Difference between revisions of "Park"
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* to_complete "Fingers crossed your next encounter is with a friendly one!" | * to_complete "Fingers crossed your next encounter is with a friendly one!" | ||
== Alerts == | |||
(when 100 steps left) | (when 100 steps left) | ||
* to_complete "You still have (variable_steps) steps left!" | * to_complete "You still have (variable_steps) steps left!" | ||
== Encounters (Wild Monsters) == | |||
There are 15 zones (grass), technically each one could trigger different monsters. | There are 15 zones (grass), technically each one could trigger different monsters. | ||
* to_complete | * to_complete |
Revision as of 08:43, 15 November 2023
Connections
A. Lion Mountain
Locations
Sign a:
- insert_description_park "???"
Events
Billie Encounter
- insert_billie_dialogue
Entrance
Characters
Magician (gray hair) Elroy:
- to_complete "Welcome to the Park XXX. Entry is $XXX. You'll get 25 Park Tuxeball. Are you ready?"
(if enough money)
- to_complete "Enjoy your experience!"
- Player receives 25 Park Tuxeball
(if not enough money)
- to_complete "Unfortunately you don't have enough money!"
Florist (fiery hair) Emily:
- to_complete "Welcome!"
Cave
The cave will allow the player to reach 3 additional piece of grass.
Characters
NPC:
- to_complete "The most exciting encounter was with XXX!"
Park
The main zone where the park experience is played.
Characters
Magician (fiery hair) Guardian:
- "Do you want to interrupt your experience?"
(if yes)
- Player gets teleported back to the entrance. It loses all the Park Tuxeball.
NPC:
- to_complete "Fingers crossed your next encounter is with a friendly one!"
Alerts
(when 100 steps left)
- to_complete "You still have (variable_steps) steps left!"
Encounters (Wild Monsters)
There are 15 zones (grass), technically each one could trigger different monsters.
- to_complete
Mechanics
There are 4 options when bumping into a random wild monster:
- Ball (throw a Park Tuxeball)
- Doll (throw a doll, try to attract and facilitate capture)
- Food (throw food, try to attract and facilitate capture)
- Run (run away)