User:Jaskrendix
Revision as of 05:44, 6 August 2024 by Jaskrendix (talk | contribs)
Fighting is below "Heroic" (Reserved technique for Humanoid?)
-> add monster -> purge the existing move -> add 2 CORE, 1 ADVANCED, 1 EXOTIC -> start a tournament
Expanded Martial Arts Techniques
Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
* Dragon's Maw: powerful, biting strike targeting the opponent's torso, can be followed up with a grapple or throw. * Phoenix's Flare: rapid, fiery strikes targeting the opponent's arms or legs, can be used defensively to parry or deflect attacks. * Tiger's Claw: crushing, clawing strike targeting the opponent's head, can be combined with a ground-and-pound follow-up. * Crane's Wing: high-flying, sweeping attack targeting the opponent's chest, can be used to disrupt enemy formations or aerial combat. * Viper's Fang: low, venomous strike targeting the opponent's legs, can be combined with a poison or bleed effect.
Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)
* Monkey's Gambit: evasive, deceptive strike targeting a random body part, can be used to set up combos or counterattacks. * Bear's Hug: powerful, grappling technique designed to immobilize the opponent, can be used to absorb damage or prepare for a counterattack. * Eagle's Eye: precise, piercing strike targeting the opponent's eyes, can temporarily blind or disorient the opponent. * Cheetah's Pounce: swift, leaping attack targeting the opponent's back, can be used to initiate a combo or escape from a grapple. * Scorpion's Tail: low, stinging strike targeting the opponent's ankles, can be used to trip or disable the opponent.
Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)
* Samurai Slash: clean, precise sword-like strike, can be charged for increased power or used defensively to parry. * Shadow Dance: rapid, elusive strikes, can be combined with stealth or shadow-based abilities. * Norris Kick: acrobatic, spinning kick, can be used to avoid attacks or create space. (inspired to Chuck Norris spinning kick) * Dragon Palm: powerful, open-handed strike, can be used to generate shockwaves or push opponents back. * Takedown: grappling technique designed to throw the opponent, can be followed up with a ground-and-pound or submission hold.
Melee Techniques:
* Dragon's Maw * Tiger's Claw * Bear's Hug * Eagle's Eye * Samurai Slash * Dragon Palm * Takedown
Ranged Techniques
* Crane's Wing * Cheetah's Pounce * Norris Kick
Hybrid techniques:
* Phoenix's Flare * Viper's Fang * Monkey's Gambit * Scorpion's Tail * Shadow Dance
Combat Formula
Attack Power (AP):
* Melee Attack: AP = (Ml \* (1 + (Ht / 10))) \* (1 + (Wt / 20)) \* (1 + (GnMod / 100)) \* (1 + (HtAdv / 100)) * Ranged Attack: AP = (Rn \* (1 + (Ht / 15))) \* (1 + (Wt / 30)) \* (1 + (GnMod / 100)) \* (1 + (HtAdv / 100))
Armour Value (AV):
* AV = Ar \* (1 + (Wt / 25)) \* (1 + (GnMod / 100))
Dodge Chance (DC):
* DC = Dg \* (1 + (Sp / 10))
Combat Resolution:
* Roll a random number between 1 and 100 for the attack roll. * If the roll is less than or equal to the Attack Power (AP), the attack hits. * Roll a random number between 1 and 100 for the defense roll. * If the roll is less than or equal to the Armour Value (AV), the attack is partially blocked. * If the roll is less than or equal to the Dodge Chance (DC), the attack is dodged.
Damage Calculation:
* If the attack hits, calculate the damage dealt: Damage = AP - AV * If the attack is partially blocked, calculate the damage dealt: Damage = (AP - AV) / 2 * If the attack is dodged, no damage is dealt.
Additional Factors
Gender Modifier (GnMod):
* Male: GnMod = 5 * Female: GnMod = -5 (or +5 to Armour Value)
Height Advantage (HtAdv):
* If it's 20% taller than its opponent: HtAdv = 10 * If it's 20% shorter than its opponent: HtAdv = -10 * Otherwise: HtAdv = 0
Legend
* Ml: Melee statistic * Rn: Ranged statistic * Ht: Height is measured in meters (m) * Wt: Weight is measured in kilograms (kg) * GnMod: Gender modifier * HtAdv: Height advantage * Ar: Armour statistic * Dg: Dodge statistic * Sp: Speed statistic