Difference between revisions of "Charged Up"
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|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Replacement Conditions=Cannot be displaced by a Negative condition; after technique use, replace with Exhausted | |Replacement Conditions=Cannot be displaced by a Negative condition; after technique use, replace with Exhausted | ||
|Text When Gained=NAME is fully charged. | |||
|Details=Double all Stats | |Details=Double all Stats | ||
|TXMN ID=9 | |TXMN ID=9 | ||
}} | }} | ||
Revision as of 22:52, 2 December 2019
| TXMN ID | 9 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | Cannot be displaced by a Negative condition; after technique use, replace with Exhausted |
| Response to Positive Condition | |
| Response to Negative Condition | |
| Response to Technique Use | |
| Response to Item Use | |
| Response to End of Round | |
| Text When Gained | NAME is fully charged. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | Double all Stats |
In other languages
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |