Difference between revisions of "Experience"
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= Monster Experience and Levelling System = | |||
Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist. | |||
== Current Implementation of Experience Points and Levelling == | |||
A monster | * When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of: | ||
* '''(Total XP / Enemy Level)''' — equivalent to '''Enemy Level²''' | |||
* A monster levels up when its total XP meets or exceeds: | |||
* '''(Current Level × Experience Required Modifier)³''' | |||
* The Experience Required Modifier is currently hard-coded to '''1''' for all monsters. | |||
* Monsters may increase multiple levels at once if enough XP is gained. | |||
* Monsters do '''not''' gain XP once they reach the maximum level (100). | |||
* Levelling up occurs '''immediately'''; morphing occurs '''after the battle''' if the player wins. | |||
== Experience Multipliers == | |||
XP gained is adjusted based on the monster's origin: | |||
{| class="wikitable" | |||
! Origin !! Multiplier | |||
|- | |||
| Captured || ×1.0 | |||
|- | |||
| Traded || ×1.5 | |||
|- | |||
| Bred || ×1.2 | |||
|- | |||
| Gifted || ×1.2 | |||
|- | |||
| Purchased || ×0.9 | |||
|- | |||
| Rescued || ×1.3 | |||
|- | |||
| Created || ×1.0 | |||
|} | |||
== Experience | == Sharing Experience Points == | ||
There are items that affect how XP is distributed: | |||
* '''[[XP Transmitter]]''': If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters. | |||
* '''[[XP Feeder]]''': Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated). | |||
== | == Experience Items == | ||
Out-of-combat consumables that grant additional XP: | |||
* [[ | * '''[[Tea]]''' | ||
* [[ | * '''[[Mystery Tea]]''' | ||
* '''[[Ancient Tea]]''' | |||
* '''[[Imperial Tea]]''' | |||
Approximate XP effects: | |||
* '''Tea''': Advances a level 4 monster to halfway through level 5. | |||
* '''Mystery Tea''': Advances a level 9 monster to halfway through level 10. | |||
* | * '''Ancient Tea''': Advances a level 16 monster to level 17. | ||
* '''Imperial Tea''': Advances a level 25 monster to level 26. | |||
Revision as of 18:46, 28 September 2025
Monster Experience and Levelling System
Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist.
Current Implementation of Experience Points and Levelling
- When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of:
* (Total XP / Enemy Level) — equivalent to Enemy Level²
- A monster levels up when its total XP meets or exceeds:
* (Current Level × Experience Required Modifier)³ * The Experience Required Modifier is currently hard-coded to 1 for all monsters.
- Monsters may increase multiple levels at once if enough XP is gained.
- Monsters do not gain XP once they reach the maximum level (100).
- Levelling up occurs immediately; morphing occurs after the battle if the player wins.
Experience Multipliers
XP gained is adjusted based on the monster's origin:
| Origin | Multiplier |
|---|---|
| Captured | ×1.0 |
| Traded | ×1.5 |
| Bred | ×1.2 |
| Gifted | ×1.2 |
| Purchased | ×0.9 |
| Rescued | ×1.3 |
| Created | ×1.0 |
Sharing Experience Points
There are items that affect how XP is distributed:
- XP Transmitter: If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters.
- XP Feeder: Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated).
Experience Items
Out-of-combat consumables that grant additional XP:
Approximate XP effects:
- Tea: Advances a level 4 monster to halfway through level 5.
- Mystery Tea: Advances a level 9 monster to halfway through level 10.
- Ancient Tea: Advances a level 16 monster to level 17.
- Imperial Tea: Advances a level 25 monster to level 26.