Difference between revisions of "Charging"
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{{Condition | {{Condition | ||
|TXMN ID=8 | |||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
|Response to Positive Condition=Replace | |Response to Positive Condition=Replace | ||
|Response to Negative Condition=(Charging remains) | |||
|Response to Technique Use=Charged Up | |Response to Technique Use=Charged Up | ||
|Response to Item Use=Charged Up | |Response to Item Use=Charged Up | ||
|Text When Gained=NAME is charging power. | |Text When Gained=NAME is charging power. | ||
|Details=Only role is to delay | |Details=Only role is to delay Charged Up. | ||
}} | }} | ||
Latest revision as of 11:09, 20 October 2025
| TXMN ID | 8 |
|---|---|
| Positive or Negative | Positive |
| Replacement Conditions | |
| Response to Positive Condition | Replace |
| Response to Negative Condition | (Charging remains) |
| Response to Technique Use | Charged Up |
| Response to Item Use | Charged Up |
| Response to End of Round | |
| Text When Gained | NAME is charging power. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | Only role is to delay Charged Up. |
In other languages[edit source]
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |