Difference between revisions of "Charging"
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Sanglorian (talk | contribs) |
Sanglorian (talk | contribs) (Making sticky against Positive conditions too) |
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| Line 2: | Line 2: | ||
|TXMN ID=8 | |TXMN ID=8 | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Response to Positive Condition= | |Response to Positive Condition=(Charging remains) | ||
|Response to Negative Condition=(Charging remains) | |Response to Negative Condition=(Charging remains) | ||
|Response to Technique Use=Charged Up | |Response to Technique Use=Charged Up | ||
Latest revision as of 12:46, 18 August 2026
| TXMN ID | 8 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | |
| Response to Positive Condition | (Charging remains) |
| Response to Negative Condition | (Charging remains) |
| Response to Technique Use | Charged Up |
| Response to Item Use | Charged Up |
| Response to End of Round | |
| Text When Gained | NAME is charging power. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | Only role is to delay Charged Up. |
In other languages[edit source]
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |