Difference between revisions of "Experience"
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* A monster levels up when its total XP meets or exceeds: | * A monster levels up when its total XP meets or exceeds: | ||
* '''(Current Level × Experience Required Modifier)³''' | * '''(Current Level × Experience Required Modifier)³''' | ||
* The '''Experience Required Modifier''' affects both levelling and XP rewards: | |||
** For levelling up, it is applied to the monster gaining experience. This value is currently hard-coded to '''1''' for all player monsters. | |||
** For XP rewards, it is applied to the '''defeated''' monster — not the one gaining XP. | |||
** Opponent monsters (NPCs and wild encounters) can have custom Experience Required Modifiers defined in their respective JSON files. | |||
** The XP awarded to participating player monsters is calculated as: | |||
*** '''(Defeated Monster's Level × Defeated Monster's Experience Required Modifier)²''' | |||
* Monsters may increase multiple levels at once if enough XP is gained. | * Monsters may increase multiple levels at once if enough XP is gained. | ||
* Monsters do '''not''' gain XP once they reach the maximum level (100). | * Monsters do '''not''' gain XP once they reach the maximum level (100). | ||
Latest revision as of 18:49, 28 September 2025
Monster Experience and Levelling System[edit | edit source]
Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist.
Current Implementation of Experience Points and Levelling[edit | edit source]
- When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of:
* (Total XP / Enemy Level) — equivalent to Enemy Level²
- A monster levels up when its total XP meets or exceeds:
* (Current Level × Experience Required Modifier)³
- The Experience Required Modifier affects both levelling and XP rewards:
- For levelling up, it is applied to the monster gaining experience. This value is currently hard-coded to 1 for all player monsters.
- For XP rewards, it is applied to the defeated monster — not the one gaining XP.
- Opponent monsters (NPCs and wild encounters) can have custom Experience Required Modifiers defined in their respective JSON files.
- The XP awarded to participating player monsters is calculated as:
- (Defeated Monster's Level × Defeated Monster's Experience Required Modifier)²
- Monsters may increase multiple levels at once if enough XP is gained.
- Monsters do not gain XP once they reach the maximum level (100).
- Levelling up occurs immediately; morphing occurs after the battle if the player wins.
Experience Multipliers[edit | edit source]
XP gained is adjusted based on the monster's origin:
| Origin | Multiplier |
|---|---|
| Captured | ×1.0 |
| Traded | ×1.5 |
| Bred | ×1.2 |
| Gifted | ×1.2 |
| Purchased | ×0.9 |
| Rescued | ×1.3 |
| Created | ×1.0 |
Sharing Experience Points[edit | edit source]
There are items that affect how XP is distributed:
- XP Transmitter: If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters.
- XP Feeder: Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated).
Experience Items[edit | edit source]
Out-of-combat consumables that grant additional XP:
Approximate XP effects:
- Tea: Advances a level 4 monster to halfway through level 5.
- Mystery Tea: Advances a level 9 monster to halfway through level 10.
- Ancient Tea: Advances a level 16 monster to level 17.
- Imperial Tea: Advances a level 25 monster to level 26.