Editing The Spyder in the Cathedral

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= Current bugs =
* In some parts you can walk on water since surfing hasn't been implemented yet.
* There's a different exit to the right of Drokoro since removing collisions hasn't been implemented yet.
* Although I have a workaround for picking up items in the overworld, I might wait till the main solution is implemented.
* There's a couple of scenes where the text box cuts off the key speakers. Eventually I think being able to move the viewport is planned, which would address this. Otherwise perhaps a smaller text box?
* The campaign talks about a "Spyder Bite" infection that's been spread, but there's no mechanics for it at this point.
= Synopsis =
= Synopsis =


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I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
= Monsters =
{{#ask:[[TXMN Completed::Complete]] |limit=1000
|?TXMN ID
|?MainImage
|?SpyderCampaign
|?TXMN Stage
|?TXMN Blurb
|sort=TXMN ID
|order=asc
}}


= The Game =
= The Game =

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