Difference between revisions of "Creating and Completing Trainers"

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(Created page with " == Sprite requirements == File:FT Trainer.gif Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're...")
 
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== Sprite requirements ==
== Sprite requirements ==
[[File:FT Trainer.gif]]
[[File:FT Trainer.gif|thumbnail]]
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
[[File:FT Front (64x64).png]]
[[File:FT Front (64x64).png|thumbnail]]
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
[[File:Back.png]]
[[File:Back.png|thumbnail]]
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.  
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.  



Revision as of 23:40, 5 May 2018

Sprite requirements

FT Trainer.gif

Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.

FT Front (64x64).png

Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).

Back.png

Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.

Finishing off already-designed trainers

As well as designing your own trainers from scratch, another way of contributing is to add something for a trainer that someone else has designed.

  • Sprint 2 has our priorities for trainers, although at this point there are no priorities
  • If there are any entries on our list of trainers that are missing either a front sprite or an overland sprite, it would be good to have them added