Difference between revisions of "Charging"
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{{Condition | {{Condition | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Replacement Conditions=Cannot be displaced by a Negative condition; after technique | |Replacement Conditions=Cannot be displaced by a Negative condition; after the user uses their ''next'' technique or item, replace with Charged Up | ||
|Text When Gained=NAME is charging power. | |Text When Gained=NAME is charging power. | ||
|Details=Only role is to delay [[Charged Up]]. | |Details=Only role is to delay [[Charged Up]]. | ||
|TXMN ID=8 | |TXMN ID=8 | ||
}} | }} |
Revision as of 23:05, 2 December 2019
TXMN ID | 8 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | Cannot be displaced by a Negative condition; after the user uses their next technique or item, replace with Charged Up |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is charging power. |
End of Round Text | |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | [[Details::Only role is to delay Charged Up.]] |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |