Difference between revisions of "Creating and Completing Trainers"

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== Sprite requirements ==
== Sprite requirements ==
[[File:FT Trainer.gif|thumbnail]]
 
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
[[File:FT Front (64x64).png|thumbnail]]
 
[[File:FT Trainer.gif]]
 
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
[[File:Back.png|thumbnail]]
 
[[File:FT Front (64x64).png]]
 
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.  
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.  
[[File:Back.png]]


== Finishing off already-designed trainers ==
== Finishing off already-designed trainers ==

Revision as of 23:41, 5 May 2018

Sprite requirements

Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.

FT Trainer.gif

Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).

FT Front (64x64).png

Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.

Back.png

Finishing off already-designed trainers

As well as designing your own trainers from scratch, another way of contributing is to add something for a trainer that someone else has designed.

  • Sprint 2 has our priorities for trainers, although at this point there are no priorities
  • If there are any entries on our list of trainers that are missing either a front sprite or an overland sprite, it would be good to have them added