Graphics Sizes

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Revision as of 09:25, 18 September 2017 by Sanglorian (talk | contribs)
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This page describes the rules for making various graphical assets in Tuxemon. If you want to make graphics, adhere to the sizes listed on this page and submit your work to us! Graphical assets are all located under resources/. All sizes listed here are listed in pixels (width x height).

Monster Sprites

For more information, please check out the [Design Guide]] and the Creating Creatures guide.

You can view a very good spriting tutorial here for pointers on creating monster sprites.

Front Sprite: 64 x 64

64x64&junk=junk.png bigfin-front.png

Back Sprite: 64 x 64

64x64&junk=junk.png bigfin-back.png

Menu Sprite: 24 x 24

Menu sprites are two frames of animation in separate PNG files.

24x24&junk=junk.png bigfin-menu01.png bigfin-menu02.png IGxf46S.gif

  1. Status Icons

Icon Sprite: 7 x 7

7x7&junk=junk.png poison-icon.png

  1. Maps and Tilesets

For more information, please look at the Creating Tilesets and Creating Maps guides.

Tileset Size: Any

floorsandwalls.png

Tile Size: 16 x 16

16x16&junk=junk.png sign.png

  1. Character/NPC

World Sprite: 16 x 32

The character/NPC world sprites should be separate PNG images for each frame of animation. Each character sprite has 4 frames of walking and running animations for each orientation: Front, Back, Left, and Right.

16x32&junk=junk.png player_front.png player_right.png player_left.png player_back.png

Back Sprite: 24 x 24

24x24&junk=junk.png

Front Sprite: 64 x 64

64x64&junk=junk.png player_front.png

  1. Items

For more information, please check out the [Creating Items](creating-items) guide.

Item Sprite: 24 x 24

24x24&junk=junk.png potion.png super_potion.png