Difference between revisions of "Charged Up"
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|Replacement Conditions=Any positive condition. After technique use, replace with Exhausted | |Replacement Conditions=Any positive condition. After technique use, replace with Exhausted | ||
|Text When Gained=NAME is fully charged. | |Text When Gained=NAME is fully charged. | ||
|Details=Double all Stats | |Details=Double all Stats (other than HP) | ||
|TXMN ID=9 | |TXMN ID=9 | ||
}} | }} |
Revision as of 23:33, 2 December 2019
TXMN ID | 9 |
---|---|
Positive or Negative | Positive |
Replacement Conditions | Any positive condition. After technique use, replace with Exhausted |
Response to Positive Condition | |
Response to Negative Condition | |
Response to Technique Use | |
Response to Item Use | |
Response to End of Round | |
Text When Gained | NAME is fully charged. |
End of Round Text | |
Speed Multiplier | |
Melee Multiplier | |
Ranged Multiplier | |
Armour Multiplier | |
Dodge Multiplier | |
Details | Double all Stats (other than HP) |
In other languages
Language | Name | Text When Gained | End of Round Text |
---|---|---|---|
Spanish |