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This is a page for ideas for Tuxemon series games, that don't necessarily fit with [[The Spyder in the Cathedral]].
This is a page for ideas for Tuxemon series games, that don't necessarily fit with Episode 1: [[The Spyder in the Cathedral]].
 
== Ideas for The Spyder in the Cathedral Postgame ==
 
* Four legendary tuxemon, based on the animals of the four cardinal directions ([[Snarlon]] is one)
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
* Reward for "completing" TUXEPEDIA
* A post-game ISLAND RESORT where you can buy any item, acquire any tuxemon, battle any person, and where you can test out battle tactics, technique sets, teams, etc. at any level.
* Side story:
: Remember back in TIMBER TOWN? Some bazaar dudes shared contacts in there...
: One guy (or a girl?) was especially friendly, the player and him/her had contact over the phone more than with others... because, well, s/he is nice and helps out a few times maybe. also checking if the player does any good and maybe even give a little money over the bank sometimes, for a little "I thought you would need a blabla, so here is a little gift! We are friends at all so I figured you would be happy to have a xyz", sometimes randomly calling with a "how are you doing?" and maybe this guy/girl also helped with the hoverboard upgrade...
: Now, when you're in the final area... you are not able to call people. Because of the walls or something else, your NU phone has zero connection.
: * Something feels odd, and as you get closer your phone rings. It's him/her. And s/he is ready to take you on.
: *when calling anybody (other than him/her) "NU PHONE has no connection" - most player's will give up instantly. But if you try out every number, you eventually get "It rings... It rings.. It rings... s/he didn't accept your call", which already gives a hint that this person is somewhere close by.
* [[Walled Garden]] (currently on the map)
* [[Hunting Grounds]] (not currently on the map)
 
== Devamps ==
 
[[Devamp]]ed sprites could be used for an old-school version of Tuxemon.
 
== Tuxemon Chimera and Uroboros ==
 
[[Tuxemon Chimera and Uroboros]] already have fan art created.
 
== TV episode titles ==
 
* Not my Capiti!
* Vanished without Eglace!
* Manosting are from Mars
* Legko of me!
* Nudimind the bollocks!
* See you later, AV8R
* Footloose, Cairfrey
* Possessuns, Part I
* Possessuns, Part II
* Spills, Thrills and Nudikills


== Plots/Game premises ==
== Plots/Game premises ==
=== Mini Ideas ===


* Play through the game as an NPC (limited team, based on the team of any trainer in the game)
* Play through the game as an NPC (limited team, based on the team of any trainer in the game)
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* You are a human stuck in tuxemon form
* You are a human stuck in tuxemon form
* Take down an evil team from inside, using only your assigned tuxemon
* Take down an evil team from inside, using only your assigned tuxemon
=== Camp Tuxemon ===
Play a child sent to a school camp for six weeks. The protagonist can wander the camp grounds during the day, capturing and battling tuxemon and searching for items. Then they return to the campground for the evening, where they battle other campers and are awarded badges for achievements.
Some areas are only available to students with certain badges.
There is a calendar counting the days, so players can measure their progress against an objective measure. Players that are knocked out during the day have to rest through the evening; players knocked out in the evening have to rest through the day - so players must balance exploring a little further or battling another camper against the risk of missing half the day.
=== Tuxemon Run ===
[[File:Screenshot.png|thumbnail]]
A shell of a game created by [[Sanglorian]] in GDevelop. Inspired by [[Monster Racers]].
[https://forum.tuxemon.org/thread.php?id=241 Original thread]


=== Tuxemon Gym Simulator ===  
=== Tuxemon Gym Simulator ===  
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[[File:Tuxemon_Darkest.png|thumbnail]]
[[File:Tuxemon_Darkest.png|thumbnail]]


Inspired by roguelikes and '''Darkest Dungeons'''.
=== Tuxemon Harvest ===
 
[[File:Tuxemon_harvest.png|thumbnail]]
Explore dungeons and other routes and recover treasure (Badges, Fossils and Dolls) and captured tuxemon.  
[https://forum.tuxemon.org/thread.php?id=117 Original thread]


Two tuxemon fight at a time, with techniques having different targets (some can reach either rank, some hit both ranks, some can only target one of the ranks) and some only being usable from the front or the back rank.
We already have a bunch of fruit and vegetable and other farm items, and animations for growing plants (many from [[Catch Challenger]])


You can bring any number of tuxemon with you, but each additional one takes up slots that could be used for treasure and items. Recruit from foes you meet on the way - but note that each Capture Device uses one of your precious inventory slots!
'''Simple farming'''
 
* Consumable items are mostly fruit, vegetables, seeds, and so on. For example, instead of an [[Antidote]], we could have an ANTIDOTE APPLE. Instead of [[Cure Burn]], we could have BURNBALM MELON.
Spend your treasure improving the town that you operate out of, building new facilities (gyms, daycares, museums, laboratories) and training your NPCs.  
* There are fertile patches scattered around the world, especially in your backyard.
 
* When you acquire the HOE item, you can hoe a fertile patch.
Tuxemon use field moves that they can use out of battle - clearing obstacles, detecting traps, healing allies - as well as regular techniques.
* You can plant a fruit/vegetable/seed, etc., in the hoed patch.
 
* After X steps, the seed grows into the next stage. After another X steps, it grows into the next stage, and so on until you reach the final stage.
=== Villainous Teams ===
* If you have a WATERING CAN, you can water each patch. That halves the number of steps it takes until it grows into the next stage (then it dries out and has to be watered again for the next stage).
What if the villainous organisation in the game is one that the protagonist can join and work their way up the ranks of?
* Then if you have a SCYTHE you can harvest the plant, and get multiple copies of whatever item you planted in the first place. The patch becomes bare, waiting to be hoed again.
 
I had a couple of pairings in mind:
* Team Skull are the bazaar-dwelling copyright-infringing pirates.  
* Team Ark are conservationists who prioritise nurturing and studying TXMN over the political issues.
 
Or,
* Team Art and Team Science. One tries to use TXMN to advance humankind culturally and spiritually, while the other is obsessed with using TXMN for technological advancement.
 
In either case, they would sometimes clash and sometimes collaborate, and they'd both be typically opposed to the Cathedral - although they may form temporary alliances with the Cathedral to serve their own ends.
 
* Team Abyss and Team Fundament
* Team Rescue - believe that Pokemon should be liberated, so they fight you themselves - as martial artists, archers, psychics and magicians, with tanks and mecha, etc.
* Team Myth - worship Tuxemon as spirits and gods, a cult. Where the world doesn't fit the legends they were taught, they try to re-make it so that it does.
* Team Crypt - want to open up the gates to the underworld and bring back the dead.
* Team Net - control the internet and electricity. Can track you when you use electronic devices. Want to infect everything with a variety of viruses that they have at their disposal.
* Team League - the best trainers and champions use their power to run the world, under the guise of organising a big tournament.  
* Team Aegis - attempt to protect the world from a monstrous tuxemon, but they go too far
* Team Moonshot - trying to reach a new planet with whole new TXMN
* Team Crown and Team Guillotine - bring back or depose the monarchy
* Team Carnival - carnies with magical tricks and powers
* Team Fossil - historical re-enactors, think everything was better in the past, want to bring back dead tuxemon
* Team Chimera - once upon a time, tuxemon and humans were one and the same. We should live as tuxemon do, and tuxemon should live as we do (could put their tuxemon in uncomfortable clothes, be governed by a genius tuxemon, etc)
* Team Portal - trying to connect this world with its shadow. In its shadow, the people are Tuxemon and the Tuxemon are people!
* Team Scout - teach self-reliance, teamwork, service, preparedness. Give badges for achievements, not gym-beating.
* Team Mongoose and Team Viper - warring street gangs trying to steal tuxemon and money; old-fashioned villains
 
With regards to Team Portal, the idea is that strange tuxemon would show up that resembled humans (see [[gijinka]]).
 
=== Tuxemon Harvest ===
 
[[Farming]]


== Novel additions to standard games ==
== Novel additions to standard games ==
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* Switching to a side-scrolling platformer for certain parts
* Switching to a side-scrolling platformer for certain parts
* A journal that tracks your current quests
* A journal that tracks your current quests
=== Other combat actions ===
Options include "Defend", which would successfully block the opponent's attack but perhaps leave the monster vulnerable next turn, or "Use Dex", which would reveal some information about the enemy monster at the expense of a turn.
=== Features ===
[[Features|Full article]]


=== Ways to reduce grind ===
=== Ways to reduce grind ===
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* Hide/camouflage to wait until something happens
* Hide/camouflage to wait until something happens
* Sneak to avoid alarms and trainers
* Sneak to avoid alarms and trainers
* Raise the ground to reach higher areas
* Tunnel to a new level
* Tunnel to a new level
* Freeze lava
* Set a trap
* Set a trap
* Decode foreign languages and runes
* Decode foreign languages
* Hold breath to get into an area with poison gas
* Hold breath to get into an area with poison gas
* Disable traps
* Disable traps
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* Roll at a high speed to get over jumps
* Roll at a high speed to get over jumps
* Surf
* Surf
* Enter spirit world
* Phase through objects like a ghost
* Melt ice
* Soar
* Soar
* Put out fires
* Put out fires
* Destroy walls
* Destroy walls
* Pick locked doors
* Open locked doors
* Mind control people
* Mind control people
* Stretch to reach high objects
* Telekinesis
* Telekinesis
* Exorcism to fight and then remove a blocking ghost or a ghost possessing a person
* Exorcism  
* Restore broken objects and buildings
* Block - create a stone that blocks the path or fills a hole
* Block - create a stone that blocks the path or fills a hole
* Bounce to higher ledges
* Bounce to higher ledges
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* Teleport - get to any location you have already visited
* Teleport - get to any location you have already visited
* Dive
* Dive
* Short circuit electric doors, CCTV, etc.
* Activate unpowered machinery with electricity
* Fill crevasse
* Enter outer space
* Enter outer space
* Cut stairs into the rock
* Change the overworld weather
* Sonar
* Sonar
* Item finding
* Item finding
* Burn barriers, e.g. a big tree
* Amnesia - forget a technique so another can be learned
* Freeze water to slide over
* Use wind to manipulate distant objects


== Things in cities and towns ==
== Things in cities and towns ==
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* Temple
* Temple
* Arena
* Arena
* [[Gaming Hall]]
* Game arcade
* [[Pachisi]]
* Shopping centre
* Shopping centre
* Lighthouse
* Lighthouse
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* Aquarium
* Aquarium


[[Category:Story]]
== Admirable features of EvoCreo ==
[[Category:Proposed content]]
 
* They have some monsters wandering around the overworld, as well as tall grass encounters. This adds a nice mix, where you can chase/run away from some visible creatures, while also getting random results from the grass. For example, if there's just one creature you haven't grabbed in an area, you can wade through the long grass or you can just keep an eye out for one wandering around.
* Information about the battling creatures is visible if you tap on their HP bar: it tells you their name, level, what conditions they are subject to, their typing, exact HP, etc. Then that information is hidden again until you request it, giving a beautiful large battle arena (which looks pretty). You can even click each condition and it tells you what it is and what its effect is.
* There's an auto-battle option. It plays an ad, which is a clever way to monetise the game. You don't see the battle in progress (because the ad is playing) or what XP you get, you just get told at the end if you win or not.
* There are no PP. Instead, each move has a number of rounds until it is available again (including "1", in which case it is always available). This is a really nice element to the game, and it adds a tactical touch missing from PP.
* Related to there being no PP is that a creature knows all the techniques it's ever learned. It can still only use four in battle, but out of battle you can switch these for any other techniques.
* All stat changes come from conditions, so you never have a technique that gives you Defence +1. Instead, the technique gives you Shell, which gives you Defence +1.
* Conditions continue beyond a single battle, even positive ones like Shell. They can be upgraded, so e.g. if you would get Shell twice you instead get Hardened Shell.
* There are nice little touches, like the home screen having a little scene that features you active creature.
* There are Traits, which I think are like Pokemon's Abilities (except you can swap them out) and Abilities, which I think are out-of-combat benefits. Just like techniques, you can swap out any you have learned. These serve as that game's equivalent to HMs, so you never need to waste a technique slot on Surf or Cut.
* Five rather than six creatures in the party. I don't know why EvoCreo did this, but I think it'd make sense for Tuxemon as well, because with only five elements it's already going to be easier to cover all types.
* Arenas where you have to fight three trainers in a row, without being able to go to a medical centre in between. Requires different strategies for success.
* Healing potions that heal a percentage of total HP, + a fixed amount of HP. This makes them useful at any level.
* Separate move slots for Elite Moves, which have a really powerful effect but a slow recovery, and Heal Moves. There are a variety of Heal Moves, some of which have benefits other than just healing. I feel like these open up a similar design space to Mega Evolutions and Z-Moves in Pokemon. A potential change: Elite Moves could start without being recharged. That way, they only become available after some time in combat - you can't spam them then switch out.
* There are "classes" like Massive, Ice, Radiation and Insect which also affect type strengths and weaknesses, although I'm not sure how.
* In Trainer battles you can choose to retreat, but it's a forfeit (i.e. I think just like losing by another means).
* There's a button you can press to find out what your current quest is. Alternatively, a refresher could show each time you load the game.
* You can "Glide" across empty spaces, and have random encounters while you do so.

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