Difference between revisions of "Flinching"
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Jaskrendix (talk | contribs) |
Sanglorian (talk | contribs) |
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| (One intermediate revision by one other user not shown) | |||
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|Response to Positive Condition=Replace | |Response to Positive Condition=Replace | ||
|Response to Negative Condition=Replace | |Response to Negative Condition=Replace | ||
|Text When Gained= | |Text When Gained=NAME flinches and may not act. | ||
|Details= | |Details=50% chance to miss your next turn. If you do miss your next turn, this condition ends. | ||
|TXMN ID=25 | |TXMN ID=25 | ||
}} | }} | ||
Latest revision as of 12:51, 20 May 2023
| TXMN ID | 25 |
|---|---|
| Positive or Negative | Negative |
| Replacement Conditions | |
| Response to Positive Condition | Replace |
| Response to Negative Condition | Replace |
| Response to Technique Use | |
| Response to Item Use | |
| Response to End of Round | |
| Text When Gained | NAME flinches and may not act. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | 50% chance to miss your next turn. If you do miss your next turn, this condition ends. |
In other languages[edit source]
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |