Difference between revisions of "Making maps"

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(Redirected page to Creating Maps)
 
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== Guides ==
#REDIRECT[[Creating Maps]]
* [[Map Editor Events]]
* [[Event Reference]]
* [[Creating Maps]]
 
== Recipes ==
 
=== Ledges ===
Ledges have the "collision" type and the following properties:
 
* continue (the direction you want the movement to continue in
* enter_from (the direction the player can enter from)
* exit_from (the direction the player can leave from)
 
[[File:Ledge recipe.png]]
 
== FAQs ==
=== How do I tell what map bug caused the game to crash? ===
If you open cmd or the windows console, then navigate to the folder, you can run the game in the command prompt and any errors will stay in that window.
 
=== It's a chore to add the "collision" type to all collisions I've drawn in Tiled ===
Ctrl+A to select all, then set the Type to "collision" and they'll all get it.
 
=== How to update dialogue ===
You have to add to mods/tuxemon/l18n/<LANGUAGE>/LC_MESSAGES/base.po
 
=== Why isn't my dialogue updating? ===
 
You have to manually remove the *.mo files of your language in order for them to be reconstructed before launching the game
 
=== Why aren't my events happening in order? ===
 
Tuxemon follows the order act1, act2, act11, act 12, etc., while Tiled displays in the order act1, act11, act12, act2, giving the impression that they'll be resolved in that order.

Latest revision as of 01:03, 15 August 2021

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