Difference between revisions of "Raise Armor"

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{{Item
{{Item
|Item Category=Out of Combat Consumable
|Item Category=Out of Combat Consumable
|TXMN Effects=Increase Armour
|TXMN Effects=increase Armor
|TXMN Target=player
|TXMN Target=player
|TXMN Cost=10000
|TXMN Usable In=world
|TXMN Usable In=world
|TXMN Description=Learn the hardness of the diamond. Increase Armour by 5%.
|TXMN Description=Learn the hardness of the diamond. Train Armor.
|TXMN Consumable=yes
|TXMN Consumable=yes
|Main Details=Raises Armor by 50 Training Points.
|Sources=MELLE, Clint Bellanger
|Sources=MELLE, Clint Bellanger
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.
|Source Explanation=Art by MELLE. Sprite by Clint Bellanger.
}}
}}

Latest revision as of 10:16, 6 August 2026

Diamond - Clint Bellanger.png
Diamond.png
Raise Armor
ID
Item Category Out of Combat Consumable
Effects increase Armor
Target player
Standard Retail Price 10000
Type
Requirements
Usable In world
Description Learn the hardness of the diamond. Train Armor.
Consumable? yes
Key Item?
Sources MELLE, Clint Bellanger
Source Explanation Art by MELLE. Sprite by Clint Bellanger.

Raises Armor by 50 Training Points.

In Game[edit source]

In The Spyder in the Cathedral Campaign[edit source]

Variations[edit source]

In other languages[edit source]

Language Name Description
Spanish