Battle Terrain
Battle backgrounds are an important component during the fight.
File JSON
The first step of the battle terrain is a file JSON. This can be found in mods/tuxemon/db/environment and it's the one called grass.
- "slug": "grass",
- "battle_music": "music_battle_loop",
the category: "battle_graphics": this is the main category which contains hud and icons and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
- "island_back": "gfx/ui/combat/grass_island.png",
- "island_front": "gfx/ui/combat/grass_island.png",
- "background": "gfx/ui/combat/grass_background.png",
the subcategory "battle_graphics" > "hud": this manages the hud graphic, the one where appears the name, level, gender symbol, hp bar, etc.
- "hud_player": "gfx/ui/combat/hp_player_nohp.png",
- "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png",
- "tray_player": "gfx/ui/combat/player_party_tray.png",
- "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons in the graphic battle, the ones below the hud.
- "icon_alive": "gfx/ui/icons/party/party_icon01.png",
- "icon_status": "gfx/ui/icons/party/party_icon02.png",
- "icon_faint": "gfx/ui/icons/party/party_icon03.png",
- "icon_empty": "gfx/ui/icons/party/party_empty.png"
Set background
How do I set up the battle terrain? It depends on your "taste".
Dynamic background
It changes depending the time. Night and day.
- One called "Environment Day"
set_variable environment:grass
is variable_set daytime:true
- One called "Environment Night"
set_variable environment:night_grass
is variable_set daytime:false
Fixed background
It doesn't change.
set_variable environment:grass