User:Jaskrendix

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Revision as of 05:44, 6 August 2024 by Jaskrendix (talk | contribs)
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Fighting is below "Heroic" (Reserved technique for Humanoid?)

-> add monster -> purge the existing move -> add 2 CORE, 1 ADVANCED, 1 EXOTIC -> start a tournament

Expanded Martial Arts Techniques

Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)

* Dragon's Maw: powerful, biting strike targeting the opponent's torso, can be followed up with a grapple or throw.
* Phoenix's Flare: rapid, fiery strikes targeting the opponent's arms or legs, can be used defensively to parry or deflect attacks.
* Tiger's Claw: crushing, clawing strike targeting the opponent's head, can be combined with a ground-and-pound follow-up.
* Crane's Wing: high-flying, sweeping attack targeting the opponent's chest, can be used to disrupt enemy formations or aerial combat.
* Viper's Fang: low, venomous strike targeting the opponent's legs, can be combined with a poison or bleed effect.

Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)

* Monkey's Gambit: evasive, deceptive strike targeting a random body part, can be used to set up combos or counterattacks.
* Bear's Hug: powerful, grappling technique designed to immobilize the opponent, can be used to absorb damage or prepare for a counterattack.
* Eagle's Eye: precise, piercing strike targeting the opponent's eyes, can temporarily blind or disorient the opponent.
* Cheetah's Pounce: swift, leaping attack targeting the opponent's back, can be used to initiate a combo or escape from a grapple.
* Scorpion's Tail: low, stinging strike targeting the opponent's ankles, can be used to trip or disable the opponent.

Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)

* Samurai Slash: clean, precise sword-like strike, can be charged for increased power or used defensively to parry.
* Shadow Dance: rapid, elusive strikes, can be combined with stealth or shadow-based abilities.
* Norris Kick: acrobatic, spinning kick, can be used to avoid attacks or create space. (inspired to Chuck Norris spinning kick)
* Dragon Palm: powerful, open-handed strike, can be used to generate shockwaves or push opponents back.
* Takedown: grappling technique designed to throw the opponent, can be followed up with a ground-and-pound or submission hold.


Melee Techniques:

* Dragon's Maw
* Tiger's Claw
* Bear's Hug
* Eagle's Eye
* Samurai Slash
* Dragon Palm
* Takedown

Ranged Techniques

* Crane's Wing
* Cheetah's Pounce
* Norris Kick

Hybrid techniques:

* Phoenix's Flare
* Viper's Fang
* Monkey's Gambit
* Scorpion's Tail
* Shadow Dance

Combat Formula

Attack Power (AP):

* Melee Attack: AP = (Ml \* (1 + (Ht / 10))) \* (1 + (Wt / 20)) \* (1 + (GnMod / 100)) \* (1 + (HtAdv / 100))
* Ranged Attack: AP = (Rn \* (1 + (Ht / 15))) \* (1 + (Wt / 30)) \* (1 + (GnMod / 100)) \* (1 + (HtAdv / 100))

Armour Value (AV):

* AV = Ar \* (1 + (Wt / 25)) \* (1 + (GnMod / 100))

Dodge Chance (DC):

* DC = Dg \* (1 + (Sp / 10))

Combat Resolution:

* Roll a random number between 1 and 100 for the attack roll.
* If the roll is less than or equal to the Attack Power (AP), the attack hits.
* Roll a random number between 1 and 100 for the defense roll.
* If the roll is less than or equal to the Armour Value (AV), the attack is partially blocked.
* If the roll is less than or equal to the Dodge Chance (DC), the attack is dodged.

Damage Calculation:

* If the attack hits, calculate the damage dealt: Damage = AP - AV
* If the attack is partially blocked, calculate the damage dealt: Damage = (AP - AV) / 2
* If the attack is dodged, no damage is dealt.

Additional Factors

Gender Modifier (GnMod):

* Male: GnMod = 5
* Female: GnMod = -5 (or +5 to Armour Value)

Height Advantage (HtAdv):

* If it's 20% taller than its opponent: HtAdv = 10
* If it's 20% shorter than its opponent: HtAdv = -10
* Otherwise: HtAdv = 0

Legend

* Ml: Melee statistic
* Rn: Ranged statistic
* Ht: Height is measured in meters (m)
* Wt: Weight is measured in kilograms (kg)
* GnMod: Gender modifier
* HtAdv: Height advantage
* Ar: Armour statistic
* Dg: Dodge statistic
* Sp: Speed statistic