Stats

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Revision as of 12:00, 27 October 2025 by Sanglorian (talk | contribs) (Explaining warm and cold tastes in a little more detail)
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Stats are values that all tuxemon individuals have, that affect their power in combat.

The Stats

The game has been designed with six Stats:

  • HP: How much damage you can take
  • Melee: How much damage your Melee attacks do
  • Ranged: How much damage your Ranged attacks do
  • Armor: How well you resist damage from Melee attacks
  • Dodge: How well you resist damage from Ranged attacks
  • Speed: Whether you act before your opponent in battle

A monster's stats are based on its Body Shape and level, according to the following formula:

   Body Shape Multiplier * (7 + Tuxemon Level)

With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another.

Tastes

A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.

Taste Stat Affected Effect Flavor Description Rarity
Peppy Speed +10% (Warm) A burst of fizzy energy, like popping candy that makes you twitch with anticipation. 1.0
Mild Speed -10% (Cold) A gentle, calming flavor, like warm milk that slows the world around you. 1.0
Salty Melee +10% (Warm) A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve. 1.0
Sweet Melee -10% (Cold) A cloying, sugary flavor, like melted candy that makes your limbs heavy. 1.0
Hearty Armor +10% (Warm) A rich, earthy taste, like dense bread that fortifies your defenses. 1.0
Soft Armor -10% (Cold) A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable. 1.0
Zesty Ranged +10% (Warm) A sharp, tangy taste, like citrus sparks that ignite your focus. 1.0
Flakey Ranged -10% (Cold) A crumbly, light flavor, like dry pastry that makes your aim waver. 1.0
Refined Dodge +10% (Warm) A subtle, elegant taste, like fine tea that sharpens your reflexes. 1.0
Dry Dodge -10% (Cold) A parched, dusty flavor, like stale crackers that dull your senses. 1.0
Savory HP +5% (Warm) A rich, slow-roasted flavor, like smoky mushrooms and caramelized onions that settle warmly in your core. 0.4
Bland HP -5% (Cold) A vague, chalky taste, like powdered mashed potatoes made with a sigh instead of water. 0.4

A tuxemon can have a warm and a cold taste affecting the same stat, resulting in little net change (the -10% is applied before the +10%, so the net effect is that the stat is 99% what it would be if no tastes were applied).

See Taste Food.

See also