Difference between revisions of "Experience"

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(Cleaning up entry and adding new multipliers now they've been merged)
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Monsters range in level from level 1 to level 100. The number of experience points an individual monster has determines its level.
= Monster Experience and Levelling System =
Monsters mostly gain experience points through battling other monsters. There may be other ways of gaining experience points as well.


= Current implementation of experience points and levelling =
Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist.


When an enemy monster is eliminated, all player monsters that did any amount of damage to it are given an equal portion of (its total experience points / its level) (this is equivalent to giving experience points equal to level ^ 2).
== Current Implementation of Experience Points and Levelling ==


A monster increases in level if its total experience points meet or exceed (its level * its Experience Required Modifier) ^ 3. I believe the Experience Required Modifier is currently hard-coded to 1 for all monsters.
* When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of:
  * '''(Total XP / Enemy Level)''' — equivalent to '''Enemy Level²'''
* A monster levels up when its total XP meets or exceeds:
  * '''(Current Level × Experience Required Modifier)³'''
  * The Experience Required Modifier is currently hard-coded to '''1''' for all monsters.
* Monsters may increase multiple levels at once if enough XP is gained.
* Monsters do '''not''' gain XP once they reach the maximum level (100).
* Levelling up occurs '''immediately'''; morphing occurs '''after the battle''' if the player wins.


A monster increases as many levels as it is entitled to.
== Experience Multipliers ==


Monsters should not gain experience points once they have reached maximum level (100).
XP gained is adjusted based on the monster's origin:


Levelling up occurs immediately; morphing occurs after the battle if the player wins the battle.
{| class="wikitable"
! Origin !! Multiplier
|-
| Captured || ×1.0
|-
| Traded || ×1.5
|-
| Bred || ×1.2
|-
| Gifted || ×1.2
|-
| Purchased || ×0.9
|-
| Rescued || ×1.3
|-
| Created || ×1.0
|}


== Experience multipliers ==
== Sharing Experience Points ==


The experience points a monster gains are adjusted by a multiplier based on the monster's origin:  
There are items that affect how XP is distributed:


Captured: x1
* '''[[XP Transmitter]]''': If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters.
Traded: x1.5
* '''[[XP Feeder]]''': Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated).
Bred: x1.2
Gifted: x1.2
Purchased: x0.9
Rescued: x1.3
Created: x1.0


== Sharing experience points ==
== Experience Items ==


There are ways to share experience:  
Out-of-combat consumables that grant additional XP:


* [[XP Transmitter]]: An item that, if it is in the player’s possession, means that half of the XP goes to monsters that participated and half goes to monsters that did not participate.
* '''[[Tea]]'''
* [[XP Feeder]]: An item given to a particular monster that means that half of the XP goes to monsters that participated and half goes to that monster (including allowing them to double-dip if they participated)
* '''[[Mystery Tea]]'''
* '''[[Ancient Tea]]'''
* '''[[Imperial Tea]]'''


== Experience items ==
Approximate XP effects:


These are out-of-combat consumables that give the monster additional experience points.
* '''Tea''': Advances a level 4 monster to halfway through level 5.
 
* '''Mystery Tea''': Advances a level 9 monster to halfway through level 10.
* [[Tea]]
* '''Ancient Tea''': Advances a level 16 monster to level 17.
* [[Mystery Tea]]
* '''Imperial Tea''': Advances a level 25 monster to level 26.
* [[Ancient Tea]]
* [[Imperial Tea]]
 
Tea gives roughly enough experience points to advance a 4th level monster to halfway through level 5th; Super Tea a 9th level monster to halfway through 10th; Mega Tea a 16th level monster to 17th level; Imperial Tea a 25th level monster to 26th.

Revision as of 18:46, 28 September 2025

Monster Experience and Levelling System

Monsters range in level from 1 to 100. The number of experience points (XP) a monster has determines its level. Monsters primarily gain XP through battling other monsters, though other methods may exist.

Current Implementation of Experience Points and Levelling

  • When an enemy monster is eliminated, all player monsters that dealt any damage to it receive an equal portion of:
 * (Total XP / Enemy Level) — equivalent to Enemy Level²
  • A monster levels up when its total XP meets or exceeds:
 * (Current Level × Experience Required Modifier)³
 * The Experience Required Modifier is currently hard-coded to 1 for all monsters.
  • Monsters may increase multiple levels at once if enough XP is gained.
  • Monsters do not gain XP once they reach the maximum level (100).
  • Levelling up occurs immediately; morphing occurs after the battle if the player wins.

Experience Multipliers

XP gained is adjusted based on the monster's origin:

Origin Multiplier
Captured ×1.0
Traded ×1.5
Bred ×1.2
Gifted ×1.2
Purchased ×0.9
Rescued ×1.3
Created ×1.0

Sharing Experience Points

There are items that affect how XP is distributed:

  • XP Transmitter: If in the player’s possession, half of the XP goes to participating monsters, and half to non-participating monsters.
  • XP Feeder: Given to a specific monster. Half of the XP goes to participating monsters, and half to the designated monster (which may double-dip if it participated).

Experience Items

Out-of-combat consumables that grant additional XP:

Approximate XP effects:

  • Tea: Advances a level 4 monster to halfway through level 5.
  • Mystery Tea: Advances a level 9 monster to halfway through level 10.
  • Ancient Tea: Advances a level 16 monster to level 17.
  • Imperial Tea: Advances a level 25 monster to level 26.