Difference between revisions of "Battle Terrain"
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* "island_front": "gfx/ui/combat/grass_island.png", | * "island_front": "gfx/ui/combat/grass_island.png", | ||
* "background": "gfx/ui/combat/grass_background.png", | * "background": "gfx/ui/combat/grass_background.png", | ||
the subcategory "battle_graphics" > "hud" | the subcategory "battle_graphics" > "hud" | ||
* "hud_player": "gfx/ui/combat/hp_player_nohp.png", | * "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> '''Pairagrin Symbol lv 3''' | ||
* "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", | * "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> '''Aardorn Symbol lv 3''' | ||
* "tray_player": "gfx/ui/combat/player_party_tray.png", | * "tray_player": "gfx/ui/combat/player_party_tray.png", | ||
* "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" | * "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" | ||
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons | the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below). | ||
* "icon_alive": "gfx/ui/icons/party/party_icon01.png", | * "icon_alive": "gfx/ui/icons/party/party_icon01.png", | ||
* "icon_status": "gfx/ui/icons/party/party_icon02.png", | * "icon_status": "gfx/ui/icons/party/party_icon02.png", |
Revision as of 12:41, 27 December 2023
Battle backgrounds are an important component during the fight.
File JSON
Battle Terrains in Tuxemon can be created by adding a JSON file to the mods/tuxemon/db/environment
directory.
- "slug": "grass",
- "battle_music": "music_battle_loop",
the category: "battle_graphics": this is the main category which contains hud and icons and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
- "island_back": "gfx/ui/combat/grass_island.png",
- "island_front": "gfx/ui/combat/grass_island.png",
- "background": "gfx/ui/combat/grass_background.png",
the subcategory "battle_graphics" > "hud"
- "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> Pairagrin Symbol lv 3
- "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> Aardorn Symbol lv 3
- "tray_player": "gfx/ui/combat/player_party_tray.png",
- "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below).
- "icon_alive": "gfx/ui/icons/party/party_icon01.png",
- "icon_status": "gfx/ui/icons/party/party_icon02.png",
- "icon_faint": "gfx/ui/icons/party/party_icon03.png",
- "icon_empty": "gfx/ui/icons/party/party_empty.png"
Here is an example of what an environment file might look like:
`mods/tuxemon/db/environment/grass.json`
json { "slug": "grass", "battle_graphics": { "island_back": "gfx/ui/combat/grass_island.png", "island_front": "gfx/ui/combat/grass_island.png", "background": "gfx/ui/combat/grass_background.png", "hud": { "hud_player": "gfx/ui/combat/hp_player_nohp.png", "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", "tray_player": "gfx/ui/combat/player_party_tray.png", "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" }, "icons": { "icon_alive": "gfx/ui/icons/party/party_icon01.png", "icon_status": "gfx/ui/icons/party/party_icon02.png", "icon_faint": "gfx/ui/icons/party/party_icon03.png", "icon_empty": "gfx/ui/icons/party/party_empty.png" } }, "battle_music": "music_battle_loop" }
Set background
How do I set up the battle terrain? It depends on your "taste".
Dynamic background
It changes depending the time. Night and day.
- One called "Environment Day"
set_variable environment:grass
is variable_set daytime:true
- One called "Environment Night"
set_variable environment:night_grass
is variable_set daytime:false
Fixed background
It doesn't change.
set_variable environment:grass