Difference between revisions of "Park"
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=== Characters === | === Characters === | ||
[[ | [[NPC1]]: | ||
* to_complete "The most exciting encounter was with XXX!" | * to_complete "The most exciting encounter was with XXX!" | ||
Line 45: | Line 45: | ||
(if yes, the player gets teleported back to the entrance. It loses all the [[Park Tuxeball]]) | (if yes, the player gets teleported back to the entrance. It loses all the [[Park Tuxeball]]) | ||
[[ | [[NPC2]]: | ||
* to_complete "Fingers crossed your next encounter is with a friendly one!" | * to_complete "Fingers crossed your next encounter is with a friendly one!" | ||
[[NPC3]]: | |||
* to_complete "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be." | |||
[[NPC4]]: | |||
* to_complete "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!" | |||
[[NPC5]]: | |||
* to_complete "I think the park has done a pretty good job of being everyone’s friend." | |||
== Alerts == | == Alerts == |
Revision as of 17:41, 15 November 2023
Connections
A. Lion Mountain
Locations
Sign a:
- insert_description_park "???"
Events
Billie Encounter
- insert_billie_dialogue
Entrance
Characters
Magician (gray hair) Elroy:
- to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"
(if enough money)
- to_complete "Enjoy your experience!"
- Player receives 25 Park Tuxeball
(if not enough money)
- to_complete "Unfortunately you don't have enough money!"
Florist (fiery hair) Emily:
- to_complete "Welcome!"
Cave
The cave will allow the player to reach 3 additional piece of grass.
Characters
NPC1:
- to_complete "The most exciting encounter was with XXX!"
Park
The main zone where the park experience is played.
Characters
Magician (fiery hair) Guardian:
- "Do you want to interrupt your experience?"
(if yes, the player gets teleported back to the entrance. It loses all the Park Tuxeball)
NPC2:
- to_complete "Fingers crossed your next encounter is with a friendly one!"
NPC3:
- to_complete "There are fences for the visitors, but no fences around the park for the monsters, and that’s the way a park is supposed to be."
NPC4:
- to_complete "Many parks limit or even prohibit scientific activities, but we are at the forefront of ecological knowledge!"
NPC5:
- to_complete "I think the park has done a pretty good job of being everyone’s friend."
Alerts
(when 100 steps left)
- to_complete "You still have (variable_steps) steps left!"
Encounters (Wild Monsters)
There are 15 zones (grass), technically each one could trigger different monsters.
- to_complete
Mechanics
There are 4 options when bumping into a random wild monster:
- Ball (throw a Park Tuxeball)
- Doll (throw a doll, try to attract and facilitate capture)
- Food (throw food, try to attract and facilitate capture)
- Run (run away)