Experience

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Revision as of 18:46, 28 September 2025 by Jaskrendix (talk | contribs)
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Monster Experience and Levelling System

Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist.

Current Implementation of Experience Points and Levelling

  • When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of:
 * (Total XP / Enemy Level) — equivalent to Enemy Level²
  • A monster levels up when its total XP meets or exceeds:
 * (Current Level × Experience Required Modifier)³
 * The Experience Required Modifier is currently hard-coded to 1 for all monsters.
  • Monsters may increase multiple levels at once if enough XP is gained.
  • Monsters do not gain XP once they reach the maximum level (100).
  • Levelling up occurs immediately; morphing occurs after the battle if the player wins.

Experience Multipliers

XP gained is adjusted based on the monster's origin:

Origin Multiplier
Captured ×1.0
Traded ×1.5
Bred ×1.2
Gifted ×1.2
Purchased ×0.9
Rescued ×1.3
Created ×1.0

Sharing Experience Points

There are items that affect how XP is distributed:

  • XP Transmitter: If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters.
  • XP Feeder: Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated).

Experience Items

Out-of-combat consumables that grant additional XP:

Approximate XP effects:

  • Tea: Advances a level 4 monster to halfway through level 5.
  • Mystery Tea: Advances a level 9 monster to halfway through level 10.
  • Ancient Tea: Advances a level 16 monster to level 17.
  • Imperial Tea: Advances a level 25 monster to level 26.