Difference between revisions of "The Classic"

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Collecting all **13 Badges** grants access to the **Champion’s Tournament**, replacing the traditional Elite Four.
Collecting all **13 Badges** grants access to the **Champion’s Tournament**, replacing the traditional Elite Four.


= City Structure (Model B) =
= City Structure =


Below are the cities used in both campaigns, with short etymology notes and flavour descriptions.
Below are the cities used in both campaigns, with short etymology notes and flavour descriptions.
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: *Etymology:* “Umbra” for shade, “star” for the night sky.   
: *Etymology:* “Umbra” for shade, “star” for the night sky.   


* '''Valorhold Citadel''' — Heroic (Final Area)   
* '''Valorhold City''' — Heroic (Final Area)   
: *Etymology:* “Valor” for courage, “hold” for a strong place.   
: *Etymology:* “Valor” for courage, “hold” for a strong place.   



Revision as of 15:46, 2 May 2026

Chimaera & Manticore Campaigns

Both versions share the same 13‑Gym League, but differ in encounter tables, version exclusives, and late‑game narrative details.

All Gyms use maps named:

mods/tuxemon/maps/classic_<gym>.tmx

All Gym Leaders require:

  • Monster roster: TBD
  • Dialogue keys: classic_gym_leader_<name>_pre and classic_gym_leader_<name>_post

Gym League Overview

The League is distributed across **six major cities**, each hosting **two Gyms**, plus a final Heroic Gym located in a dedicated end‑game area. This structure reduces mapping workload while keeping progression clear and consistent across both campaigns.

Collecting all **13 Badges** grants access to the **Champion’s Tournament**, replacing the traditional Elite Four.

City Structure

Below are the cities used in both campaigns, with short etymology notes and flavour descriptions.

  • Hearthrock City — Normal & Earth
*Etymology:* “Hearth” for warmth, “rock” for stability.
  • Steamshore City — Water & Fire
*Etymology:* “Steam” from heat, “shore” from the coast.
  • Thornwood City — Wood & Venom
*Etymology:* “Thorn” for sharp growth, “wood” for the forest.
  • Stormpeak City — Frost & Lightning
*Etymology:* “Storm” for rough weather, “peak” for height.
  • Aerolume City — Metal & Sky
*Etymology:* “Aero” for air, “lume” for shine.
  • Umbrastar City — Shadow & Cosmic
*Etymology:* “Umbra” for shade, “star” for the night sky.
  • Valorhold City — Heroic (Final Area)
*Etymology:* “Valor” for courage, “hold” for a strong place.

Gyms

1. Normal Gym

  • Leader: Mila
  • Badge: Harmony Badge
  • Map: classic_gym_mila.tmx
  • Order: 1st Gym
  • City: Hearthrock City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_mila_pre, classic_gym_leader_mila_post

2. Earth Gym

  • Leader: Granite
  • Badge: Bedrock Badge
  • Map: classic_gym_granite.tmx
  • Order: 2nd Gym
  • City: Hearthrock City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_granite_pre, classic_gym_leader_granite_post

3. Water Gym

  • Leader: Marin
  • Badge: Tidal Badge
  • Map: classic_gym_marin.tmx
  • Order: 3rd Gym
  • City: Steamshore City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_marin_pre, classic_gym_leader_marin_post

4. Fire Gym

  • Leader: Pyra
  • Badge: Inferno Badge
  • Map: classic_gym_pyra.tmx
  • Order: 4th Gym
  • City: Steamshore City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_pyra_pre, classic_gym_leader_pyra_post

5. Wood Gym

  • Leader: Sylva
  • Badge: Everleaf Badge
  • Map: classic_gym_sylva.tmx
  • Order: 5th Gym
  • City: Thornwood City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_sylva_pre, classic_gym_leader_sylva_post

6. Venom Gym

  • Leader: Vyre
  • Badge: Venomthorn Badge
  • Map: classic_gym_vyre.tmx
  • Order: 6th Gym
  • City: Thornwood City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_vyre_pre, classic_gym_leader_vyre_post

7. Frost Gym

  • Leader: Astra
  • Badge: Frostbite Badge
  • Map: classic_gym_astra.tmx
  • Order: 7th Gym
  • City: Stormpeak City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_astra_pre, classic_gym_leader_astra_post

8. Lightning Gym

  • Leader: Voltessa
  • Badge: Thundercoil Badge
  • Map: classic_gym_voltessa.tmx
  • Order: 8th Gym
  • City: Stormpeak City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_voltessa_pre, classic_gym_leader_voltessa_post

9. Metal Gym

  • Leader: Ferrum
  • Badge: Alloy Badge
  • Map: classic_gym_ferrum.tmx
  • Order: 9th Gym
  • City: Aerolume City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_ferrum_pre, classic_gym_leader_ferrum_post

10. Sky Gym

  • Leader: Zephra
  • Badge: Stratos Badge
  • Map: classic_gym_zephra.tmx
  • Order: 10th Gym
  • City: Aerolume City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_zephra_pre, classic_gym_leader_zephra_post

11. Shadow Gym

  • Leader: Shade
  • Badge: Nightfall Badge
  • Map: classic_gym_shade.tmx
  • Order: 11th Gym
  • City: Umbrastar City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_shade_pre, classic_gym_leader_shade_post

12. Cosmic Gym

  • Leader: Orion
  • Badge: Nebula Badge
  • Map: classic_gym_orion.tmx
  • Order: 12th Gym
  • City: Umbrastar City
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_orion_pre, classic_gym_leader_orion_post

13. Heroic Gym

  • Leader: Sir Bravion
  • Badge: Valor Badge
  • Map: classic_gym_bravion.tmx
  • Order: 13th Gym (Final Badge)
  • Location: Valorhold Citadel
  • Notes:
    • Monster roster: TBD
    • Dialogue keys: classic_gym_leader_bravion_pre, classic_gym_leader_bravion_post

Champion’s Tournament

After earning all **13 Badges**, the player gains access to the **Champion’s Tournament**, a multi‑round competition held in the League’s central arena. This serves as the final challenge of both the Chimaera and Manticore campaigns.