Difference between revisions of "Category:Music"
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[[Cavalcadeur]] has composed a battle theme for Tuxemon. | [[Cavalcadeur]] has composed a battle theme for Tuxemon. | ||
[[File:Tuxemon Test 2 - PART 1.ogg]] | |||
[[File:Tuxemon_Test_2_-_PART_2.ogg]] | |||
== Event Music == | == Event Music == |
Latest revision as of 07:58, 23 August 2019
Provisional Soundtrack[edit | edit source]
Original compositions[edit | edit source]
Cavalcadeur has composed a battle theme for Tuxemon.
File:Tuxemon Test 2 - PART 1.ogg File:Tuxemon Test 2 - PART 2.ogg
Event Music[edit | edit source]
- Title screen; when you pick your first tuxemon: The Adventure Begins 8-bit Remix
- While you ride your hoverboard: Through Pixelated Clouds
- Win game; credits: JRPG_princess
- Win battle: JRPG_winBattle
- Win Pillar battle: JRPG_winBattleBig
- When you go to sleep: JRPG_goodNight
- When you receive healing at a Centre; when you wake up from sleep: JRPG_goodMorning
- Morphing: JRPG_winBattleFinal
Place Music (Generic)[edit | edit source]
- Pillar HQs: JRPG_docks_loop
- Towns and Cities: JRPG_town_loop
- Pillar HQ: JRPG_battleBoss_loop
- Inside: JRPG_royalCourt_loop
Route Music (Generic)[edit | edit source]
- Dungeon/cave route: Stand With Us
- Wild route: Peasant Kingdom
- Sea route: Lunar Joyride
Place Music (Specific)[edit | edit source]
- City Park: back34
- Abandoned Mansion: Melody Eternal
- Dojo of the Five Elements: Taking Poison
- Omnichannel HQ: Why do the nations so furiously rage together
- Dryad's Grove: JRPG_mysticIsle
Battle Music (Generic)[edit | edit source]
- Legendary battles: Boss Introduction
- Pillar battles: Valor of Heroes
- Wild battles: JRPG_battle
- Trainer battles: We Persist
- Rival battles: JRPG_battleFinal
Battle Music (Specific)[edit | edit source]
- Dojo battles: Unending Strike
Music Library[edit | edit source]
The purpose of this page is to identify all the music available for the game's sound track, as well as what we think the most effective use of it is. If a piece of music has an assigned role in the game, mention that here.
Music can be identified by:
- Location: Town, wilderness, etc.
- Risk: Is there a sense of danger, or challenge, or safety?
- Mood: Spooky, industrious, weird, sad, etc.
Terms[edit | edit source]
Domestic: Could suit a shop, cafe, town, etc.
8bit style/chiptune music[edit | edit source]
Aeitia[edit | edit source]
Peasant Kingdom, CC BY 3.0
- A village or town, especially one that feels a little old fashioned or medieval
The Lobster Game, CC0
The Simplest Song Ever, CC BY 3.0
Boss Introduction, CC BY 3.0
Trevor D Lentz[edit | edit source]
Taking Poison, Melody Eternal, CC BY-SA 3.0
- Creeping menace?
- Spooky but exciting ruins?
- Evolution?
- Action-adventure
- Battle?
8bit style music[edit | edit source]
Tom Peter, CC BY-SA 3.0
- And I must follow if I can: Music for an exciting, upbeat moment, like a journey beginning
- back34: Music for an exciting, upbeat moment, like a new route
The Adventure Begins 8-Bit Remix[edit | edit source]
bart, CC BY 3.0
Music for general adventuring/journeying. Or perhaps unique music for the first town/a part of the first town?
Lunar Joyride (8-Bit)[edit | edit source]
FoxSynergy, CC BY 3.0
Music for a scene where you're doing something unusual and new, but fun.
Through Pixelated Clouds[edit | edit source]
bart, CC BY 3.0
Music for some kind of transportation - a barge or hoverboard or something.
JRPG Collection[edit | edit source]
Yubatake, CC BY 3.0
- battle_loop: Music for a battle
- dungeon_loop: Music for a dungeon, or another place where battle is likely
- fields_loop: Music for a bittersweet/old-fashioned/melancholic location, like a graveyard, flashback, return to previously visited place
- gameOver: Sound effect for a sad, brief, final event
- goodMorning: Sound effect for something starting, e.g. the game, or waking up
- goodNight: Sound effect for something where the mood or intensity is going down
- labyrinth_loop: Music for mysterious, spooky and dangerous places
- mainTheme: Perhaps not upbeat enough for main Tuxemon theme
- princess: Music for something a little out of the way, like a rest, or maze, or shrine or grove. Not dangerous, but unusual/secluded
- royalCourt_loop: Music for a scene with action but not conflict
- temple: Music for a place that is a bit off, but not creepy
- town_loop: Music for a domestic place or a scene with industrious people
- winBattle: Sound effect for a victory
- winBattleBig: Sound effect for a victory
JRPG Collection 2[edit | edit source]
Yubatake, CC BY 3.0
- levelUp: Sound effect for a tuxemon leveling up, or an item being used
- machineRoom_loop: Music for a puzzle room or factory
- mysticIsle: Music for a location that is spooky, but not dangerous
- shop_loop: Music for a domestic location
- winBattleBoss: Sound effect for an important victory
- winBattleFinal: Music for an important victory (longer than the other "wins")
- battleBoss: Feels like it's trying too hard for a boss battle. Maybe could be the music for a dangerous, spooky place with machinery
- battleFinal: Music for an important battle; it changes dramatically in mood - maybe too much
- characterRevived: Sound effect for healing
- discovery: Sound effect for something being uncovered or found
- docks_loop: Music for a domestic location, or for a place with battles - like a Pillar or a route with enemy trainers
- inn_loop: Music for a domestic location
- joinParty: Sound effect for a successful capture of a tuxemon
Generic 8-bit JRPG Soundtrack[edit | edit source]
avgvsta, CC BY 3.0
- Opening: Not sure
- BWV 1007 - Prelude: Music that is moody but not dangerous, like the soundtrack for the backstory
- Why do the nations ...: Not sure
- Santuary: Music for a safe place
- Reunion: Music for a reunion, or inside an important house
- Rebels Be: Music for a scene with freinds or allies, or when putting a plan in motion
- Town: Music for a unique town
- Overworld: Music for a route (or all routes)
- Here the Deities Approve: Music for a unique location
- The Empire: Music for inside a Pillar
- Ostrich: Music for journeying, but quite short - so while passing through a gateway/rest stop, or something?
- Timeworm Pagoda: Music for the dojo, or an alien location
- Danger: Music for a challenge or dangerous place
- Barbarian King: Music for a town, or a serious flashback
- Dungeon: Music for when the action intensifies. Quite short.
- Enter the Empire: Music for a slow procession/ceremony, e.g. a wedding or something being awarded near the end of the game
- Victory: Bit melancholic for a victory, I think
- Nighttide Waltz: Music for mysterious and strange stuff with a bit of action too, e.g. coming across a legendary
- Courtesan: Music for a domestic scene
- Game Over: Music for the end of the game
Other music[edit | edit source]
Random Encounter[edit | edit source]
Aeitia, CC BY 3.0
I think this track is incredible. For a battle.
Monster RPG 2 Soundtrack[edit | edit source]
Boss Battle Theme[edit | edit source]
Doppelganger, CC BY-SA 3.0
Music for a battle
Messenger Boy soundtrack[edit | edit source]
Red Doors v2.0[edit | edit source]
matthew.pablo, CC BY 3.0, although Matthew has quite specific preferences for how he is credited
Music for a battle
The Last Encounter[edit | edit source]
matthew.pablo, CC BY 3.0, although Matthew has quite specific preferences for how he is credited
Music for a battle
Further exploration[edit | edit source]
Media in category "Music"
The following 2 files are in this category, out of 2 total.
- Tuxemon Test 2 - PART 1.ogg ; 1.06 MB
- Tuxemon Test 2 - PART 2.ogg ; 758 KB