Difference between revisions of "Charged Up"
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|Replacement Conditions=Any positive condition. After technique use, replace with Exhausted | |Replacement Conditions=Any positive condition. After technique use, replace with Exhausted | ||
|Text When Gained=NAME is fully charged. | |Text When Gained=NAME is fully charged. | ||
| | |Speed Multiplier=2 | ||
|Melee Multiplier=2 | |||
|Ranged Multiplier=2 | |||
|Armour Multiplier=2 | |||
|Dodge Multiplier=2 | |||
|TXMN ID=9 | |TXMN ID=9 | ||
}} | }} |
Revision as of 00:01, 3 December 2019
TXMN ID | 9 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | Any positive condition. After technique use, replace with Exhausted |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is fully charged. |
End of Round Text | |
Speed Multiplier | 2 |
Melee Multiplier | 2 |
Ranged Multiplier | 2 |
Armour Multiplier | 2 |
Dodge Multiplier | 2 |
Details |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |