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== Quests ==


=== Day ===
*"S.O.S.", the player needs to save a guy in the mountains (Buddha Mountain);
*"Poachers", the player needs to stop some hunters (if the player accepts the mission);
*"Smuggling Giggling", the player needs to stop some a bunch of smugglers (if the player accepts the mission);
=== Day or Night ===
*"Wax on, Wax off", the player is going to participate to a tournament with random monsters (3);
*"Cruise", blocked for a fixed period of time inside a cruise - trip (eg. Archipelago);
*"Train", blocked for a fixed period of time inside a train (eg 3/4 wagons) - trip;
=== Night ===
*"Black Out", power goes down, black out in the city/village, our heroes needs to fix the issue with the power station (similar to the anime, something is blocking the turbine) (new map);
*"Dam Damn", power goes down, but instead of the power station, they need to go to the dam (new map);
== Missions ==
the scripting of the missions will be implemented through the YAML file of the location, that's because it's additional
=== Saturday Night Fever ===
Outside [[Cotton Town#Art Shop]], Nopzi close to the second window (from left), face up.
Reqs: <code>stage_of_day:night</code> + <code>weekday:monday or tuesday or wednesday</code>
==== Cotton Town A ====
* What? I'm just looking! I can't afford the entrance! Can you help me?
* (Y/N)
(if yes, with money)
* I appreciate it greatly, I won't forget about you. You're a real hero! Are you from Paper Town?
* (Y/N) [[#Cotton Town B]]
(if yes, without money)
* Really? Ahah. What drives you to deceive others? I like your style! What do you think if we meet at the Cafe? You can find me on Friday's, Saturday's or Sunday's evening! [[#Cotton Cafe]]
Mission: <code>Meet with Nopzi at Cotton Cafe</code>
(if no)
* Really? Many thanks! Wait, are you the guy from Paper Town? Are you from Paper Town?
* (Y/N) [[#Cotton Town B]]
==== Cotton Town B ====
(if yes, are you from Paper)
* Really? I know someone from there! Soon I'm going to.. embark. Sailor, you know! Good luck man! [[#Cotton Town C]]
(if no, are you from Paper)
* Disappointing, but better for you! Good luck man! [[#Cotton Town C]]
==== Cotton Town C ====
<code>stage_of_day:morning</code>
Mom (phone? message? show up?):
* Hey, do you know the last news? A burglary occurred yesterday night. It was Billie's house. I have no idea what they took. [[#Night Art Shop]]
* Mission: <code>Check outside Art Shop</code>
==== Cotton Cafe ====
<code>stage_of_day:dusk</code> + <code>weekday:friday or saturday or sunday</code>
* BEHOLD PEOPLE, my rescuer has arrived! How are you going man? I'm happy to see you! Look, seriously, at the moment I'm struggling and I'm starving, what about anticipating 10$ for eating something warm?
* (Y/N)
(if yes, with money)
* Again, my salvation, right at this moment! I love you man!
(if yes, without money)
* You're cracking me up.
(if no)
* Unbelievable, but understandable. I can't deny that you helped me the other day!
(whatever the reply, it follows)
* From what I understood you need something, it could be money, it could be a challenge. I would like to know if you want to steal the entrance fees from the Art Shop? What do you think? Are you in?
* (Y/N)
(if yes) - any night
* Tonight! [[#Night Art Shop]]
* Mission: <code>Meet with Nopzi outside Art Shop</code>
(if no, the player gets punched in the face)
* No hard feelings. [[#Conclusion]]
==== Night Art Shop ====
<code>stage_of_day:night</code> + <code>weekday:friday or saturday or sunday</code>
Nopzi is outside the Art Shop.
(if it follows Cafe)
* Hey man, let do it!
* (Y/N)
(if yes [[#Join Nopzi]])
(if no [[#Battle Against Nopzi]])
(if it doesn't follow the Cafe)
* What are you doing here? Go away! [[#Battle Against Nopzi]]
==== Battle Against Nopzi ====
* You asked for it.
* Monster level XX, Monster level XX
(if the player wins) [[#Won Battle]]
(if the player loses) [[#Lost Battle]]
==== Join Nopzi ====
* Ok, let go inside.
(a man/woman arrives)
* Too late, we knew you were planning something. Now you'll deal with the law.
* Monster level XX
(if the player wins against detective)
* I guess the law isn't strong enough. Thank man, I'll contact you if I need your help.
(player will get 1000 and it'll be teleported back at home)
* Mission: <code>Burglary Art Shop</code> -> completed
(if the player loses against detective)
(player will lose all the money and it'll be teleported back to the last clinic)
* Mission: <code>Burglary Art Shop</code> -> failed
* Mission: <code>Criminal</code> -> pending
==== Won Battle Nopzi ====
* Ouch, who are you? Undercover cop?
A man/woman appears:
* Hey, great job NAME!
* Let me introduce myself, I'm Mr/Ms YYY, a detective.
* Listen, we have an investigation office in XXX, if you're interested, then feel free to show up, we need people like you!
* (cash? item? monster?)
* Mission: <code>Stop Burglary Art Shop</code> -> completed
==== Lost Battle Nopzi ====
(location need to be define: healing center?)
A man/woman appears:
* Hey, great job NAME!
* Let me introduce myself, I'm Mr/Ms YYY, a detective.
* You did your best to stop him, we had been following him for weeks, he's smart.
* Caught? No, he escaped. Sooner or later, we'll catch him.
* Listen, we have an investigation office at XXX, if you're interested, then feel free to show up, we need people like you!
* Mission: <code>Stop Burglary Art Shop</code> -> completed
* Mission: <code>Visit Mr/Ms YYY detective in XXX</code>
==== Conclusion ====
(player receive a message? a call? someone told him?)
* Hey, did you hear about the failed burglary at the [[Cotton Town#Art Shop]]? A private investigator from XXX stopped it. The burglar was the one who committed theft in [[Paper Town]].
* Mission: <code>Stop Burglary Art Shop</code> -> failed
=== Mr/Ms YYY Detective ===
* Welcome to my office. I'm happy to see you!
* Are you interested in helping me?
* (Y/N)
(if no)
* If you change your mind, then you know where you can find me.
==== Theft ====
(if yes)
* I know, it's your first day, but we're short-handed and...
* Phone rings.
* Mr/Ms YYY, yeah, the new one is just leaving.
* We've got a theft. I know you've good problem-solving skills. You'll have to jump in on this crime scene.
=== Mechanics Detective ===
default mission labels:
* Mission: <code>Go to $var:name_var</code>, (eg. Go to Cotton Cafe)
* Mission: <code>Interview $var:name_var</code>, (eg. Interview Maple)
* Mission: <code>Evidence collected: $var:name_var out of $var:name_var</code>, (eg. Evidence collected: 1 out of 69)
* Mission: <code>Suspects: $var:name_var</code>, (eg. Suspects 1)
* Mission: <code>Investigations solved: $var:name_var</code>, (eg. Investigations solved: 1)
* Mission: <code>Investigations reopened: $var:name_var</code>, (eg. Investigations reopened: 1)
There will be points where the player can accuse one of the suspects. It'll open the choice tab. The player wouldn't know if he did the right decision immediately.
=== The Parcel ===
Visit [[Paper Town#Manor]] and talks with the guy.
Reqs: <code>stage_of_day:afternoon</code> + <code>weekday:sunday or saturday</code>
==== Intro ====
* Could you help me to deliver a parcel? I don't trust traditional postal service.
* (Y/N)
(if no)
* I guess I need to trust postal service.
(if yes)
* You need to deliver the package to my son's house in [[Candy Town#House]].
* Mission: <code>Deliver package in XXX</code>
==== Sea Route C or Route 6 ====
Someone approaches the player:
* You're carrying with you a parcel, it's a long story and it's an old artifact from my tribe. That was taken from us. Give to me please, so I can bring it back.
* (Y/N)
(if yes)
* Much thanks to you my friend. Take this (technique, item, monster, money), it's extremely rare. [[#Bad News]]
* Mission: <code>Go back and report the bad news</code>
(if no)
* You made a very expensive error, my friend.
* Monster level XX, Monster level XX
(if the player wins) [[#Won Battle Someone]]
(if the player loses) [[#Bad News]]
Mission: <code>Go back and report the bad news</code>
==== Won Battle Someone ====
* I have failed in my mission and you're guilty as much as the ones who took it from us
==== Bad News ====
Player goes back to [[Candy Town#House]]
(if give it back)
* That is terrible, others want it.
* Mission: <code>The Parcel</code> -> failed
* Mission: <code>Gave Back Artifact Tribe</code> -> completed
(if it was stolen)
* I knew it, this was the motivation behind why I didn't need that relic inside my home.
Mission: <code>The Parcel</code> -> failed
==== Conclusion ====
* Oh, that's... Wait? Attacked? Someone from a tribe? I'm sorry, but I'm happy you won. Well, take this as gift for your service.
* (cash? item? monster?) (consider the fact he is a sailor, so he can retrieve rare things)
* It'll be really useful.
* Mission: <code>The Parcel</code> -> complete

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