Difference between revisions of "Stats"
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A tuxemon can have a warm and a cold taste affecting the same stat, resulting in | A tuxemon can have a warm and a cold taste affecting the same stat, resulting in little net change (the -10% is applied before the +10%, so the net effect is that the stat is 99% what it would be if no tastes were applied). | ||
See [[Taste Food]]. | |||
= See also = | = See also = | ||
* [[Stats Expansion]] | * [[Stats Expansion]] | ||
Revision as of 12:00, 27 October 2025
Stats are values that all tuxemon individuals have, that affect their power in combat.
The Stats
The game has been designed with six Stats:
- HP: How much damage you can take
- Melee: How much damage your Melee attacks do
- Ranged: How much damage your Ranged attacks do
- Armor: How well you resist damage from Melee attacks
- Dodge: How well you resist damage from Ranged attacks
- Speed: Whether you act before your opponent in battle
A monster's stats are based on its Body Shape and level, according to the following formula:
Body Shape Multiplier * (7 + Tuxemon Level)
With Body Shape Multipliers ranging from 4 to 8, that means that tuxemon of the same level could have Stats that are at most twice as high as another.
Tastes
A tuxemon has two tastes, a warm one and a cold one. The warm one increases its associated stat by 10%. The cold one decreases its associated stat by 10%. There are no tastes associated with HP.
| Taste | Stat Affected | Effect | Flavor Description | Rarity |
|---|---|---|---|---|
| Peppy | Speed | +10% (Warm) | A burst of fizzy energy, like popping candy that makes you twitch with anticipation. | 1.0 |
| Mild | Speed | -10% (Cold) | A gentle, calming flavor, like warm milk that slows the world around you. | 1.0 |
| Salty | Melee | +10% (Warm) | A briny taste, like seawater on a storm-tossed deck, that strengthens your resolve. | 1.0 |
| Sweet | Melee | -10% (Cold) | A cloying, sugary flavor, like melted candy that makes your limbs heavy. | 1.0 |
| Hearty | Armor | +10% (Warm) | A rich, earthy taste, like dense bread that fortifies your defenses. | 1.0 |
| Soft | Armor | -10% (Cold) | A delicate, airy flavor, like whipped cream that leaves you feeling vulnerable. | 1.0 |
| Zesty | Ranged | +10% (Warm) | A sharp, tangy taste, like citrus sparks that ignite your focus. | 1.0 |
| Flakey | Ranged | -10% (Cold) | A crumbly, light flavor, like dry pastry that makes your aim waver. | 1.0 |
| Refined | Dodge | +10% (Warm) | A subtle, elegant taste, like fine tea that sharpens your reflexes. | 1.0 |
| Dry | Dodge | -10% (Cold) | A parched, dusty flavor, like stale crackers that dull your senses. | 1.0 |
| Savory | HP | +5% (Warm) | A rich, slow-roasted flavor, like smoky mushrooms and caramelized onions that settle warmly in your core. | 0.4 |
| Bland | HP | -5% (Cold) | A vague, chalky taste, like powdered mashed potatoes made with a sigh instead of water. | 0.4 |
A tuxemon can have a warm and a cold taste affecting the same stat, resulting in little net change (the -10% is applied before the +10%, so the net effect is that the stat is 99% what it would be if no tastes were applied).
See Taste Food.