Difference between revisions of "Stuck"
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|Replacement Conditions=Any condition. | |Replacement Conditions=Any condition. | ||
|Text When Gained=NAME is stuck in place. | |Text When Gained=NAME is stuck in place. | ||
|Details=Cannot Retreat. | |Details=Cannot Retreat. Melee and Touch techniques have their Power and Potency halved. | ||
|TXMN ID=18 | |TXMN ID=18 | ||
}} | }} |
Revision as of 23:24, 2 December 2019
TXMN ID | 18 |
---|---|
Positive or Negative | Negative |
Replacement Conditions | Any condition. |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is stuck in place. |
End of Round Text | |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | Cannot Retreat. Melee and Touch techniques have their Power and Potency halved. |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |