Difference between revisions of "User:Jaskrendix"
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Fighting is below "Heroic" ( | Fighting is below "Heroic" ([[Reserved technique]] for [[Humanoid]]?) | ||
-> add monster | -> add monster |
Revision as of 07:26, 3 August 2024
Fighting is below "Heroic" (Reserved technique for Humanoid?)
-> add monster -> purge the existing move -> add 2 CORE, 1 ADVANCED, 1 EXOTIC -> start a tournament
Expanded Martial Arts Techniques
Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy = 100%)
* Dragon's Maw: powerful, biting strike targeting the opponent's torso, can be followed up with a grapple or throw. * Phoenix's Flare: rapid, fiery strikes targeting the opponent's arms or legs, can be used defensively to parry or deflect attacks. * Tiger's Claw: crushing, clawing strike targeting the opponent's head, can be combined with a ground-and-pound follow-up. * Crane's Wing: high-flying, sweeping attack targeting the opponent's chest, can be used to disrupt enemy formations or aerial combat. * Viper's Fang: low, venomous strike targeting the opponent's legs, can be combined with a poison or bleed effect.
Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy >= 60% < 100%)
* Monkey's Gambit: evasive, deceptive strike targeting a random body part, can be used to set up combos or counterattacks. * Bear's Hug: powerful, grappling technique designed to immobilize the opponent, can be used to absorb damage or prepare for a counterattack. * Eagle's Eye: precise, piercing strike targeting the opponent's eyes, can temporarily blind or disorient the opponent. * Cheetah's Pounce: swift, leaping attack targeting the opponent's back, can be used to initiate a combo or escape from a grapple. * Scorpion's Tail: low, stinging strike targeting the opponent's ankles, can be used to trip or disable the opponent.
Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy >= 50% < 60%)
* Samurai Slash: clean, precise sword-like strike, can be charged for increased power or used defensively to parry. * Ninja Flicker: rapid, elusive strikes, can be combined with stealth or shadow-based abilities. * Capoeira Spin: acrobatic, spinning kick, can be used to avoid attacks or create space. * Kung Fu Palm: powerful, open-handed strike, can be used to generate shockwaves or push opponents back. * Judo Throw: grappling technique designed to throw the opponent, can be followed up with a ground-and-pound or submission hold.