Search results

Jump to navigation Jump to search

Page title matches

  • See also [[Game Bible]]. ...technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be a
    2 KB (404 words) - 12:25, 23 April 2023

Page text matches

  • ..., A3 pixel.png|thumbnail|link=Set 1|'''Check out the 154 completed tuxemon in [[Set 1]]''']] * create an open source monster catching game and
    575 bytes (82 words) - 09:42, 15 February 2024
  • |TXMN Usable In=combat In-game sprites:
    407 bytes (55 words) - 07:07, 30 October 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See [[Farming]].
    215 bytes (37 words) - 06:28, 28 December 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See Farming.
    213 bytes (37 words) - 06:38, 28 December 2023
  • ...ely free. All music shipped with the game can be found in the music folder in `resources/music`. == Using your music in Tuxemon ==
    565 bytes (100 words) - 01:47, 17 September 2016
  • Tuxemon has basic support for changing the in-game language. Currently, most menus and items have translations into different ...s, called keys. These names are also part of "locale dictionaries" stored in a JSON format. Don't let the technical names scare you, its a very simple
    3 KB (430 words) - 01:28, 17 September 2016
  • ...echniques, stories, maps, items, and all sorts of other things that belong in the monster catching genre. * ''[[Tuxemon (game)|Tuxemon]]'' is the name of the first game that the Tuxemon project is creating
    404 bytes (63 words) - 23:33, 5 May 2017
  • There are two Nudiflot in the game:
    73 bytes (9 words) - 11:31, 20 October 2016
  • File:BuddhaMountain.png
    [[Category:In game]]
    (1,600 × 1,600 (170 KB)) - 12:06, 21 November 2016
  • File:Healing center.png
    [[Category:In game]]
    (240 × 240 (4 KB)) - 06:00, 21 November 2016
  • File:Tuxe mart.png
    [[Category:In game]]
    (240 × 240 (3 KB)) - 05:59, 21 November 2016
  • ...size, as long as the individual tiles themselves are '''16 x 16''' pixels in size. == Using your tilesets in Tuxemon ==
    738 bytes (132 words) - 01:32, 17 September 2016
  • == Panic in the Long Grass == A hack of a roleplaying game, ''Panic at the Dojo''.
    292 bytes (46 words) - 10:43, 23 April 2023
  • File:Bedroom test.png
    [[Category:In game]]
    (144 × 112 (4 KB)) - 18:32, 30 May 2023
  • File:Downstairs test.png
    [[Category:In game]]
    (144 × 112 (6 KB)) - 18:32, 30 May 2023
  • File:Maple house.png
    [[Category:In game]]
    (240 × 208 (2 KB)) - 05:59, 21 November 2016
  • File:Professor lab.png
    [[Category:In game]]
    (320 × 320 (8 KB)) - 05:59, 21 November 2016
  • ...asily allow users to create new actions and conditions that you can use in-game. This page will show you how to create your own "Hello World" action, but f ...code>True</code>, it will execute all of the actions defined in that event in order (e.g. <code>act1</code>, <code>act2</code>, etc.).
    5 KB (843 words) - 23:03, 7 October 2017
  • Not implemented in the game so far. Could also have held items that made monsters immune to certain con
    303 bytes (41 words) - 09:42, 17 April 2023
  • File:Map1.png
    [[Category:In game]]
    (1,024 × 960 (118 KB)) - 12:07, 21 November 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)