Editing Map Editor Events

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* <code>cond1</code> <code>is variable_set npc_defeated:yes</code>   
* <code>cond1</code> <code>is variable_set npc_defeated:yes</code>   
* <code>act1</code> <code>dialog Arrrggg! You beat me!!</code>
* <code>act1</code> <code>dialog Arrrggg! You beat me!!</code>
=== Custom actions and conditions ===
If a built-in action or condition doesn't exist on the [[Event Reference]] page for something you'd like to do, Tuxemon provides a way to easily create your own custom actions and events. Creating custom events requires some Python programming knowledge.
For a more in-depth guide to creating your own custom event actions or conditions, check out the [[Creating Custom Events]] page.


== Map Properties ==
== Map Properties ==
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* <code>edges</code> The edge type of the map. When left out black borders are used. "clamped" will limit the camera within the world boundaries. "stitched" may later be supported to connect opposite edges of a map seamlessly.
* <code>edges</code> The edge type of the map. When left out black borders are used. "clamped" will limit the camera within the world boundaries. "stitched" may later be supported to connect opposite edges of a map seamlessly.
=== Custom actions and conditions ===
If a built-in action or condition doesn't exist on the [[Event Reference]] page for something you'd like to do, Tuxemon provides a way to easily create your own custom actions and events. Creating custom events requires some Python programming knowledge.
For a more in-depth guide to creating your own custom event actions or conditions, check out the [[Creating Custom Events]] page.


== Event Reference ==
== Event Reference ==


For a list of all available actions and conditions in Tuxemon, check out the [[Event Reference]] page.
For a list of all available actions and conditions in Tuxemon, check out the [[Event Reference]] page.

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