Song''': Both the user and the opponent will faint after five turns.
* '''Perish Song''': Both the user and the opponent will faint after five turns. (special, condition imposer)
*'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.
* '''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint. (special, condition imposer)
* '''Illusion''': Creates a fake version of the user, confusing opponents and making it harder for them to land hits. (special, exotic)
* '''Ethereal Shift''': Allows the user to shift their position, potentially avoiding attacks and getting into position for a follow-up attack. (special, exotic)
* '''Phantom Pain''': Deals damage to opponents and potentially causes them to become disoriented, as if they're feeling phantom pain. (ranged, exotic)
* '''Spectral Wave''': Releases a wave of spectral energy, dealing damage to opponents and potentially causing them to become stunned. (ranged, exotic)Here's the updated technique:
* '''Clade''': A mysterious, otherworldly blast that deals moderate damage and has a chance to lower the opponent's accuracy. (ranged, exotic)
=== is toxic ===
=== is toxic ===
*'''Toxic Spew''': Deal damage to a single target and has a chance to poison them, dealing damage over time.
* '''Toxic Spew''': Deal damage to a single target and has a chance to poison them, dealing damage over time. (ranged, condition imposer)
*'''Polluted Air''': Deals damage to all enemies in a small radius and has a chance to paralyze them.
* '''Polluted Air''': Deals damage to all enemies in a small radius and has a chance to paralyze them. (ranged, condition imposer)
*'''Toxic Cloud''': Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
* '''Toxic Cloud''': Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour. (ranged, condition imposer)
*'''Corrosive Spray''': Deals damage to a single target and has a chance to lower their melee.
* '''Corrosive Spray''': Deals damage to a single target and has a chance to lower their melee. (ranged, condition imposer)
=== is fury ===
=== is fury ===
*'''Furious Strike''': Deals massive damage to a single target, but has a high chance to miss.
* '''Furious Strike''': Deals massive damage to a single target, but has a high chance to miss. (melee, powerful)
*'''Rampage''': Deals damage to all enemies in a small radius, with the chance to stun them.
* '''Rampage''': Deals damage to all enemies in a small radius, with the chance to stun them. (melee, powerful)
*'''Blind Fury''': Increases the user's speed, but also makes it more likely to attack itself or its allies.
* '''Blind Fury''': Increases the user's speed, but also makes it more likely to attack itself or its allies. (special, exotic)
=== is leadership ===
=== is leadership ===
*'''Mobilize''': Heals a small amount of HP to all allies and cures their status conditions.
* '''Mobilize''': Heals a small amount of HP to all allies and cures their status conditions. (special, basic)
=== is shielded ===
=== is shielded ===
*'''Bulwark''': Creates a shield that absorbs a set amount of damage, protecting the user from harm.
* '''Bulwark''': Creates a shield that absorbs a set amount of damage, protecting the user from harm. (special, basic)
=== is egg ===
=== is egg ===
*'''Egg Smash''': Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (damage + melee)
* '''Egg Smash''': Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (melee, simple, damage)
*'''Egg Throw''': Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (damage + ranged)
* '''Egg Throw''': Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (ranged, simple, damage)
*'''Rotten Egg''': Throws a rotten egg at the opponent to become poisoned. (damage + poison effect)
* '''Rotten Egg''': Throws a rotten egg at the opponent to become poisoned. (ranged, condition imposer, damage, poisoned)
=== is food ===
* '''Eat Up''': Replenishes the user's HP and resets their move cooldowns, giving them a fresh start. (special, basic)
* '''Snack Attack''': Deals a small amount of damage to the opponent and also heals the user for a small amount. (melee, simple)
* '''Tasty Distraction''': Lowers the opponent's accuracy for a turn or two, making it harder for them to land hits. (special, exotic)
* '''Food Fight''': Increases the cooldown of the opponent's next used move by 2 turns. The user's cooldown for their next move is increased by 1 turn. (or the user's next move has a 20-30% chance to fail or be interrupted.)  (special, basic)
=== is ice ===
* '''Ice Shard''': Launches a barrage of sharp ice shards at the opponent. (ranged, simple, damage)
* '''Blizzard Blast''': Unleashes a freezing blizzard. (ranged, powerful, damage)
* '''Frozen Grip''': Encases the opponent in ice, immobilizing and damaging them. (melee, condition imposer, damage)
=== is machine ===
* '''Gravity Pull''': Pulls opponents towards the user, potentially setting them up for a follow-up attack. (special, exotic)
* '''Gear Grind''': Deals damage to opponents and potentially slows them down, as if their gears are being ground down. (melee, condition imposer)
* '''Oil Slick''': Creates a slick of oil on the ground, potentially causing opponents to slip and fall. (special, exotic)
* '''Turbo Boost''': Gives the user a temporary speed boost, allowing them to move faster and potentially avoid attacks. (special, basic)
=== is a plant ===
*'''Nature's Wrath''': Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (ranged, simple, damage)
*'''Tree Slam''': The user slams into the opponent, dealing damage and potentially knocking them back. (melee, simple, damage, sniping target)
*'''Storm Call''': Summons a storm, dealing damage to opponents and potentially knocking them back. (ranged, simple, damage, sniping target)
*'''Root Bind''': Binds opponents with roots, immobilizing them and potentially dealing damage. (melee, condition imposer)
*'''Pollen Blast''': Releases a cloud of pollen, dealing damage to opponents and potentially causing them to become disoriented. (ranged, exotic)
=== is amphibian ===
*'''Leap and Splash''': Jumps high into the air and lands on the opponent with a splash, dealing damage. (melee, simple)
*'''Muddy Camouflage''': Allows the user to blend into muddy or murky environments, becoming harder to hit. (special, exotic)
=== is water ===
*'''Water Shield''': Creates a shield of water around the user, absorbing damage and potentially healing them. (special, basic)
=== is rock ===
*'''Gravity Crush''': A powerful force is unleashed, dealing massive damage to the opponent and potentially stunning them. (reliable?, basic, damage, lower armour)
 
== Vivipere Ideas ==
 
Remember: work on holding items


== reserved technique ==
Vivipere new evolutions:
* [[Mauai]] > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
* [[Vivichrono]]:
* [[Pyraminx]] > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
  * Appearance: A serpentine form with shimmering, clockwork-like scales, and a faint aura of temporal distortion.
* [[Gladiatorbug]] > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
  * Blurb: "It exists in a state of flux, its very presence causing subtle ripples in the flow of time. Legends say it holds fragments of forgotten futures."
* [[Bigfin]] > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
  * Evolution Method: Level up at night while holding a "Time Fragment" item.  
* [[Delfeco]] > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
* [[Vivimorph]]:
* [[Sharpfin]] > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
  * Appearance: A fluid, amorphous form that constantly shifts and changes color, mirroring its surroundings.
* [[Grinflare]] > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
  * Blurb: "Its form is never fixed, adapting to any environment or threat. It embodies the essence of change and adaptability."
* [[Grintrock]] > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
  * Evolution Method: Level up while there is another [[Vivimorph]] in the party.
* [[Bamboon]] > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
* [[Vivisphere]]:
* [[Frondly]] > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
  * Appearance: Enclosed in a crystalline sphere, with its serpentine form visible within, swirling with energy.
* [[Embazook]] > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
  * Blurb: "It harnesses pure, concentrated energy, contained within its crystalline shell. It is a source of immense power, but also great instability."
* [[Eruptibus]] > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
  * Evolution Method: Level up while holding a "Prism Stone".
* [[Angrito]] > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
* [[Vivishadow]]:
* [[Happito]] > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
  * Appearance: A shadowy, ethereal form, with glowing red eyes and a trail of darkness.
* [[Neutrito]] > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
  * Blurb: "It lurks in the shadows, feeding on fear and despair. It is a creature of darkness, embodying the hidden fears of the heart."
* [[Sadito]] > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
  * Evolution Method: Level up in a cave at night.
* [[AV8R]] > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
* [[Vivilith]]:
* [[B-ver.1]] > Bite Force (2.0 power): Delivers a powerful, robotic bite.
  * Appearance: A stony, armored form, covered in ancient runes and possessing immense physical strength.
* [[K9]] > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
  * Blurb: "It embodies the strength and resilience of the earth. It is a guardian of ancient secrets, and a force of immovable power."
* [[MRmOswitch]] > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
  * Evolution Method: Level up while holding a "Hard Stone".
* [[PiCC]] > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
* [[Vivicinder]] > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
* [[Vividactil]] > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
* [[Viviphyta]] > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
* [[Vivisource]] > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
* [[Viviteel]] > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
* [[Vivitrans]] > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
* [[Vivitron]] > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
* [[Ouroboutlet]] > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
* [[Sockeserp]] > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
* [[Angesnow]] > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
* [[Demosnow]] > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.


== martial_art or fighting ==
Ecosystem and Species Relationships:
* Vivipere's Role:
  * [[Vivipere]] acts as a keystone species, influencing the evolution and behavior of other Tuxemon. Its adaptability and rapid evolution create diverse niches and interactions within the ecosystem.
  * Because of its basic form, it is a main prey animal for many other tuxemon.
* Species Interactions:
  * [[Vivishadow]] and Dark-Type Tuxemon: They may share hunting grounds and prey, forming a loose alliance based on mutual benefit.
  * [[Vivichrono]] and Psychic-Type Tuxemon: The temporal abilities of Vivichrono may attract or repel Psychic-type Tuxemon, depending on their interactions with time.
  * [[Vivimorph]] and Normal-Type Tuxemon: Vivimorph's ability to adapt to any environment allows it to coexist with a wide range of Normal-type Tuxemon.
  * [[Vivilith]] and Rock-Type Tuxemon: They share rocky terrains, and Vivilith's stony form suggests a close relationship with Rock-type Tuxemon.
  * [[Vivisphere]] and Electric/Light-Type Tuxemon: The energy contained within Vivisphere may attract or be attracted to electric or light based tuxemon.


Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
Further Species Interactions:
* Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
  * Vivisphere and Technology: If your game world has technology, explore how Vivisphere's energy interacts with it. Could it power machines, or cause malfunctions?
* Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
  * Vivilith and Environmental Impact: Vivilith's presence could alter the terrain, creating new rocky formations or affecting the growth of plants.
* Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
  * Vivichrono and Weather: Could Vivichrono's temporal distortions affect the weather patterns in its vicinity?
* Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
* Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.
Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)
* Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
* Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
* Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
* Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)
* Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
* Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
* Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
* Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.


Melee Techniques:
Legends:
  * 2 Simple (Dragon's Maw, Tiger's Claw)
  * Vivipere as a Prehistoric Tuxemon:
* 2 Powerful (Bear's Hug, Eagle's Eye)
  * The theory that Vivipere is a prehistoric Tuxemon explains its adaptability and diverse evolution. It may represent an ancestral form from which other Tuxemon evolved.
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)
  * Fossil records could reveal the history of Vivipere and its role in the evolution of the Tuxemon world.


Ranged Techniques
Chaos:
  * 1 Simple (Crane's Wing)
  * The Year of Chaos:
* 1 Powerful (Cheetah's Pounce)
  * The year of chaos could cause major ecosystem changes. If all the vivipere are evolving randomly, then the normal food chains, and ecosystems that depend on the normal evolutions of the vivipere would be thrown into chaos. This could cause mass extinctions, and new species to appear.
* 1 Exotic (Norris Kick)


Hybrid techniques:
Expand Pet Shop in [[Flower City]]:
  * 2 Simple (Phoenix's Flare, Viper's Fang)
  * The Vivipere Herder:
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
  * This NPC makes their living by raising Vivipere, and knows much about their day to day life.
* 1 Exotic (Shadow Dance)
  * They can give the player tips about how to best raise a vivipere.
  * They can explain the differences between the temperaments of the different vivipere evolutions.
   * The herder could have a quest line that unlocks special information about the year of chaos.

Latest revision as of 12:37, 24 February 2025

Melee, ranged, etc. can be changed Exotic, simple, etc. can be changed

ideas techniques + mechanics[edit | edit source]

  • Copycat: Copies a random technique from its opponent's move list.

mechanic: User copies a random technique from its opponent's move list. Technique effect called "mimic", structure "mimic random" (1 randomly) or "mimic all" all the moves (4)

  • Split or Duplicate: Creates a single copy of itself, but with 50-60% of its original HP, making it harder to hit and increasing its chances of survival.

mechanic: The copies absorb damages instead of the monster (this is tricky, so I'm writing it down as a reminder, so I can sleep on it) or harder to hit (simpler).

if the monster[edit | edit source]

is "need to figure out"[edit | edit source]

  • Ambush: Launches a surprise attack from underwater, inflicting critical damage. (damage)
  • Hug: Hugs that can be used to immobilize opponents. (special, condition imposer)
  • Solar Flare: Absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
  • Lunar Eclipse: Absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Shooting Star

has claws (Fire Claw, Ice Claw):[edit | edit source]

  • Claw Toss: Throws one of its claws at the opponent, dealing damage and potentially (ranged, insert condition).

has teeth[edit | edit source]

  • Jaw Crush: Bite that can crush bones and deal massive damage. (melee, damage)

has horns or antlers[edit | edit source]

  • Horn Charge: Uses the monster's horns to knock the opponent back and deal damage. (melee, damage + sniping target)

has scales[edit | edit source]

  • Scale Slash: Uses the monster's scales to cut through opponents. (melee, damage)
  • Scale Armour: Provides increased resistance to physical attacks. (special, defense)

has shells (Hard Shell)[edit | edit source]

  • Shell Spin: Uses the monster's shell to damage opponents around it. (melee, damage)
  • Shell Defense: Uses the monster's shell to protect itself from attacks. (special, defense)

has tentacles (Venomous Tentacle)[edit | edit source]

  • Tentacle Lasso: Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (melee, damage)
  • Tentacle Trip: Trips the opponent with tentacles, knocking them to the ground. (damage + sniping target)

has wings (Wing Tip, Gust)[edit | edit source]

  • Wing Glide: Glides through the air, avoiding attacks and potentially delivering a surprise attack. (ranged, damage + low accuracy + high power -> powerful?)

has legs[edit | edit source]

  • Leg Sweep: Sweeps its legs at the opponent, knocking them to the ground. (melee, damage)

has fins[edit | edit source]

  • Aquatic Blade: Slashes at the opponents with its fins, dealing damage. (touch, damage)

can jump[edit | edit source]

  • Bouncy Leap: Jump that create a shockwave upon landing, dealing damage to opponents in the area. (ranged, damage)

has a hexoskeleton[edit | edit source]

  • Carapace Crush: Uses its armored exoskeleton to deliver a devastating, crushing blow.

has sonar ability[edit | edit source]

  • Sonic Pulse: Emits a high-pitched sound wave that disorients the opponent. (special, no damage, condition imposer, confusion)
  • Cacophony: Deals damage to opponents and potentially causes them to become disoriented, as if they're being affected by a chaotic mixture of sounds. (ranged, damage, condition imposer, confusion)
  • Echo Location: Allows the user to sense the location of opponents, potentially making it easier to hit them. (no damage, increasing accuracy)

if the effect[edit | edit source]

is "cooldown"[edit | edit source]

if the monster has pouch[edit | edit source]

  • Pouch Reset: Digs into its pouch and rummages through its contents, somehow managing to reset the cooldown timers on all its other moves. (special, simple)

if the monster has flame tag[edit | edit source]

  • Ember Rekindle: Rekindles the flames within, resetting the cooldown timers on all its other moves and potentially igniting a new wave of passion and energy. (special, simple)

if the monster has water tag[edit | edit source]

  • Tidal Refresh: Calls upon the soothing power of the ocean, washing away fatigue and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has plant tag[edit | edit source]

  • Photosynthetic Boost: Harnesses the energy of the sun and the power of photosynthesis, rejuvenating its systems and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has some psychological tag[edit | edit source]

  • Mindful Focus: Enters a state of deep mental clarity, resetting the cooldown timers on all its other moves and potentially unlocking new paths of thought and insight. (special, simple)

if the monster has machine tag[edit | edit source]

  • Oil Change: Replaces its worn-out oil with fresh, high-performance lubricant, increasing its stamina and potentially boosting its speed and agility. (melee, basic)
  • Tune-Up: Performs a quick diagnostic and tune-up, increasing its stamina and potentially boosting its accuracy and critical hit rate. (melee, basic)

if the monster has electric tag[edit | edit source]

  • Charge Station: Plugs into a high-energy power source, recharging its batteries and increasing its stamina. (melee, basic)

if the tag[edit | edit source]

is bug[edit | edit source]

  • Swarm: Surrounds the opponent with a swarm of smaller bugs, increasing their damage. (ranged, animal)
  • Silk Shot: A rapid barrage of silk threads that can entangle and damage opponents. (ranged, animal)
  • Grasshopper Hop: A quick agile hop that can be used to dodge attacks. (special, animal)
  • Spider Web: A sticky web is spun around the opponent, immobilizing them, making them vulnerable to attacks and dealing minor damage. (???, animal, damage, lower speed)

is ghost[edit | edit source]

  • Nightmare: Inflicts a sleep status condition that can prevent the opponent from waking up. (special, condition imposer)
  • Will-o-Wisp: Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks. (special, condition imposer)
  • Perish Song: Both the user and the opponent will faint after five turns. (special, condition imposer)
  • Destiny Bond: If the user is defeated by the opponent, the opponent will also faint. (special, condition imposer)
  • Illusion: Creates a fake version of the user, confusing opponents and making it harder for them to land hits. (special, exotic)
  • Ethereal Shift: Allows the user to shift their position, potentially avoiding attacks and getting into position for a follow-up attack. (special, exotic)
  • Phantom Pain: Deals damage to opponents and potentially causes them to become disoriented, as if they're feeling phantom pain. (ranged, exotic)
  • Spectral Wave: Releases a wave of spectral energy, dealing damage to opponents and potentially causing them to become stunned. (ranged, exotic)Here's the updated technique:
  • Clade: A mysterious, otherworldly blast that deals moderate damage and has a chance to lower the opponent's accuracy. (ranged, exotic)

is toxic[edit | edit source]

  • Toxic Spew: Deal damage to a single target and has a chance to poison them, dealing damage over time. (ranged, condition imposer)
  • Polluted Air: Deals damage to all enemies in a small radius and has a chance to paralyze them. (ranged, condition imposer)
  • Toxic Cloud: Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour. (ranged, condition imposer)
  • Corrosive Spray: Deals damage to a single target and has a chance to lower their melee. (ranged, condition imposer)

is fury[edit | edit source]

  • Furious Strike: Deals massive damage to a single target, but has a high chance to miss. (melee, powerful)
  • Rampage: Deals damage to all enemies in a small radius, with the chance to stun them. (melee, powerful)
  • Blind Fury: Increases the user's speed, but also makes it more likely to attack itself or its allies. (special, exotic)

is leadership[edit | edit source]

  • Mobilize: Heals a small amount of HP to all allies and cures their status conditions. (special, basic)

is shielded[edit | edit source]

  • Bulwark: Creates a shield that absorbs a set amount of damage, protecting the user from harm. (special, basic)

is egg[edit | edit source]

  • Egg Smash: Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (melee, simple, damage)
  • Egg Throw: Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (ranged, simple, damage)
  • Rotten Egg: Throws a rotten egg at the opponent to become poisoned. (ranged, condition imposer, damage, poisoned)

is food[edit | edit source]

  • Eat Up: Replenishes the user's HP and resets their move cooldowns, giving them a fresh start. (special, basic)
  • Snack Attack: Deals a small amount of damage to the opponent and also heals the user for a small amount. (melee, simple)
  • Tasty Distraction: Lowers the opponent's accuracy for a turn or two, making it harder for them to land hits. (special, exotic)
  • Food Fight: Increases the cooldown of the opponent's next used move by 2 turns. The user's cooldown for their next move is increased by 1 turn. (or the user's next move has a 20-30% chance to fail or be interrupted.) (special, basic)

is ice[edit | edit source]

  • Ice Shard: Launches a barrage of sharp ice shards at the opponent. (ranged, simple, damage)
  • Blizzard Blast: Unleashes a freezing blizzard. (ranged, powerful, damage)
  • Frozen Grip: Encases the opponent in ice, immobilizing and damaging them. (melee, condition imposer, damage)

is machine[edit | edit source]

  • Gravity Pull: Pulls opponents towards the user, potentially setting them up for a follow-up attack. (special, exotic)
  • Gear Grind: Deals damage to opponents and potentially slows them down, as if their gears are being ground down. (melee, condition imposer)
  • Oil Slick: Creates a slick of oil on the ground, potentially causing opponents to slip and fall. (special, exotic)
  • Turbo Boost: Gives the user a temporary speed boost, allowing them to move faster and potentially avoid attacks. (special, basic)

is a plant[edit | edit source]

  • Nature's Wrath: Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (ranged, simple, damage)
  • Tree Slam: The user slams into the opponent, dealing damage and potentially knocking them back. (melee, simple, damage, sniping target)
  • Storm Call: Summons a storm, dealing damage to opponents and potentially knocking them back. (ranged, simple, damage, sniping target)
  • Root Bind: Binds opponents with roots, immobilizing them and potentially dealing damage. (melee, condition imposer)
  • Pollen Blast: Releases a cloud of pollen, dealing damage to opponents and potentially causing them to become disoriented. (ranged, exotic)

is amphibian[edit | edit source]

  • Leap and Splash: Jumps high into the air and lands on the opponent with a splash, dealing damage. (melee, simple)
  • Muddy Camouflage: Allows the user to blend into muddy or murky environments, becoming harder to hit. (special, exotic)

is water[edit | edit source]

  • Water Shield: Creates a shield of water around the user, absorbing damage and potentially healing them. (special, basic)

is rock[edit | edit source]

  • Gravity Crush: A powerful force is unleashed, dealing massive damage to the opponent and potentially stunning them. (reliable?, basic, damage, lower armour)

Vivipere Ideas[edit | edit source]

Remember: work on holding items

Vivipere new evolutions:

* Vivichrono:
  * Appearance: A serpentine form with shimmering, clockwork-like scales, and a faint aura of temporal distortion.
  * Blurb: "It exists in a state of flux, its very presence causing subtle ripples in the flow of time. Legends say it holds fragments of forgotten futures."
  * Evolution Method: Level up at night while holding a "Time Fragment" item. 
* Vivimorph:
  * Appearance: A fluid, amorphous form that constantly shifts and changes color, mirroring its surroundings.
  * Blurb: "Its form is never fixed, adapting to any environment or threat. It embodies the essence of change and adaptability."
  * Evolution Method: Level up while there is another Vivimorph in the party.
* Vivisphere:
  * Appearance: Enclosed in a crystalline sphere, with its serpentine form visible within, swirling with energy.
  * Blurb: "It harnesses pure, concentrated energy, contained within its crystalline shell. It is a source of immense power, but also great instability."
  * Evolution Method: Level up while holding a "Prism Stone".
* Vivishadow:
  * Appearance: A shadowy, ethereal form, with glowing red eyes and a trail of darkness.
  * Blurb: "It lurks in the shadows, feeding on fear and despair. It is a creature of darkness, embodying the hidden fears of the heart."
  * Evolution Method: Level up in a cave at night.
* Vivilith:
  * Appearance: A stony, armored form, covered in ancient runes and possessing immense physical strength.
  * Blurb: "It embodies the strength and resilience of the earth. It is a guardian of ancient secrets, and a force of immovable power."
  * Evolution Method: Level up while holding a "Hard Stone".

Ecosystem and Species Relationships:

* Vivipere's Role:
  * Vivipere acts as a keystone species, influencing the evolution and behavior of other Tuxemon. Its adaptability and rapid evolution create diverse niches and interactions within the ecosystem.
  * Because of its basic form, it is a main prey animal for many other tuxemon.
* Species Interactions:
  * Vivishadow and Dark-Type Tuxemon: They may share hunting grounds and prey, forming a loose alliance based on mutual benefit.
  * Vivichrono and Psychic-Type Tuxemon: The temporal abilities of Vivichrono may attract or repel Psychic-type Tuxemon, depending on their interactions with time.
  * Vivimorph and Normal-Type Tuxemon: Vivimorph's ability to adapt to any environment allows it to coexist with a wide range of Normal-type Tuxemon.
  * Vivilith and Rock-Type Tuxemon: They share rocky terrains, and Vivilith's stony form suggests a close relationship with Rock-type Tuxemon.
  * Vivisphere and Electric/Light-Type Tuxemon: The energy contained within Vivisphere may attract or be attracted to electric or light based tuxemon.

Further Species Interactions:

  * Vivisphere and Technology: If your game world has technology, explore how Vivisphere's energy interacts with it. Could it power machines, or cause malfunctions?
  * Vivilith and Environmental Impact: Vivilith's presence could alter the terrain, creating new rocky formations or affecting the growth of plants.
  * Vivichrono and Weather: Could Vivichrono's temporal distortions affect the weather patterns in its vicinity?

Legends:

* Vivipere as a Prehistoric Tuxemon:
  * The theory that Vivipere is a prehistoric Tuxemon explains its adaptability and diverse evolution. It may represent an ancestral form from which other Tuxemon evolved.
  * Fossil records could reveal the history of Vivipere and its role in the evolution of the Tuxemon world.

Chaos:

* The Year of Chaos:
  * The year of chaos could cause major ecosystem changes. If all the vivipere are evolving randomly, then the normal food chains, and ecosystems that depend on the normal evolutions of the vivipere would be thrown into chaos. This could cause mass extinctions, and new species to appear.

Expand Pet Shop in Flower City:

* The Vivipere Herder:
  * This NPC makes their living by raising Vivipere, and knows much about their day to day life.
  * They can give the player tips about how to best raise a vivipere.
  * They can explain the differences between the temperaments of the different vivipere evolutions.

   * The herder could have a quest line that unlocks special information about the year of chaos.