Difference between revisions of "Making maps"

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* [[Creating Maps]]
* [[Creating Maps]]


== FAQs and Walkthroughs ==
== Recipes ==
 
=== Ledges ===
Ledges have the "collision" type and the following properties:
 
* continue (the direction you want the movement to continue in
* enter_from (the direction the player can enter from)
* exit_from (the direction the player can leave from)
 
[[File:Ledge recipe.png]]
 
== FAQs ==
=== How do I tell what map bug caused the game to crash? ===
=== How do I tell what map bug caused the game to crash? ===
If you open cmd or the windows console, then navigate to the folder, you can run the game in the command prompt and any errors will stay in that window.
If you open cmd or the windows console, then navigate to the folder, you can run the game in the command prompt and any errors will stay in that window.

Revision as of 02:06, 30 August 2020

Guides

Recipes

Ledges

Ledges have the "collision" type and the following properties:

  • continue (the direction you want the movement to continue in
  • enter_from (the direction the player can enter from)
  • exit_from (the direction the player can leave from)

Ledge recipe.png

FAQs

How do I tell what map bug caused the game to crash?

If you open cmd or the windows console, then navigate to the folder, you can run the game in the command prompt and any errors will stay in that window.

It's a chore to add the "collision" type to all collisions I've drawn in Tiled

Ctrl+A to select all, then set the Type to "collision" and they'll all get it.

How to update dialogue

You have to add to mods/tuxemon/l18n/<LANGUAGE>/LC_MESSAGES/base.po

Why isn't my dialogue updating?

You have to manually remove the *.mo files of your language in order for them to be reconstructed before launching the game

Why aren't my events happening in order?

Tuxemon follows the order act1, act2, act11, act 12, etc., while Tiled displays in the order act1, act11, act12, act2, giving the impression that they'll be resolved in that order.