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* Random encounter rates
* Random encounter rates
* Money gained and lost from trainers after battles won or lost
* Money gained and lost from trainers after battles won or lost
* How conditions are marked in the GUI


= The Project =
= The Project =
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=== Damage Multipliers ===
=== Damage Multipliers ===
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.  
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.  
'''Technique''' 
* Fire techniques do half damage to Earth monsters and double damage to Metal monsters 
* Earth techniques do half damage to Metal monsters and double damage to Water monsters 
* Metal techniques do half damage to Water monsters and double damage to Wood monsters 
* Water techniques do half damage to Wood monsters and double damage to Fire monsters 
* Wood techniques do half damage to Fire monsters and double damage to Earth monsters 
'''Monster''' 
* Fire monsters take half damage from Wood techniques and double damage from Water techniques
* Earth monsters take half damage from Fire techniques and double damage from Wood techniques
* Metal monsters take half damage from Earth techniques and double damage from Fire techniques
* Water monsters take half damage from Metal techniques and double damage from Earth techniques
* Wood monsters take half damage from Water techniques and double damage from Metal techniques
=== Type Identifications ===
* '''Fire:''' Includes creatures associated with energy, like electricity and heat, dragons and other legendary beings, and poison. 
* '''Water:''' Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, and fish and amphibians.
* '''Wood:''' Includes creatures associated with plants, lichen and fungi, forests, the natural environment, the wind and flying, and the wilderness.
* '''Earth:''' Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things.
* '''Metal:''' Includes creatures associated with steel, darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead.


== Sprites ==
== Sprites ==
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Some [[:Category:Fusion|manual fusions]] have been created as proofs of concept.  
Some [[:Category:Fusion|manual fusions]] have been created as proofs of concept.  


== Threats ==
== Pseudo-Tuxemon ==


Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger.  
Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger.  


These would not be able to be caught (so they don't need back or face sprites), but would otherwise behave like tuxemon.
These would not be able to be caught (so they don't need back or face sprites), but would otherwise behave like tuxemon.
== Plot-Specific Tuxemon ==
Most of the over a hundred tuxemon that we design could be placed in the game in any situation or area. However, there are a few that have a specific role in the plot:
=== Old Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the starters the Protagonist can choose from in [[Paper Town]]:
* [[Heronquak]]
* [[Lambert]]
* [[Nut]]
* [[Agnite]]
* [[Rockitten]]
=== New Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the exclusives that your Rivals can choose from.
* [[Dollfin]]
* [[Magmaturtle]]
* [[Memnomnom]]
* [[Budaye]]
* [[Grintot]]
=== Exchange Student Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the starters that the exchange students in [[Flower City]] offer to trade with you. They don't morph, suggesting that some unique process is required to unlock their morphs.
* [[Foxfire]]
* [[Conileaf]]
* [[Hampotamos]]
=== Gifts ===
* [[Vivipere]] (from [[Flower City]])
* [[Sampsage]] or [[Sampsack]] (for completing the [[Dojo of the Five Elements]])
* [[Chloragon]] (hatches from [[Ancient Egg]] given in [[Candy Town]])
=== Fossils ===
''Main article: [[:Category:Fossil]]
Both found in [[Tunnel B]] as fossils.
* [[Rhincus]]
* [[Shammer]]
=== Uniques ===
''Main article: [[:Category:Unique]]
* [[Volcoli]] ([[Dryad's Grove]])
* [[Drokoro]] ([[Dragon's Cave]])
== Other Tuxemon ==
Apart from the plot-specific tuxemon, it would be good to keep a mix of:
* Tuxemon that are unique to particular routes or other places
* Tuxemon that are found in several routes or other places
* Tuxemon that can only be gotten by trading
* Tuxemon that can only be gotten by swimming or fishing


= Battle =
= Battle =
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== Dual Duels ==
== Dual Duels ==
A couple of places in the story anticipate that double battles will exist. On [[Route 5]] the [[Little Heirs]] and the [[Dynamic Dynasts]] represent two trainers each, and at [[Omnichannel HQ]] it's expected that you'll team up with your [[Rivals]] to fight a series of double battles. [[:Category:Duo]] is the category for sprites for double battles.  
A couple of places in the story anticipate that double battles will exist. On [[Route 5]] the [[Little Heirs]] and the [[Dynamic Dynasts]] represent two trainers each, and at [[Omnichannel HQ]] it's expected that you'll team up with your [[Rivals]] to fight a series of double battles. [[:Category:Duo]] is the category for sprites for double battles.  
This is not a necessary feature if it is not able to be implemented.


= People =
= People =

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