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= Synopsis =
Plot organisation page.


'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars. Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:
= Links =
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Encounters (The Spyder in the Cathedral)|Encounters]]
* [[Tuxemon Inventory (The Spyder in the Cathedral)|Tuxemon Inventory]]
* [[Pillars (The Spyder in the Cathedral)|Pillars]]
 
[[File:20160229 220423.jpg|thumbnail|My proposed map]]
 
= The Game =
== Introduction ==
The opening sequence is a propaganda video from the CEO of the Cathedral. He explains (in a couple of sentences each):
 
# What tuxemon are
# What the Cathedral is
# What the difference between locked and unlocked tuxemon is
# What services Stores and Pillars offer
 
There is then a chance to set:
 
# Your appearance (eight or so options, including a variety of genders and ethnicities)
# Your name
# The game's difficulty
 
== Paper Town ==
'''Exits:''' Route 1 (intercepted by the Storekeeper if you try to leave before you have your starter), Riverboat Station (currently closed for repairs)
 
'''Features:''' Your rivals' house; your house; TXMN Daycare (under renovations); the Store (has bins out the back)
 
'''The Store:''' When you come here, either because you tried to leave by Route 1, or because you enter freely, the Shopkeeper takes you to the front. Your two Rivals are there as well, by rows and rows of tuxeballs.
 
Your two Rivals pick one each (you don't see which), and then you are invited to choose. However, before you can the Shopkeeper checks for your Cathedral Gold Subscription.
 
Oh, you don't have one? So sorry, these are a Gold Subscription exclusive.
 
As you go to leave, the Shop Assistant pulls you aside and explains that the reason the Shopkeeper's giving away tuxemon is that there's new stock coming in tomorrow - and if he doesn't get rid of the tuxemon, he'll just chuck them out.
 
"So go home and sleep, and by tomorrow I bet the leftover tuxemon are in the bins at the back of the shop!"
 
''After you rest at home,'' when you go to the back of the shop there's bins and the Shop Assistant from earlier. He offers your choice of tuxemon from the five starters (all level 5).
* (Bear Cub)
* Lambert
* (Fire Iguana)
* (Water Kingfisher)
* Rockitten
 
''After you choose one,'' your two Rivals come up behind you. One has the tuxemon resistant to your starter's type, and the other the tuxemon super effective against your starter's type (both at level 5).
 
They say you shouldn't steal, even out of the bins, and challenge you to a battle - "Our licensed tuxemon will beat your bin dregs any day!" (A 2-vs-2 battle, if possible).
 
Whoever wins, your Rivals say they're not going to report you to the authorities "this time", then leave.
 
The Shop Assistant says he's going to give the rest of the thrown-out tuxemon to other kids who can't afford their own.
 
''If you return another time,'' there's a POTION in the trash.  
 
'''Home:''' Mum is an inventor, so the house is cluttered with devices and machines. You can rest here.
 
She gives you a POTION.
 
'''Rivals' Home:''' Before you get your starter, the Rivals are playing outside, blocking your access. The Rivals' dad is inside. If you already have your starter, the Rivals are gone. He says that they've "run off to try their luck at the first Pillar in Leather City".
 
"Oh, don't you know about the Pillars? Each one sells the tuxemon that it specialises in raising and training. They're so confident in the strength of their tuxemon that if you beat them you win a prize!"
 
'''Tuxemon Daycare:''' Closed for renovations at the moment.
 
''Later,'' it acts as a daycare centre, slowly leveling up the tuxemon that you assign it. (And breeding, if we have that option).
 
== Route 1 ==
Five or so patches of long grass.
 
== Cotton Town ==
'''Exits:''' Route 1; Route 2; River Boat Station (under repairs)
 
''Upon arrival,'' you are intercepted by a KNAVE who admires your starter and asks to see your receipt for it. "Just kidding! I see it's unlocked, unlicensed and unofficial. I have a project for you - meet me in the basement of the CAFE".
 
'''Cafe:''' ''The first time you try to enter,'' you are intercepted by your MUM who gives you a NU PHONE (a play on "GNU" and "new") she invented. "This way you can tell me how your adventures go! And look, it has the MAP APP installed already so you'll never be lost. It also has the BANK APP installed, so whenever you're in a city it will add any cash you picked up to your bank account! That way you won't lose it if you lose a fight to a TRAINER".
 
''The first time you enter the CAFE basement,'' there is a meeting of TEAM BAZAAR, a group of likeminded DRIFTERS, KNAVES, ROGUES and PIRATES who share information, tuxemon, healing, resources, etc., and meet wherever they can.
 
The KNAVE from earlier gives a presentation on TUXEPEDIA, a website where people can collaborate to compile information on tuxemon, but says sadly that not many people have contributed so far.
 
He explains that if you have a PHONE, you can install the TUXEPEDIA APP and contribute. Next time you check your phone, it's on there.
 
''Other times,'' anyone working on TUXEPEDIA gets free healing. There are also a signup sheet for friendly battles - you can choose from most trainers whom you've fought in the area, and the battle occurs immediately. (They level up with you).


Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.  
'''Omnichannel (Pillar 5):''' A giant skyscraper, but it's closed for "renovations". First encounter with ENFORCERS if you enter the foyer, they intercept you and tell you to "butt out of it".  


= Summary =
'''Store:''' ''The first time you enter,'' they are promoting Tuxeballs. They offer to teach you how to use them, and are offering a sampler pack of five.  
* The game begins with a recording of the [[Omnichannel CEO]].
* The action begins in [[Paper Town]], where you line up to get a [[Starting Tuxemon]] at the STORE but don't have the [[Gold Pass]] required - your [[Rival]] does though! They choose the tuxemon that you wanted.
* After resting at your HOME (introducing your [[Mom]]), you can head back to the STORE
* After a hint left by [[Dante]], the Shop Assistant, you do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVAL catches you and is scornful, and battles you.
* If you wander around town, you might meet the RIVAL'S [[Granny]], who runs the [[Daycare Centre]], or see the [[Riverboat Station]].
* In Route 1, you encounter wild tuxemon for the first time.
* You also see the [[Omnichannel HQ]], and may be rebuffed by the [[Enforcer]]s when you try to enter.
* You enter a Cafe, meet [[Team Bazaar]] and get the [[Tuxepedia]] app.
* In [[Leather Town]], you face your first Pillar - [[Shaft]] - and get the chance to buy your first for-sale tuxemon and TMs.
* In [[Route 3]], you run into your MOM, who gives you a [[Hoverboard]], and a [[Fisher]], who gives you a [[Fishing Rod]].
* In the [[Abandoned Lab]], you find [[Booster Tech]], encounter the VIRUS for the first time, and fight ENFORCERS.
* In Flower City, you face your second Pillar - [[Nimrod]]
* You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your [[Rival]] who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS
* When you get to the [[Mansion]] that TEAM BAZAAR hang out in, you get a [[Dojo Pass]].
* Also in [[Flower City]] is a broken-into house with someone who was working on a cure for [[Spyder Bite]], and when you go through you find the person who broke in - a [[Spyder Rookie]].
* In Timber Town, the [[Riverboat Station]]s reopen, and so has the [[Daycare Centre]] you saw in [[Paper Town]] all that time ago. You should go back and drop a tuxemon off.
* Also in Timber Town, you face your third Pillar - [[Scoop HQ]]
* Also in Timber Town, the [[Dojo of the Five Elements]] introduces many people to fight and teaches you about the mechanics of battle. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVAL? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!
* There's a mass of people on Route 6, formed by employees of the fourth Pillar - [[Greenwash]]! This route heads to Candy Town, but there's ENFORCERS blocking the way.
* Dialogue with the protesters indicates that there's a new technology called [[Fusion Report|Fusion]] developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the [[Greenwash Boss]] tricked everyone into leaving the building, and has locked themselves in while they wait for the ENFORCERS to get through.  
* When you arrive in Candy Town, your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the [[Hospital]] for quarantine! You'll have to battle with your B team for a while.
* You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...
* You can break into [[Greenwash HQ]] by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!
* When you beat the [[Greenwash Boss]], you get the [[Fusion Report]] and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now [[Greenwash HQ]] is safe, since there's nothing for the ENFORCERS in there
* FUSION lets you get past the DNA detector at the [[Hospital]], and fight your way through the [[Spyder Rookie]]s - who reveal their plan was to use the quarantine as an excuse to confiscate all other tuxemon. SPYDER is a conspiracy within the Pillars, and it goes right to the top of Omnichannel!
* You grab the [[Spyder Keycard]] off the [[Spyder Boss]] in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA
* Before you can return to [[Cotton Town]], your RIVAL intercepts you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVAL'S minds ...
* At [[Cotton Town]], you fight your way through the [[Spyder Rookie]]s at [[Omnichannel HQ]] ... but then two of the PILLAR BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVAL?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so they join you for a two-on-two battle with the BOSSES.  
* You triumph, and bring down SPYDER! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!


= Some thoughts on the concept of the game =
''Selling:'' TUXEBALL ($200), POTION ($100), CURE POISON ($100), CURE PARALYSIS ($200)
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world ("creature" and "creative" both come from "create"; a creature was originally a created thing).


But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted.
== Route 2 ==


I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
'''Exits:''' Cotton Town; City Park


= Monsters =
''The first time you step on to Route 2,'' your RIVALS appear and challenge you to a battle. They have their two STARTERS (level 6) and a level 3 CARDILING.


{{#ask:[[TXMN Completed::Complete]] |limit=1000
'''Trade:''' One of the people on this route will trade your DOLLFIN for his DJINNBO.
|?TXMN ID
|?MainImage
|?SpyderCampaign
|?TXMN Stage
|?TXMN Blurb
|sort=TXMN ID
|order=asc
}}


= The Game =
== City Park ==
== Introduction ==
 
A branching map with dead ends and multiple paths, including several patches of grass, some of which must be past through to get to Leather City.
 
'''Exits:''' Route 2; Leather City
 
== Leather City ==
 
'''Exits:''' River Boat Station (under repairs); City Park; Route 3
 
'''Pillar:''' Shaft, the mining company.
* When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Grintot and Magmaturtle.
 
'''Store:''' Sells TUXEBALLS, POTIONS and all CURE * items.
 
'''Cafe:''' Standard - free healing, friendly battles.
 
== Route 3 ==
'''Exits:''' Leather City; Abandoned Laboratory
 
''Upon entering,'' your MUM intercepts you and gives you a SKATEBOARD that lets you move twice as fast.
 
Plot Point: You get a ROD from the FISHERMAN after battling him. He complains about only catching Nudiflot in this area "but I've heard the fishing's good out near FLOWER CITY".
 
== Abandoned Laboratory ==
'''Exits:''' Route 3; Route 4
 
Three floors.
 
Plot Point: The randomly encountered tuxemon are infected with SPYDER BITE. They "Shiver" instead of using a technique 1/4 of the time.
 
Plot Point: Dialogue with the NURSES and DOCTORS on the second floor reveals that they had to quickly abandon the lab for unspecified reasons, but they have snuck in to find some of their stuff. They despair at how wild tuxemon have wandered in, and "been infected by ... well, I shouldn't say".
 
Plot Point: The ENFORCERS on the third floor also hint that something's happened, and they talk about "quarantine" and "centralised checking of DNA" and "the virus".
 
''Booster Tech:'' When given to a tuxemon, it evolves (if it evolves via Booster Tech). When given to Botbot, it evolves into the secondary form of your choice, but continues to hold the Booster Tech. When the Booster Tech is taken off it, it de-evolves. (So you can vary which evolution route it takes).
 
== Route 4 ==
'''Exits:''' Abandoned Laboratory; Flower City
 
== Flower City ==
 
''When you first enter,'' you are intercepted by your MUM, who says that the DAYCARE CENTRE in PAPER TOWN has reopened - but you can't get back there until the RIVER BOAT STATIONS reopen.
 
'''Exits:''' Route 4; Side Route A; Route 5 (through the back of the BROKEN-INTO HOUSE); River Boat Station (closed for repairs)
 
'''Pillar:''' Nimrod Armaments 
* When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Hydrone and Boxorox.
 
'''Store:''' TUXEBALL, CURE *, one other
 
'''Trade:''' A TRAINER is offering their ABESNAKI for your (AXYLOTL'S EVOLUTION).
 
'''Broken-Into House:''' A distressed scientist is standing here. He was developing a cure for the VIRUS you first saw at the ABANDONED LABORATORY, but then "some armed bandits" broke in to his home and took it. He says they called themselves "SPYDER".
 
Leads to Route 5
 
 
=== Side Route A ===
'''Exits:''' Flower City (east)
 
'''Abandoned Mansion:''' At the end of Side Route A, there's a mansion that TEAM BAZAAR is using (there's no TEAM BAZAAR presence in FLOWER CITY, so if the TRAINERS in this route wear you out, you'll have to pay for healing in FLOWER CITY from the PILLAR).
 
Complete a puzzle to win the trust of one of the TRAINERS here, who gives you a DOJO PASS.
 
They also install the RENAME TUXEMON APP on your phone, which does what you'd expect.
 
== Route 5 ==
 
'''Exits:''' Flower City (through the BROKEN-INTO HOUSE); Wood Town
 
_When you first enter Route 5 through the BROKEN-INTO HOUSE,_ you are intercepted by a SPYDER AGENT, who battles you. She lets slip that she has some knowledge of your character that only an ENFORCER would have.
 
== Wood Town ==
 
''When you arrive,'' you are intercepted by a person handing out fliers announcing that the RIVER BOAT STATIONS have been reopened - but only between here and PAPER TOWN - the river waters are still choppy further north.
 
'''Exits:''' River Boat Station, Route 5, Route 6
 
'''River Boat Stations:''' Use these to get to any CITY or TOWN you've visited so far. Obviously these are on the river, so every map needs to take into account the river. However, the river should only be accessible by the PROTAGONIST from certain towns once you get a SURFBOARD; these would represent WATER ROUTES. Everywhere else, the river bank should be blocked off and only the River Boat Station available.
 
'''Store:''' ???
 
'''Trades:''' Someone will trade your TOUCANARY for their GHOSTEETH
 
'''Cafe:''' TEAM BAZAAR is represented here as well. They install the CONTACTS APP on your PHONE, which keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were.
 
=== Dojo of the Five Elements ===
This is mostly a chance to battle lots of trainers, but it also teaches you the details of tuxemon battling - with diagrams of the different stats, how the types work, when to swap out moves, etc.
 
Players can ignore it, of course, but this is meant to give them a much deeper grounding than many people get playing PKMN - even if they play through the games many times.
 
== Route 6 ==
 
'''Rest House:''' Just before entering the TUNNEL.
 
== Tunnel B ==
Or some other dungeon.


''Opens on [[CEO]] sprite''
== Candy Town ==
''When you first arrive,'' an ENFORCER says that your tuxemon are infected with a VIRUS and he has to confiscate them. He leaves you at the CAFE, where you can pick up six more of your tuxemon - but they'll be your B-team!


Hello, I am the [[CEO]] of [[Omnichannel]]. We run the newspapers, TV channels and radio stations for this region. It is my duty to inform you.
'''Hospital:''' This is where thousands of tuxemon are being kept, in "quarantine". An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).


''[[Tumbleworm]] appears''
'''Store:''' ???


Tuxemon are the animals that inhabit this world. They love to be captured so their masters can battle them for fun and profit. The strongest win, just like in the world of business.  
'''Cafe:''' For TEAM BAZAAR. They also install the RETAME TUXEMON APP on your phone, which lets you change your tuxemons' moves to any that they're entitled to know.  


Most monsters are found in the wild. They morph into more advanced forms when they gain experience.
== Route 7 ==


But the five Pillars that make up the Cathedral, that is, the five allied companies that operate in this region, have improved on nature. This season, we offer five deluxe tuxemon!
''When you first enter,'' your MUM intercepts you and gives you an XP SHARE (or equivalent).


''[[Dollfin]], [[Ignibus]], [[Memnomnom]], [[Budaye]] and [[Grintot]] appear in turn, with name labels beneath.''
'''Protesters:''' Route 7 leads to Wool City and Bronze City, but ENFORCERS are blocking the path to Bronze City and WORKERS and SCIENTISTS are blocking the path to Wool City. The WORKERS will let you through; the ENFORCERS will not.


These tuxemon morph immediately when exposed to the right item - instant gratification!
Dialogue with the WORKERS and SCIENTISTS explains that in the middle of a fire drill, GREENWASH (a PILLAR) management locked all staff out of GREENWASH HQ.


What's more, they let you choose which form they morph into.
The striking workers think it's because GREENWASH staff had invented TUXEMON FUSION, and were going to release a paper on it.


''(Each is shown in turn with the black silhouette of the two forms it morphs into)''
Now they're worried that ENFORCERS have been called in to kill all the FUSIONS and shut down the program.


Tokens are available for a modest fee from all stores and Pillars!
They'd love for you to enter, but because the front entrance is locked, you'll have to sneak through the back - where tuxemon experiments are running wild!


Ahem, what was I talking about? Oh yes, each Pillar offers one of these exclusive tuxemon.
== Wool City ==
'''Store:''' ?


''(Introductory video ends, and cuts to [[Shopkeeper]] addressing a number of people in [Paper_Town#C._Scoop_Store his store]. All potential protagonist types are present)''
'''Cafe:''' For TEAM BAZAAR.


What a great presentation from our CEO! All Gold members are being offered a free tuxemon. Just fill in this form.
'''Other:''' ?


1. What is your name?
=== Greenwash HQ (Pillar, forest) ===
Must make your way through the greenhouses first, where experimental tuxemon are loose (the long grass encounters).


''Name selection screen.''
This is a multi-level forest with trainers and random encounters, and a healing location.  


2. Please attach a photo.
When you fight the big boss, the CEO of GREENWASH, she drops the FUSION REPORT. You upload it to TUXEPEDIA. Now any tuxemon with a 'PEDIA entry (i.e. any that you've captured) can be fused.  


''(Here players can choose from a number of options for the protagonist's appearance).''
When you leave, the strike diffuses, because "We've gathered all the remaining lab tuxemon and either released them into the wild or taken them as pets. There's nothing that the ENFORCERS can do!"


3. Which tuxemon would you like? (Dollfin/Ignibus/Memnomnom/Budaye/Grintot)
=== Hospital ===
Now you can return to the HOSPITAL. Just fuse your tuxemon as you pass through the detector, and the machine won't detect them - because they're not any known breed!


''([[Shopkeeper]] goes to each person, collecting the forms. When he reaches the protagonist)''
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.


I'm sorry, you are not a Gold member. This offer is for Gold members only. I'll have my [[Shop Assistant]] escort you home.
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being "unsafe", and use them to further their plans for world domination!


''(Protagonist follows Shop Assistant [[Dante]] to your Home in [[Paper Town]]). Then the game begins. You begin with $250.)''
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though.  


= Links =
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Omnichannel (plot)]]
* [[Game Bible]]


[[Category:Story]] [[Category:Plot]]
= Later =
* A gym where you fight a number of trainers, and then the master, who fights you with SAMPSACK and SAMPSAGE and then lets you choose one
* Four legendary tuxemon, based on the animals of the four cardinal directions
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
* A showdown in the final pillar, OMNICHANNEL, (equivalent to the INDIGO LEAGUE of PKMN) where it's revealed that the SPYDER is run by the bosses of the CATHEDRAL. You fight a number of two-on-two battles, with your RIVALS teaming up with you to back you up!
* Reward for "completing" TUXEPEDIA

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