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* Random encounter rates
* Random encounter rates
* Money gained and lost from trainers after battles won or lost
* Money gained and lost from trainers after battles won or lost
* How conditions are marked in the GUI


= The Project =
= The Project =
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== The Forums ==
== The Forums ==
[https://github.com/Tuxemon/Tuxemon/discussions GitHub Discussions]


[https://forum.tuxemon.org/ Old forum] - some of the posts are recoverable through the Wayback Machine.
== IRC ==
[https://tuxemon.org/irc.html IRC]


== Github ==
== Github ==
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A Python script (stored in the git repository) can download the images for specified tuxemon on the wiki, allowing for easy importing into the game.   
A Python script (stored in the git repository) can download the images for specified tuxemon on the wiki, allowing for easy importing into the game.   
=== Content that is yet to be incorporated ===
* [https://forum.tuxemon.org/thread.php?id=75 josepharaoh99's overland sprites]
* [https://forum.tuxemon.org/thread.php?id=76 Logos and draft logos]
* [https://forum.tuxemon.org/thread.php?id=68 PastTheFuture's tiles]
* [https://forum.tuxemon.org/thread.php?id=38 Kelvin's tiles and music] and [https://forum.tuxemon.org/thread.php?id=54 overland sprites]
* [https://drive.google.com/file/d/0B6IZeVOq4LaaNjc4cFZqc2xEV2M/view The images in the design doc]
* [https://github.com/Tuxemon/Tuxemon/wiki Some information on the Github wiki]


=== Related projects ===
=== Related projects ===
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Posting any contributions (explicitly described as such) to this game on this web forum is a tacit acceptance of the fact that you are placing them under the Creative Commons Attribution-ShareAlike 4.0 International or any later version. You maintain your own full rights to the contributions, and may continue to do whatever you, the owner, wish to do with them, but you have given us the right to use them under the limitations of the CC BY-SA 4.0. You can read the details of the Creative Commons license here:
Posting any contributions (explicitly described as such) to this game on this web forum is a tacit acceptance of the fact that you are placing them under the Creative Commons Attribution-ShareAlike 4.0 International or any later version. You maintain your own full rights to the contributions, and may continue to do whatever you, the owner, wish to do with them, but you have given us the right to use them under the limitations of the CC BY-SA 4.0. You can read the details of the Creative Commons license here:
https://creativecommons.org/licenses/by-sa/4.0/
https://creativecommons.org/licenses/by-sa/4.0/
[https://forum.tuxemon.org/thread.php?id=83 Original post]
== Programming ==
* There are some bounties on [https://www.bountysource.com/teams/tuxemon Bountysource]


== Maps ==
== Maps ==
* [[Creating Maps|Tutorial: Creating your own maps]]
* [[Creating Maps|Tutorial: Creating your own maps]]
* [[Creating Map Events|Event Handling]]
* [[Creating Map Events|Event Handling]]
* [https://forum.tuxemon.org/thread.php?id=201 SPRINT 3! Getting the maps, encounters and NPCs done]


== Tuxemon ==
== Tuxemon ==
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== Maps ==
== Maps ==


Tuxemon supports maps created with [http://www.mapeditor.org/ Tiled].  
Tuxemon supports maps created with [http://www.mapeditor.org/ Tiled]. There are [https://forum.tuxemon.org/thread.php?id=201&p=1 many major and minor maps yet to be created].
 
=== Tilesets ===
=== Tilesets ===


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==== Scoop Store ====
==== Scoop Store ====
This is a general store.
This is a general store.
''Or,'' merge these with the Cathedral Centres. That leaves Cafes to be the eating places.


==== Cathedral Centre ====
==== Cathedral Centre ====
This is a government-run building funded by your taxes, but it is increasingly becoming corporatised. For example, to receive healing you have to sit through an advertisement - unless you're a [[Gold Pass]] holder. Gold Passes cost $1 more than the maximum wallet capacity in the game, and entitle you to all the services that used to be free.  
This is a government-run building funded by your taxes, but it is increasingly becoming corporatised. For example, to receive healing you have to either pay or sit through an advertisement - unless you're a [[Gold Pass]] holder. Gold Passes cost $1 more than the maximum wallet capacity in the game, and entitle you to all the services that used to be free.  
 
Advertisements:


[[Cathedral ads]]
* "This healing brought to you by Greenwash Graze-X!"
* "Remember, watch the Tuxemon Show on Omnichannel on 6pm every Tuesday!"


At higher [[difficulties]], the Centres would charge for healing instead of playing ads.
At higher difficulties, the Centres would always charge for healing.


'''Other services:'''
'''Other services:'''
* [[Renaming]]
* Renaming
* [[Retraining]]
* Retraining
* Daycare  
* Daycare  
* [[Taste|Tastes]]-Changing
* Taste-Changing
* [[Breeding]]
* Experience Reallocating
* Breeding


All are restricted to Gold Pass holders, so ordinary citizens end up providing these services in their own homes.
All are restricted to Gold Pass holders, so ordinary citizens end up providing these services in their own homes.
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== Main Story ==
== Main Story ==
[[File:New spyder map.png|thumbnail]]
[[File:World map.png|thumbnail]]
The main story is [[The Spyder in the Cathedral]], set in the [[Fondent region]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.
The main story is [[The Spyder in the Cathedral]]. It follows a familiar model of the protagonist traveling from town to town, catching and battling creatures. However, the protagonist ends up discovering cruelty and corruption at the very heart of the region, and defeating their villainous scheme.


The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme.
The main story is set in an unnamed country. There were plans to make the country Ancient Egypt-themed, as can be seen in [[World Lore|some of the concept art]]. However, we have heavily used existing art assets, and therefore there is not currently an observable Egypt theme.
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These are the country's locations, roughly in order as the protagonist heads through the game:
These are the country's locations, roughly in order as the protagonist heads through the game:


[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]
[[File:Compiled map (sized down).png|thumbnail]]


* [[Paper Town]]
* [[Paper Town]]
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== Travel ==
== Travel ==


Your [[Mom]] gives you a Surfboard that can go over water. This is required to progress the game once you reach [[Candy Town]]; it's also required to access [[Volcoli]] in [[Dryad's Grove]], [[Dragon's Cave]] in [[Sea Route C]] and the wild encounters in [[Route 6]].
Most travel in the game will be done by walking or [[Hoverboard]] (received from your [[Mom]] in [[Route 3]]. The Hoverboard lets you travel faster, but it doesn't unlock any new travel options.
 
Your [[Mom]] improves your Hoverboard, making it a Surfboard that can go over water. This is required to progress the game once you reach [[Candy Town]]; it's also required to access [[Volcoli]] in [[Dryad's Grove]], [[Dragon's Cave]] in [[Sea Route C]] and the wild encounters in [[Route 6]].


When you reach [[Timber Town]], the [[Riverboat Stations]] open up for places you've visited so far. When you visit [[Candy Town]], it becomes available too. The complete list is:
When you reach [[Timber Town]], the [[Riverboat Stations]] open up for places you've visited so far. When you visit [[Candy Town]], it becomes available too. The complete list is:
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* [[Timber Town]]
* [[Timber Town]]
* [[Candy Town]]
* [[Candy Town]]
== Cheat Codes ==
Cheat codes are a way to make the game easier (eg without spending too much time in leveling up and by focusing on the plot).
If you name the player '''ApexPlayer''', then you'll start the game with all the starting monsters at level 100 (max evolution).


= Soundtrack and Sound Effects =
= Soundtrack and Sound Effects =
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* A single example of a creature is called an '''individual''' or a '''character'''. For example, "[[Beachcomber]] Harry's level 5 [[Memnomnom]]" is an individual creature.  
* A single example of a creature is called an '''individual''' or a '''character'''. For example, "[[Beachcomber]] Harry's level 5 [[Memnomnom]]" is an individual creature.  
* A ''variety'' or ''species'' is all creatures of that category. For example, "[[Memnomnom]]" is a variety of tuxemon.
* A ''variety'' or ''species'' is all creatures of that category. For example, "[[Memnomnom]]" is a variety of tuxemon.
* A ''family'' of creatures is a variety and all its morphs. For example, [[Memnomnom]], [[Miaownolith]], [[Criniotherme]] and [[Pyraminx]] are all varieties in the "[[Memnomnom family]]".
* A '''family''' of creatures is a variety and all its morphs. For example, [[Memnomnom]], [[Miaownolith]], [[Criniotherme]] and [[Pyraminx]] are all varieties in the "[[Memnomnom family]]".  


= Creatures =
= Creatures =
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* [[Species Stat]]: The universal stat for that species, based on its [[Body Type]], [[Sub-Element]] and [[Life Stage]].
* [[Species Stat]]: The universal stat for that species, based on its [[Body Type]], [[Sub-Element]] and [[Life Stage]].
* [[Stat Experience]]: Based on having fought foes with superior stats.
* [[Taste]]: One of ten tastes that increase or decrease stats by 10%.  
* [[Taste]]: One of ten tastes that increase or decrease stats by 10%.  
* [[Level]]: Which level the tuxemon is.
* [[Level]]: Which level the tuxemon is.
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=== Damage Multipliers ===
=== Damage Multipliers ===
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.  
When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.  
'''Technique''' 
* Fire techniques do half damage to Earth monsters and double damage to Metal monsters 
* Earth techniques do half damage to Metal monsters and double damage to Water monsters 
* Metal techniques do half damage to Water monsters and double damage to Wood monsters 
* Water techniques do half damage to Wood monsters and double damage to Fire monsters 
* Wood techniques do half damage to Fire monsters and double damage to Earth monsters 
'''Monster''' 
* Fire monsters take half damage from Wood techniques and double damage from Water techniques
* Earth monsters take half damage from Fire techniques and double damage from Wood techniques
* Metal monsters take half damage from Earth techniques and double damage from Fire techniques
* Water monsters take half damage from Metal techniques and double damage from Earth techniques
* Wood monsters take half damage from Water techniques and double damage from Metal techniques
=== Type Identifications ===
* '''Fire:''' Includes creatures associated with energy, like electricity and heat, dragons and other legendary beings, and poison. 
* '''Water:''' Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, and fish and amphibians.
* '''Wood:''' Includes creatures associated with plants, lichen and fungi, forests, the natural environment, the wind and flying, and the wilderness.
* '''Earth:''' Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things.
* '''Metal:''' Includes creatures associated with steel, darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead.


== Sprites ==
== Sprites ==
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''Main article:'' [[Capturing]]
''Main article:'' [[Capturing]]


[[File:Capture_1.gif|thumbnail]] [[File:Capture_3.gif|thumbnail]]
[[File:Capture_-_tamashihoshi.gif|thumbnail]] [[File:Tamashihoshi_capture3.gif|thumbnail]]
[[Capture Device]]s can be used in battle to attempt to capture the tuxemon you are fighting (only if the tuxemon does not currently have a trainer). The device is consumed regardless of whether the capture is successful.
[[Capture Device]]s can be used in battle to attempt to capture the tuxemon you are fighting (only if the tuxemon does not currently have a trainer). The device is consumed regardless of whether the capture is successful.


== Fusions ==
== Fusions ==
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Some [[:Category:Fusion|manual fusions]] have been created as proofs of concept.  
Some [[:Category:Fusion|manual fusions]] have been created as proofs of concept.  


== Threats ==
== Pseudo-Tuxemon ==


Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger.  
Although not yet fully developed, there is an idea that some entities may be able to be battled, but will not be tuxemon. For example, your tuxemon may fight a martial artist, a killer robot, or a gunslinger.  


These would not be able to be caught (so they don't need back or face sprites), but would otherwise behave like tuxemon.
These would not be able to be caught (so they don't need back or face sprites), but would otherwise behave like tuxemon.
== Plot-Specific Tuxemon ==
Most of the over a hundred tuxemon that we design could be placed in the game in any situation or area. However, there are a few that have a specific role in the plot:
=== Old Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the starters the Protagonist can choose from in [[Paper Town]]:
* [[Heronquak]]
* [[Lambert]]
* [[Nut]]
* [[Agnite]]
* [[Rockitten]]
=== New Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the exclusives that your Rivals can choose from.
* [[Dollfin]]
* [[Magmaturtle]]
* [[Memnomnom]]
* [[Budaye]]
* [[Grintot]]
=== Exchange Student Starters ===
''Main article: [[:Category:Starting Tuxemon]]
These are the starters that the exchange students in [[Flower City]] offer to trade with you. They don't morph, suggesting that some unique process is required to unlock their morphs.
* [[Foxfire]]
* [[Conileaf]]
* [[Hampotamos]]
=== Gifts ===
* [[Vivipere]] (from [[Flower City]])
* [[Sampsage]] or [[Sampsack]] (for completing the [[Dojo of the Five Elements]])
* [[Chloragon]] (hatches from [[Ancient Egg]] given in [[Candy Town]])
=== Fossils ===
''Main article: [[:Category:Fossil]]
Both found in [[Tunnel B]] as fossils.
* [[Rhincus]]
* [[Shammer]]
=== Uniques ===
''Main article: [[:Category:Unique]]
* [[Volcoli]] ([[Dryad's Grove]])
* [[Drokoro]] ([[Dragon's Cave]])
== Other Tuxemon ==
Apart from the plot-specific tuxemon, it would be good to keep a mix of:
* Tuxemon that are unique to particular routes or other places
* Tuxemon that are found in several routes or other places
* Tuxemon that can only be gotten by trading
* Tuxemon that can only be gotten by swimming or fishing


= Battle =
= Battle =
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== Dual Duels ==
== Dual Duels ==
A couple of places in the story anticipate that double battles will exist. On [[Route 5]] the [[Little Heirs]] and the [[Dynamic Dynasts]] represent two trainers each, and at [[Omnichannel HQ]] it's expected that you'll team up with your [[Rivals]] to fight a series of double battles. [[:Category:Duo]] is the category for sprites for double battles.  
A couple of places in the story anticipate that double battles will exist. On [[Route 5]] the [[Little Heirs]] and the [[Dynamic Dynasts]] represent two trainers each, and at [[Omnichannel HQ]] it's expected that you'll team up with your [[Rivals]] to fight a series of double battles. [[:Category:Duo]] is the category for sprites for double battles.  
This is not a necessary feature if it is not able to be implemented.


= People =
= People =
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Regardless, all people have a [[profession]], which determines their overland sprite and (if they are trainers) their battle sprite. They also all have dialogue. Trainers will also have a team, which is the tuxemon that they carry with them that they will battle you with.  
Regardless, all people have a [[profession]], which determines their overland sprite and (if they are trainers) their battle sprite. They also all have dialogue. Trainers will also have a team, which is the tuxemon that they carry with them that they will battle you with.  


There are currently sprites for dozens of professions.
There are currently sprites for dozens of professions, and while we always appreciate more, there are [https://forum.tuxemon.org/thread.php?id=179 only three more that are essential for the main story].  


== Templates ==
== Templates ==
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* The game is nominally 256 x 144 pixels, but is displayed at five times that size. Text is displayed at a higher resolution (so "five pixel high" text is actually 25 pixels high, with all the detail and nuance that that suggests).  
* The game is nominally 256 x 144 pixels, but is displayed at five times that size. Text is displayed at a higher resolution (so "five pixel high" text is actually 25 pixels high, with all the detail and nuance that that suggests).  
* The game uses Python 2.7.
* [https://forum.tuxemon.org/thread.php?id=13 Installation instructions]
* [https://forum.tuxemon.org/thread.php?id=219 FAQ thread]


== Features ==
== Features ==


* In-game language translations
* [https://forum.tuxemon.org/thread.php?id=131 In-game language translations]
* Allows up to three save files (for that retro GameBoy experience).
* [https://forum.tuxemon.org/thread.php?id=47 Rumble support]
* Saving is not yet implemented, but it will allow for three saves


== Combat ==
== Combat ==

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