Difference between revisions of "Park"

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=== Characters ===
=== Characters ===
[[NPC]]:
[[NPC1]]:
* to_complete "The most exciting encounter was with XXX!"
* to_complete "The most exciting encounter was with XXX!"


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(if yes, the player gets teleported back to the entrance. It loses all the [[Park Tuxeball]])
(if yes, the player gets teleported back to the entrance. It loses all the [[Park Tuxeball]])


[[NPC]]:
[[NPC2]]:
* to_complete "Fingers crossed your next encounter is with a friendly one!"
* to_complete "Fingers crossed your next encounter is with a friendly one!"
[[NPC3]]:
* to_complete "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."
[[NPC4]]:
* to_complete "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"
[[NPC5]]:
* to_complete "I think the park has done a pretty good job of being everyone’s friend."


== Alerts ==
== Alerts ==

Revision as of 17:41, 15 November 2023

Spyder park.png

Connections

A. Lion Mountain

Locations

Sign a:

  • insert_description_park "???"

Events

Billie Encounter

Rival Billie:

  • insert_billie_dialogue

Entrance

Spyder park entrance.png

Characters

Magician (gray hair) Elroy:

  • to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"

(if enough money)

  • to_complete "Enjoy your experience!"
  • Player receives 25 Park Tuxeball

(if not enough money)

  • to_complete "Unfortunately you don't have enough money!"

Florist (fiery hair) Emily:

  • to_complete "Welcome!"

Cave

Spyder park cave.png

The cave will allow the player to reach 3 additional piece of grass.

Characters

NPC1:

  • to_complete "The most exciting encounter was with XXX!"

Park

The main zone where the park experience is played.

Characters

Magician (fiery hair) Guardian:

  • "Do you want to interrupt your experience?"

(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)

NPC2:

  • to_complete "Fingers crossed your next encounter is with a friendly one!"

NPC3:

  • to_complete "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."

NPC4:

  • to_complete "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"

NPC5:

  • to_complete "I think the park has done a pretty good job of being everyone’s friend."

Alerts

(when 100 steps left)

  • to_complete "You still have (variable_steps) steps left!"

Encounters (Wild Monsters)

There are 15 zones (grass), technically each one could trigger different monsters.

  • to_complete

Mechanics

There are 4 options when bumping into a random wild monster:

  • Ball (throw a Park Tuxeball)
  • Doll (throw a doll, try to attract and facilitate capture)
  • Food (throw food, try to attract and facilitate capture)
  • Run (run away)