Difference between revisions of "Battle Terrain"
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Battle backgrounds are an important component during the fight. | Battle backgrounds are an important component during the fight. | ||
== Proposed Tag Field == | |||
add a field ''tag'' to the JSONs to simplify bonus/malus and other mechanics | |||
== File JSON == | |||
Battle Terrains in Tuxemon can be created by adding a JSON file to the <code>mods/tuxemon/db/environment</code> directory. | |||
* "slug": "grass", | |||
* "battle_music": "music_battle_loop", | |||
the category: "battle_graphics": this is the main category which contains '''hud''' and '''icons''' and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds). | |||
* "island_back": "gfx/ui/combat/grass_island.png", | |||
* "island_front": "gfx/ui/combat/grass_island.png", | |||
* "background": "gfx/ui/combat/grass_background.png", | |||
the subcategory "battle_graphics" > "hud" | |||
* "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> '''Pairagrin Symbol lv 3''' | |||
* "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> '''Aardorn Symbol lv 3''' | |||
* "tray_player": "gfx/ui/combat/player_party_tray.png", | |||
* "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" | |||
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below). | |||
* "icon_alive": "gfx/ui/icons/party/party_icon01.png", | |||
* "icon_status": "gfx/ui/icons/party/party_icon02.png", | |||
* "icon_faint": "gfx/ui/icons/party/party_icon03.png", | |||
* "icon_empty": "gfx/ui/icons/party/party_empty.png" | |||
[[File:Battle_screen.png]] | |||
Here is an example of what an environment file might look like: | |||
`mods/tuxemon/db/environment/grass.json` | |||
json | |||
{ | |||
"slug": "grass", | |||
"battle_graphics": { | |||
"island_back": "gfx/ui/combat/grass_island.png", | |||
"island_front": "gfx/ui/combat/grass_island.png", | |||
"background": "gfx/ui/combat/grass_background.png", | |||
"hud": { | |||
"hud_player": "gfx/ui/combat/hp_player_nohp.png", | |||
"hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", | |||
"tray_player": "gfx/ui/combat/player_party_tray.png", | |||
"tray_opponent": "gfx/ui/combat/opponent_party_tray.png" | |||
}, | |||
"icons": { | |||
"icon_alive": "gfx/ui/icons/party/party_icon01.png", | |||
"icon_status": "gfx/ui/icons/party/party_icon02.png", | |||
"icon_faint": "gfx/ui/icons/party/party_icon03.png", | |||
"icon_empty": "gfx/ui/icons/party/party_empty.png" | |||
} | |||
}, | |||
"battle_music": "music_battle_loop" | |||
} | |||
== Set background == | == Set background == | ||
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=== Dynamic background === | === Dynamic background === | ||
It changes depending the time. Night | It changes depending the time. | ||
Day: | |||
<properties> | |||
<property name="act1" value="set_variable environment:grass"/> | |||
<property name="cond1" value="not variable_set stage_of_day:night"/> | |||
<property name="cond2" value="not variable_set environment:grass"/> | |||
</properties> | |||
Night: | |||
<properties> | |||
<property name="act1" value="set_variable environment:night_grass"/> | |||
<property name="cond1" value="is variable_set stage_of_day:night"/> | |||
<property name="cond2" value="not variable_set environment:night_grass"/> | |||
</properties> | |||
You need to replace '''grass''' and '''night_grass'''. | |||
=== Fixed background === | === Fixed background === | ||
It doesn't change. | It doesn't change. | ||
<properties> | |||
<property name="act1" value="set_variable environment:interior"/> | |||
<property name="cond1" value="not variable_set environment:interior"/> | |||
</properties> | |||
== Arid Background - "arid" == | == Arid Background - "arid" == | ||
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== Beach Background - "beach" == | == Beach Background - "beach" == | ||
[[File:Beach background.png]] - [[File: | [[File:Beach background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | ||
== Bridge Background - "bridge" == | == Bridge Background - "bridge" == | ||
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== Cave Background - "cave" == | == Cave Background - "cave" == | ||
[[File:Cave background.png]] - [[File:Cave front island.png]] - [[File:Cave front island.png]] | [[File:Cave background.png]] - [[File:Cave front island.png]] - [[File:Cave front island.png]] | ||
== Cliff Background - "cliff" == | == Cliff Background - "cliff" == | ||
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== Desert Background - "desert" == | == Desert Background - "desert" == | ||
[[File:Desert background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | [[File:Desert background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | ||
== Grass Background - "grass == | == Grass Background - "grass == | ||
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== Night Beach Background - "night_beach" == | == Night Beach Background - "night_beach" == | ||
[[File:Night beach background.png]] - [[File: | [[File:Night beach background.png]] - [[File:Water front island.png]] - [[File:Water front island.png]] | ||
== Night Bridge Background - "night_bridge" == | == Night Bridge Background - "night_bridge" == | ||
Line 74: | Line 134: | ||
== Night Desert Background - "night_desert" == | == Night Desert Background - "night_desert" == | ||
[[File:Night desert background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | [[File:Night desert background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | ||
== Night Grass Background - "night_grass" == | == Night Grass Background - "night_grass" == | ||
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== Night Ocean Background - "night_ocean" == | == Night Ocean Background - "night_ocean" == | ||
[[File:Night ocean background.png]] - [[File:Water front island.png]] - [[File:Water | [[File:Night ocean background.png]] - [[File:Water front island.png]] - [[File:Water front island.png]] | ||
== Night Plain Background - "night_plain" == | == Night Plain Background - "night_plain" == | ||
[[File:Night plain background.png]] - [[File:Grass front island.png]] - [[File:Grass front island.png]] | [[File:Night plain background.png]] - [[File:Grass front island.png]] - [[File:Grass front island.png]] | ||
== Night Sea Background - "night_sea" == | == Night Sea Background - "night_sea" == | ||
[[File:Night sea background.png]] - [[File: | [[File:Night sea background.png]] - [[File:Water front island.png]] - [[File:Water front island.png]] | ||
== Night Snowplain Background - "night_snowplain" == | == Night Snowplain Background - "night_snowplain" == | ||
Line 103: | Line 154: | ||
== Ocean Background - "ocean" == | == Ocean Background - "ocean" == | ||
[[File:Ocean background.png]] - [[File:Water front island.png]] - [[File:Water | [[File:Ocean background.png]] - [[File:Water front island.png]] - [[File:Water front island.png]] | ||
== Plain Background - "plain" == | == Plain Background - "plain" == | ||
[[File:Plain background.png]] - [[File:Grass front island.png]] - [[File:Grass front island.png]] | [[File:Plain background.png]] - [[File:Grass front island.png]] - [[File:Grass front island.png]] | ||
== Sea Background - "sea" == | == Sea Background - "sea" == | ||
[[File:Sea background.png]] - [[File: | [[File:Sea background.png]] - [[File:Water front island.png]] - [[File:Water front island.png]] | ||
== Snowplain Background - "snowplain" == | == Snowplain Background - "snowplain" == | ||
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[[File:Sunset background.png]] - [[File:Terra front island.png]] - [[File:Terra back island.png]] | [[File:Sunset background.png]] - [[File:Terra front island.png]] - [[File:Terra back island.png]] | ||
== Underwater Background - "underwater" == | == Valley Background - "valley" == | ||
[[File:Valley background.png]] - [[File:Greengrass front island.png]] - [[File:Greengrass front island.png]] | |||
== Unused Terrain == | |||
=== Cavern Background - "cavern" === | |||
[[File:Cavern background.png]] - [[File:Cave front island.png]] - [[File:Cave front island.png]] | |||
=== Forest Background - "forest" === | |||
[[File:Forest background.png]] - [[File:Woodland.png]] - [[File:Woodland.png]] | |||
=== Night Forest Background - "night_forest" === | |||
[[File:Night forest background.png]] - [[File:Woodland.png]] - [[File:Woodland.png]] | |||
=== Night Sand Background - "night_sand" === | |||
[[File:Night sand background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | |||
=== Sand Background - "sand" === | |||
[[File:Sand background.png]] - [[File:Sand front island.png]] - [[File:Sand front island.png]] | |||
=== Night Snow Background - "night_snow" === | |||
[[File:Night snow background.png]] - [[File:Snow front island.png]] - [[File:Snow front island.png]] | |||
=== Snow Background - "snow" === | |||
[[File:Snow background.png]] - [[File:Snow front island.png]] - [[File:Snow front island.png]] | |||
=== Underwater Background - "underwater" === | |||
[[File:Underwater background.png]] - [[File:Big blue front island.png]] - [[File:Big blue front island.png]] | [[File:Underwater background.png]] - [[File:Big blue front island.png]] - [[File:Big blue front island.png]] | ||
== Unused Terrain islands == | == Unused Terrain islands == | ||
Line 137: | Line 205: | ||
[[File:Parque front island.png]] - [[File:Parque back island.png]] | [[File:Parque front island.png]] - [[File:Parque back island.png]] | ||
[[File:Ice front island.png]] - [[File:Ice back island.png]] | [[File:Ice front island.png]] - [[File:Ice back island.png]] | ||
[[File:Rain front island.png]] - [[File:Rain back island.png]] |
Latest revision as of 06:46, 21 October 2024
Battle backgrounds are an important component during the fight.
Proposed Tag Field[edit | edit source]
add a field tag to the JSONs to simplify bonus/malus and other mechanics
File JSON[edit | edit source]
Battle Terrains in Tuxemon can be created by adding a JSON file to the mods/tuxemon/db/environment
directory.
- "slug": "grass",
- "battle_music": "music_battle_loop",
the category: "battle_graphics": this is the main category which contains hud and icons and it manages the islands (terrain below the monsters) as well as the background. You can see many examples below (islands and backgrounds).
- "island_back": "gfx/ui/combat/grass_island.png",
- "island_front": "gfx/ui/combat/grass_island.png",
- "background": "gfx/ui/combat/grass_background.png",
the subcategory "battle_graphics" > "hud"
- "hud_player": "gfx/ui/combat/hp_player_nohp.png", -> Pairagrin Symbol lv 3
- "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", -> Aardorn Symbol lv 3
- "tray_player": "gfx/ui/combat/player_party_tray.png",
- "tray_opponent": "gfx/ui/combat/opponent_party_tray.png"
the subcategory "battle_graphics" > "icons": this manages the small tuxeball icons below the hud (see image below).
- "icon_alive": "gfx/ui/icons/party/party_icon01.png",
- "icon_status": "gfx/ui/icons/party/party_icon02.png",
- "icon_faint": "gfx/ui/icons/party/party_icon03.png",
- "icon_empty": "gfx/ui/icons/party/party_empty.png"
Here is an example of what an environment file might look like:
`mods/tuxemon/db/environment/grass.json`
json { "slug": "grass", "battle_graphics": { "island_back": "gfx/ui/combat/grass_island.png", "island_front": "gfx/ui/combat/grass_island.png", "background": "gfx/ui/combat/grass_background.png", "hud": { "hud_player": "gfx/ui/combat/hp_player_nohp.png", "hud_opponent": "gfx/ui/combat/hp_opponent_nohp.png", "tray_player": "gfx/ui/combat/player_party_tray.png", "tray_opponent": "gfx/ui/combat/opponent_party_tray.png" }, "icons": { "icon_alive": "gfx/ui/icons/party/party_icon01.png", "icon_status": "gfx/ui/icons/party/party_icon02.png", "icon_faint": "gfx/ui/icons/party/party_icon03.png", "icon_empty": "gfx/ui/icons/party/party_empty.png" } }, "battle_music": "music_battle_loop" }
Set background[edit | edit source]
How do I set up the battle terrain? It depends on your "taste".
Dynamic background[edit | edit source]
It changes depending the time. Day:
<properties> <property name="act1" value="set_variable environment:grass"/> <property name="cond1" value="not variable_set stage_of_day:night"/> <property name="cond2" value="not variable_set environment:grass"/> </properties>
Night:
<properties> <property name="act1" value="set_variable environment:night_grass"/> <property name="cond1" value="is variable_set stage_of_day:night"/> <property name="cond2" value="not variable_set environment:night_grass"/> </properties>
You need to replace grass and night_grass.
Fixed background[edit | edit source]
It doesn't change.
<properties> <property name="act1" value="set_variable environment:interior"/> <property name="cond1" value="not variable_set environment:interior"/> </properties>