Editing Dojo of the Five Elements

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
A. [[Granny]] Fu
A. [[Granny]] Fu
''(First time)''
''(First time)''
* Let me tell you how Morphing works. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.
* Let me tell you how Morphing works. (Insert description)


''(First and later times)''
''(First and later times)''
Line 16: Line 16:


a. Blackboard
a. Blackboard
* It's the Mentor's notes on Morphing. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.
* It's the Mentor's notes on Morphing. (Insert description)


B. [[Maniac]] Yin
B. [[Maniac]] Yin
''(First time)''
''(First time)''
* Let me tell you how Stats works. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  
* Let me tell you how Experience works. (Insert description).
 
''(First and later times)''
* I have developed a potion that allows a tuxemon to forget all its Experience in a particular stat. If they are at maximum Experience, that frees up some Experience to go into other stats.
Shall I give the Forget-Me-Now Potion to one of your tuxemon?
* $100 Y/N. Pick a tuxemon. Pick a stat.


b. Blackboard
b. Blackboard
* It's the Mentor's notes on Stats. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.  
* It's the Mentor's notes on Experience. (Insert description)


C. [[Scout]] Zhu
C. [[Scout]] Zhu
''(First time)''
''(First time)''
* Let me tell you how Tastes work. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.  
* Let me tell you how Tastes work. (Insert description).


''(First and later times)''
''(First and later times)''
Line 35: Line 40:


c. Blackboard
c. Blackboard
* It's the Mentor's notes on Tastes. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.
* It's the Mentor's notes on Tastes. (Insert description)


D. [[Granny]] Xiang
D. [[Granny]] Xiang
''(First time)''  
''(First time)''  
* Let me tell you how Techniques work. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.
* Let me tell you how Techniques work. (Insert description)


''(First and later times)''
''(First and later times)''
Line 46: Line 51:


d. Blackboard
d. Blackboard
* It is the Mentor's notes on Techniques. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.
* It is the Mentor's notes on Techniques. (Insert description)


== Second Floor (Types) ==
== Second Floor (Types) ==

Please note that all contributions to Tuxepedia are considered to be released under the Creative Commons Attribution-ShareAlike (see Tuxepedia:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)