Difference between revisions of "Techniques"

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(Redirected page to Category:Technique)
 
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#REDIRECT[[Category:Technique]]
''This page describes the game mechanics of techniques. [[:Category:Technique]] is the list of techniques that have been designed and [[Creating Techniques]] is the guide to making your own techniques.''
 
Techniques are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat. Every tuxemon knows between one and four techniques.
 
= Nature and Nurture =
 
As a tuxemon levels up, they learn new techniques at fixed levels, based on their [[Life Stages]], [[Sub-Elements]] and [[Body Types]]. These are their "nature techniques", because they are innate to the tuxemon.
 
Tuxemon can also learn new techniques from [[Technique Teachers]] and [[Technical Manuals]]. They can also be taught techniques from other tuxemon that know that technique. These are their "nurture techniques", because they are taught.
 
Tuxemon have a finite list of nurture techniques that they can learn, also based on Life Stage, Sub-Element and Body Type. These are distinct from their nature techniques.
 
= Attack and Non-Attack Techniques =
 
Some techniques are attacks, which have a chance to miss and do damage if they hit. They may have other effects, and those other effects may always occur, or only have a chance of occurring.
 
Non-attack techniques do not have a chance to miss, and do not do direct damage. They have other effects, but those other effects may only have a percentage chance of occurring, or may only occur under certain circumstances.
 
= Melee and Ranged Attacks =
 
All attack techniques are either melee, which involves the attacking tuxemon bodily striking the target in close quarters, or ranged, which involves the attacking tuxemon using a projectile, energy beam, pseudopod or other remote attack.
 
Melee attacks do damage based on the attacker's Melee stat divided by the target's Armour stat. Ranged attacks do damage based on the attacker's Ranged stat divided by the target's Dodge stat.
 
= Effects =

Revision as of 11:50, 20 April 2017

This page describes the game mechanics of techniques. Category:Technique is the list of techniques that have been designed and Creating Techniques is the guide to making your own techniques.

Techniques are discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat. Every tuxemon knows between one and four techniques.

Nature and Nurture

As a tuxemon levels up, they learn new techniques at fixed levels, based on their Life Stages, Sub-Elements and Body Types. These are their "nature techniques", because they are innate to the tuxemon.

Tuxemon can also learn new techniques from Technique Teachers and Technical Manuals. They can also be taught techniques from other tuxemon that know that technique. These are their "nurture techniques", because they are taught.

Tuxemon have a finite list of nurture techniques that they can learn, also based on Life Stage, Sub-Element and Body Type. These are distinct from their nature techniques.

Attack and Non-Attack Techniques

Some techniques are attacks, which have a chance to miss and do damage if they hit. They may have other effects, and those other effects may always occur, or only have a chance of occurring.

Non-attack techniques do not have a chance to miss, and do not do direct damage. They have other effects, but those other effects may only have a percentage chance of occurring, or may only occur under certain circumstances.

Melee and Ranged Attacks

All attack techniques are either melee, which involves the attacking tuxemon bodily striking the target in close quarters, or ranged, which involves the attacking tuxemon using a projectile, energy beam, pseudopod or other remote attack.

Melee attacks do damage based on the attacker's Melee stat divided by the target's Armour stat. Ranged attacks do damage based on the attacker's Ranged stat divided by the target's Dodge stat.

Effects