Graphics Sizes
This page describes the rules for making various graphical assets in Tuxemon. If you want to make graphics, adhere to the sizes listed on this page and submit your work to us! Graphical assets are all located under resources/
. All sizes listed here are listed in pixels (width x height).
Monster Sprites[edit | edit source]
For more information, please check out the Design Guide and the Creating Creatures guide.
You can view a very good spriting tutorial here for pointers on creating monster sprites.
Front Sprite: 64 x 64
Back Sprite: 64 x 64
Menu Sprite: 24 x 24
Menu sprites are two frames of animation in separate PNG files.
Status Icons[edit | edit source]
Icon Sprite: 7 x 7
Maps and Tilesets[edit | edit source]
For more information, please look at the Creating Tilesets and Creating Maps guides.
Tileset Size: Any
Tile Size: 16 x 16
Character/NPC[edit | edit source]
World Sprite: 16 x 32
The character/NPC world sprites should be separate PNG images for each frame of animation. Each character sprite has 4 frames of walking and running animations for each orientation: Front, Back, Left, and Right.
Back Sprite: 24 x 24
Front Sprite: 64 x 64
Items[edit | edit source]
For more information, please check out the [Creating Items](creating-items) guide.
Item Sprite: 24 x 24