Difference between revisions of "Charging"
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{{Condition | {{Condition | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
| | |Response to Positive Condition=Replace | ||
|Response to Technique Use=Replace with Charged Up | |||
|Response to Item Use=Replace with Charged Up | |||
|Text When Gained=NAME is charging power. | |Text When Gained=NAME is charging power. | ||
|Details=Only role is to delay [[Charged Up]]. | |Details=Only role is to delay [[Charged Up]]. | ||
|TXMN ID=8 | |TXMN ID=8 | ||
}} | }} | ||
Revision as of 00:41, 3 December 2019
| TXMN ID | 8 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | |
| Response to Positive Condition | Replace |
| Response to Negative Condition | |
| Response to Technique Use | Replace with Charged Up |
| Response to Item Use | Replace with Charged Up |
| Response to End of Round | |
| Text When Gained | NAME is charging power. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | [[Details::Only role is to delay Charged Up.]] |
In other languages
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |