Difference between revisions of "Battle Terrain"
Jaskrendix (talk | contribs) |
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=== Dynamic background === | === Dynamic background === | ||
It changes depending the time. | It changes depending the time. | ||
Day: | |||
<properties> | <properties> | ||
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<property name="cond2" value="not variable_set environment:grass"/> | <property name="cond2" value="not variable_set environment:grass"/> | ||
</properties> | </properties> | ||
Night: | |||
<properties> | <properties> | ||
<property name="act1" value="set_variable environment:night_grass"/> | <property name="act1" value="set_variable environment:night_grass"/> | ||
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<property name="cond2" value="not variable_set environment:night_grass"/> | <property name="cond2" value="not variable_set environment:night_grass"/> | ||
</properties> | </properties> | ||
You need to replace '''grass''' and '''night_grass'''. | You need to replace '''grass''' and '''night_grass'''. | ||
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It doesn't change. | It doesn't change. | ||
<properties> | |||
<property name="act1" value="set_variable environment:interior"/> | |||
<property name="cond1" value="not variable_set environment:interior"/> | |||
</properties> | |||
== Arid Background - "arid" == | == Arid Background - "arid" == |
Revision as of 19:28, 26 January 2024
Battle backgrounds are an important component during the fight.
File JSON
Battle Terrains in Tuxemon can be created by adding a JSON file to the mods/tuxemon/db/environment
directory.
- "slug": "grass",
- "battle_music": "music_battle_loop",
the category: "battle_graphics": this is the main category which contains hud and icons and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
- "island_back": "gfx/ui/combat/grass_island.png",
- "island_front": "gfx/ui/combat/grass_island.png",
- "background": "gfx/ui/combat/grass_background.png",
the subcategory "battle_graphics" > "hud"
- "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> Pairagrin Symbol lv 3
- "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> Aardorn Symbol lv 3
- "tray_player": "gfx/ui/combat/player_party_tray.png",
- "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below).
- "icon_alive": "gfx/ui/icons/party/party_icon01.png",
- "icon_status": "gfx/ui/icons/party/party_icon02.png",
- "icon_faint": "gfx/ui/icons/party/party_icon03.png",
- "icon_empty": "gfx/ui/icons/party/party_empty.png"
Here is an example of what an environment file might look like:
`mods/tuxemon/db/environment/grass.json`
json { "slug": "grass", "battle_graphics": { "island_back": "gfx/ui/combat/grass_island.png", "island_front": "gfx/ui/combat/grass_island.png", "background": "gfx/ui/combat/grass_background.png", "hud": { "hud_player": "gfx/ui/combat/hp_player_nohp.png", "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", "tray_player": "gfx/ui/combat/player_party_tray.png", "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" }, "icons": { "icon_alive": "gfx/ui/icons/party/party_icon01.png", "icon_status": "gfx/ui/icons/party/party_icon02.png", "icon_faint": "gfx/ui/icons/party/party_icon03.png", "icon_empty": "gfx/ui/icons/party/party_empty.png" } }, "battle_music": "music_battle_loop" }
Set background
How do I set up the battle terrain? It depends on your "taste".
Dynamic background
It changes depending the time. Day:
<properties> <property name="act1" value="set_variable environment:grass"/> <property name="cond1" value="not variable_set stage_of_day:night"/> <property name="cond2" value="not variable_set environment:grass"/> </properties>
Night:
<properties> <property name="act1" value="set_variable environment:night_grass"/> <property name="cond1" value="is variable_set stage_of_day:night"/> <property name="cond2" value="not variable_set environment:night_grass"/> </properties>
You need to replace grass and night_grass.
Fixed background
It doesn't change.
<properties> <property name="act1" value="set_variable environment:interior"/> <property name="cond1" value="not variable_set environment:interior"/> </properties>