Difference between revisions of "Charging"
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{{Condition | {{Condition | ||
|Positive or Negative=Positive | |Positive or Negative=Positive | ||
| | |Response to Positive Condition=Replace | ||
|Details=Only role is to delay | |Response to Technique Use=Charged Up | ||
|Response to Item Use=Charged Up | |||
|Text When Gained=NAME is charging power. | |||
|Details=Only role is to delay Charged Up. | |||
|TXMN ID=8 | |TXMN ID=8 | ||
}} | }} |
Latest revision as of 00:50, 3 December 2019
TXMN ID | 8 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | |
Response to Positive Condition | Replace |
Response to Negative Condition | |
Response to Technique Use | Charged Up |
Response to Item Use | Charged Up |
Response to End of Round | |
Text When Gained | NAME is charging power. |
End of Round Text | |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | Only role is to delay Charged Up. |
In other languages[edit source]
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |