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| == Quests == | | == Story Summary: Zircon’s Role and Crystal Town == |
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| === Day ===
| | After escaping his past in Fondent, Argon traverses Route 7, a desolate path symbolizing his inner conflict and transition. Haunted by mysterious voices Argon confronts his guilt over the destruction of Chrome Robo while gaining cryptic hints about Cathedral’s influence and Project Eclipse. |
| *"S.O.S.", the player needs to save a guy in the mountains (Buddha Mountain);
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| *"Poachers", the player needs to stop some hunters (if the player accepts the mission);
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| *"Smuggling Giggling", the player needs to stop some a bunch of smugglers (if the player accepts the mission);
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| === Day or Night ===
| | In Crystal Town, tension mounts as Cathedral’s looming presence threatens TuxeVault Bank’s independence. Argon attempts to uncover the truth but is intercepted by Zircon, a former colleague consumed by power. Zircon accuses Argon of leaving chaos behind and demands a battle to prove his strength. Despite Argon’s resolve, he is overwhelmed and defeated by Zircon's superior power. |
| *"Wax on, Wax off", the player is going to participate to a tournament with random monsters (3);
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| *"Cruise", blocked for a fixed period of time inside a cruise - trip (eg. Archipelago);
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| *"Train", blocked for a fixed period of time inside a train (eg 3/4 wagons) - trip;
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| === Night ===
| | Waking in the Cathedral healing center, Argon learns from an NPC that Aurora, TuxeVault Bank’s CEO, has mysteriously disappeared following commotion at the bank. As Argon regains his strength, a cryptic voice echoes in his mind, tying the Cathedral, Project Eclipse, and mysterious happenings in the mountains to his journey: *"The path ahead is darker than you know. Watch the Cathedral. Watch the mountains. The truth waits for you—if you dare to find it."* |
| *"Black Out", power goes down, black out in the city/village, our heroes needs to fix the issue with the power station (similar to the anime, something is blocking the turbine) (new map);
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| *"Dam Damn", power goes down, but instead of the power station, they need to go to the dam (new map);
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| == Missions ==
| | With his ideals shaken and unanswered questions multiplying, Argon must decide how to face the forces conspiring against him, his past, and his principles. |
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| the scripting of the missions will be implemented through the YAML file of the location, that's because it's additional
| | == Vivipere Ideas == |
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| === Saturday Night Fever ===
| | Expand Pet Shop in [[Flower City]]: |
| | | * The Vivipere Herder: |
| Outside [[Cotton Town#Art Shop]], Nopzi close to the second window (from left), face up.
| | * This NPC makes their living by raising Vivipere, and knows much about their day to day life. |
| | | * They can give the player tips about how to best raise a vivipere. |
| Reqs: <code>stage_of_day:night</code> + <code>weekday:monday or tuesday or wednesday</code>
| | * They can explain the differences between the temperaments of the different vivipere evolutions. |
| | | * The herder could have a quest line that unlocks special information about the year of chaos. |
| ==== Cotton Town A ====
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| * What? I'm just looking! I can't afford the entrance! Can you help me?
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| * (Y/N)
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| (if yes, with money)
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| * I appreciate it greatly, I won't forget about you. You're a real hero! Are you from Paper Town?
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| * (Y/N) [[#Cotton Town B]]
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| (if yes, without money)
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| * Really? Ahah. What drives you to deceive others? I like your style! What do you think if we meet at the Cafe? You can find me on Friday's, Saturday's or Sunday's evening! [[#Cotton Cafe]]
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| Mission: <code>Meet with Nopzi at Cotton Cafe</code>
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| (if no)
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| * Really? Many thanks! Wait, are you the guy from Paper Town? Are you from Paper Town? | |
| * (Y/N) [[#Cotton Town B]]
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| ==== Cotton Town B ====
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| (if yes, are you from Paper)
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| * Really? I know someone from there! Soon I'm going to.. embark. Sailor, you know! Good luck man! [[#Cotton Town C]]
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| (if no, are you from Paper)
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| * Disappointing, but better for you! Good luck man! [[#Cotton Town C]]
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| ==== Cotton Town C ====
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| <code>stage_of_day:morning</code>
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| Mom (phone? message? show up?):
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| * Hey, do you know the last news? A burglary occurred yesterday night. It was Billie's house. I have no idea what they took. [[#Night Art Shop]]
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| * Mission: <code>Check outside Art Shop</code>
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| ==== Cotton Cafe ====
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| <code>stage_of_day:dusk</code> + <code>weekday:friday or saturday or sunday</code>
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| * BEHOLD PEOPLE, my rescuer has arrived! How are you going man? I'm happy to see you! Look, seriously, at the moment I'm struggling and I'm starving, what about anticipating 10$ for eating something warm? | |
| * (Y/N)
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| (if yes, with money)
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| * Again, my salvation, right at this moment! I love you man!
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| (if yes, without money)
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| * You're cracking me up.
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| (if no)
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| * Unbelievable, but understandable. I can't deny that you helped me the other day!
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| (whatever the reply, it follows)
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| * From what I understood you need something, it could be money, it could be a challenge. I would like to know if you want to steal the entrance fees from the Art Shop? What do you think? Are you in?
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| * (Y/N)
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| (if yes) - any night
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| * Tonight! [[#Night Art Shop]]
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| * Mission: <code>Meet with Nopzi outside Art Shop</code>
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| (if no, the player gets punched in the face)
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| * No hard feelings. [[#Conclusion]]
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| ==== Night Art Shop ====
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| <code>stage_of_day:night</code> + <code>weekday:friday or saturday or sunday</code>
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| Nopzi is outside the Art Shop.
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| (if it follows Cafe)
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| * Hey man, let do it! | |
| * (Y/N)
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| (if yes [[#Join Nopzi]])
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| (if no [[#Battle Against Nopzi]])
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| (if it doesn't follow the Cafe)
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| * What are you doing here? Go away! [[#Battle Against Nopzi]]
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| ==== Battle Against Nopzi ====
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| * You asked for it.
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| * Monster level XX, Monster level XX
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| (if the player wins) [[#Won Battle]]
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| (if the player loses) [[#Lost Battle]]
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| ==== Join Nopzi ====
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| * Ok, let go inside.
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| (a man/woman arrives)
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| * Too late, we knew you were planning something. Now you'll deal with the law.
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| * Monster level XX
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| (if the player wins against detective)
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| * I guess the law isn't strong enough. Thank man, I'll contact you if I need your help.
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| (player will get 1000 and it'll be teleported back at home)
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| * Mission: <code>Burglary Art Shop</code> -> completed
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| (if the player loses against detective)
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| (player will lose all the money and it'll be teleported back to the last clinic)
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| * Mission: <code>Burglary Art Shop</code> -> failed
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| * Mission: <code>Criminal</code> -> pending
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| ==== Won Battle Nopzi ====
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| * Ouch, who are you? Undercover cop?
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| A man/woman appears:
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| * Hey, great job NAME!
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| * Let me introduce myself, I'm Mr/Ms YYY, a detective.
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| * Listen, we have an investigation office in XXX, if you're interested, then feel free to show up, we need people like you!
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| * (cash? item? monster?)
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| * Mission: <code>Stop Burglary Art Shop</code> -> completed
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| ==== Lost Battle Nopzi ====
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| (location need to be define: healing center?)
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| A man/woman appears:
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| * Hey, great job NAME!
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| * Let me introduce myself, I'm Mr/Ms YYY, a detective.
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| * You did your best to stop him, we had been following him for weeks, he's smart.
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| * Caught? No, he escaped. Sooner or later, we'll catch him.
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| * Listen, we have an investigation office at XXX, if you're interested, then feel free to show up, we need people like you!
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| * Mission: <code>Stop Burglary Art Shop</code> -> completed
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| * Mission: <code>Visit Mr/Ms YYY detective in XXX</code>
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| ==== Conclusion ====
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| (player receive a message? a call? someone told him?)
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| * Hey, did you hear about the failed burglary at the [[Cotton Town#Art Shop]]? A private investigator from XXX stopped it. The burglar was the one who committed theft in [[Paper Town]].
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| * Mission: <code>Stop Burglary Art Shop</code> -> failed
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| === Mr/Ms YYY Detective ===
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| * Welcome to my office. I'm happy to see you!
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| * Are you interested in helping me?
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| * (Y/N)
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| (if no)
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| * If you change your mind, then you know where you can find me. | |
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| ==== Theft ====
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| (if yes)
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| * I know, it's your first day, but we're short-handed and...
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| * Phone rings.
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| * Mr/Ms YYY, yeah, the new one is just leaving.
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| * We've got a theft. I know you've good problem-solving skills. You'll have to jump in on this crime scene.
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| === Mechanics Detective ===
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| default mission labels:
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| * Mission: <code>Go to $var:name_var</code>, (eg. Go to Cotton Cafe)
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| * Mission: <code>Interview $var:name_var</code>, (eg. Interview Maple)
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| * Mission: <code>Evidence collected: $var:name_var out of $var:name_var</code>, (eg. Evidence collected: 1 out of 69)
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| * Mission: <code>Suspects: $var:name_var</code>, (eg. Suspects 1)
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| * Mission: <code>Investigations solved: $var:name_var</code>, (eg. Investigations solved: 1)
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| * Mission: <code>Investigations reopened: $var:name_var</code>, (eg. Investigations reopened: 1)
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| There will be points where the player can accuse one of the suspects. It'll open the choice tab. The player wouldn't know if he did the right decision immediately.
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| === The Parcel ===
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| Visit [[Paper Town#Manor]] and talks with the guy.
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| Reqs: <code>stage_of_day:afternoon</code> + <code>weekday:sunday or saturday</code>
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| ==== Intro ====
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| * Could you help me to deliver a parcel? I don't trust traditional postal service.
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| * (Y/N)
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| (if no)
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| * I guess I need to trust postal service.
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| (if yes)
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| * You need to deliver the package to my son's house in [[Candy Town#House]].
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| * Mission: <code>Deliver package in XXX</code>
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| ==== Sea Route C or Route 6 ====
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| Someone approaches the player:
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| * You're carrying with you a parcel, it's a long story and it's an old artifact from my tribe. That was taken from us. Give to me please, so I can bring it back.
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| * (Y/N)
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| (if yes)
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| * Much thanks to you my friend. Take this (technique, item, monster, money), it's extremely rare. [[#Bad News]]
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| * Mission: <code>Go back and report the bad news</code>
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| (if no)
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| * You made a very expensive error, my friend.
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| * Monster level XX, Monster level XX
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| (if the player wins) [[#Won Battle Someone]]
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| (if the player loses) [[#Bad News]]
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| Mission: <code>Go back and report the bad news</code>
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| ==== Won Battle Someone ====
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| * I have failed in my mission and you're guilty as much as the ones who took it from us
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| ==== Bad News ====
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| Player goes back to [[Candy Town#House]]
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| (if give it back)
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| * That is terrible, others want it.
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| * Mission: <code>The Parcel</code> -> failed
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| * Mission: <code>Gave Back Artifact Tribe</code> -> completed
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| (if it was stolen)
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| * I knew it, this was the motivation behind why I didn't need that relic inside my home.
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| Mission: <code>The Parcel</code> -> failed
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| ==== Conclusion ====
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| * Oh, that's... Wait? Attacked? Someone from a tribe? I'm sorry, but I'm happy you won. Well, take this as gift for your service.
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| * (cash? item? monster?) (consider the fact he is a sailor, so he can retrieve rare things)
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| * It'll be really useful.
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| * Mission: <code>The Parcel</code> -> complete
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