Difference between revisions of "Creating and Completing Trainers"
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== Finishing off already-designed trainers == | |||
As well as designing your own trainers from scratch, another way of contributing is to add something for a trainer that someone else has designed. | |||
* [https://forum.tuxemon.org/thread.php?id=179 Sprint 2] has our priorities for trainers, although at this point there are no priorities | |||
* If there are any entries on our [[:Category:Trainer|list of trainers]] that are missing either a front sprite or an overland sprite, it would be good to have them added | |||
== Sprite requirements == | == Sprite requirements == | ||
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction. | Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction. | ||
[[File:FT | |||
[[File:FT Trainer.gif]] | |||
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites). | Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites). | ||
[[File: | |||
[[File:FT Front (64x64).png]] | |||
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right. | Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right. | ||
== | [[File:Back.png]] | ||
== Skin tones == | |||
Example skin tones are available in this reference sprite: | |||
[[File:Skin tones.gif]] | |||
== Overland sprites == | |||
* [https://forum.tuxemon.org/thread.php?id= | * [https://forum.tuxemon.org/thread.php?id=195 Build-Your-Own-Protagonist] | ||
Latest revision as of 23:45, 5 May 2018
Finishing off already-designed trainers[edit | edit source]
As well as designing your own trainers from scratch, another way of contributing is to add something for a trainer that someone else has designed.
- Sprint 2 has our priorities for trainers, although at this point there are no priorities
- If there are any entries on our list of trainers that are missing either a front sprite or an overland sprite, it would be good to have them added
Sprite requirements[edit | edit source]
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
Protagonists also need a back sprite - a 64 by 64 pixel sprite, facing away from the screen and a little to the right.
Skin tones[edit | edit source]
Example skin tones are available in this reference sprite: