Difference between revisions of "Revive"

From Tuxepedia
Jump to navigation Jump to search
(Created page with "{{Item |Item Category=Medicine |TXMN Effects=revive, heal |TXMN Target=player |TXMN Usable In=combat, world |TXMN Description=Revives an unconscious monster and sets their HP...")
 
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Item
{{Item
|Item Category=Medicine
|Item Category=Medicine
|TXMN Effects=revive, heal
|TXMN Effects=heal user 50%, revive
|TXMN Target=player
|TXMN Target=player
|TXMN Usable In=combat, world
|TXMN Cost=1000
|TXMN Description=Revives an unconscious monster and sets their HP to 20.
|TXMN Requirements=target unconscious
|TXMN Power=20
|TXMN Usable In=world, combat
|TXMN Description=Revives an unconscious monster and restores half HP.
|TXMN Consumable=yes
|SpyderCampaign=Sold at Paper, Cotton, Leather, Flower, Timber, and Candy Scoop
|Sources=ryanhanli
|Source Explanation=Sprite by ryanhanli.
}}
}}

Latest revision as of 07:11, 29 May 2026

Shroom3.png


Revive
ID
Item Category Medicine
Effects heal user 50%, revive
Target player
Standard Retail Price 1000
Type
Requirements target unconscious
Usable In world, combat
Description Revives an unconscious monster and restores half HP.
Consumable? yes
Key Item?
Sources ryanhanli
Source Explanation Sprite by ryanhanli.


In Game[edit source]

In The Spyder in the Cathedral Campaign[edit source]

Sold at Paper, Cotton, Leather, Flower, Timber, and Candy Scoop

Variations[edit source]

Alternative spritesFile:Revive.png

In other languages[edit source]

Language Name Description
Spanish