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= Synopsis =
Hi folks,


'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars. Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:
I think josepharaoh99 is right that it's time we have a clear and detailed plot outline for us to work off. We can tweak it later, but we need something.  


Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.
I have revisited the plot that I briefly sketched out in December, and I've incorporated a whole bunch of ideas that other people have had:


= Summary =
* Leo's Spyder organisation and the virus that they're complicit in, and using the virus as an excuse to seize tuxemon in a power grab, and open source code/DNA being necessary to identify and cure the virus
* The game begins with a recording of the [[Omnichannel CEO]].
* rsg167's idea of fusion (and shivering, although I assigned it to the virus, not fusion)
* The action begins in [[Paper Town]], where you line up to get a [[Starting Tuxemon]] at the STORE but don't have the [[Gold Pass]] required - your [[Rival]] does though! They choose the tuxemon that you wanted.
* jobashi's "Cathedral and the Bazaar" split, tuxemon being "released" into the public domain, etc.
* After resting at your HOME (introducing your [[Mom]]), you can head back to the STORE
* ShadowApex's preference for the Bazaar being a physical place (sort of - it's an organisation that meets in physical places, which was a suggestion that came from Leo - as did at some points having to hunt around to find the Bazaar because they're semi-legal)
* After a hint left by [[Dante]], the Shop Assistant, you do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVAL catches you and is scornful, and battles you.
* ShadowApex's preference for the Cathedral to subtly display its force: in fact, most of the Cathedral's employees are benign, and they don't always follow their bosses' orders
* If you wander around town, you might meet the RIVAL'S [[Granny]], who runs the [[Daycare Centre]], or see the [[Riverboat Station]].
* josepharaoh99's idea of being assisted in finding your first tuxemon, and then being bedevilled by people who insist on enforcing restrictions (your rivals)
* In Route 1, you encounter wild tuxemon for the first time.
* josepharaoh99's idea, elaborated on by tamashihoshi, of some tuxemon being owned by the Pillar and liberated by defeating them.
* You also see the [[Omnichannel HQ]], and may be rebuffed by the [[Enforcer]]s when you try to enter.
* benneti's idea of following the Nile.
* You enter a Cafe, meet [[Team Bazaar]] and get the [[Tuxepedia]] app.
* In [[Leather Town]], you face your first Pillar - [[Shaft]] - and get the chance to buy your first for-sale tuxemon and TMs.
* In [[Route 3]], you run into your MOM, who gives you a [[Hoverboard]], and a [[Fisher]], who gives you a [[Fishing Rod]].
* In the [[Abandoned Lab]], you find [[Booster Tech]], encounter the VIRUS for the first time, and fight ENFORCERS.
* In Flower City, you face your second Pillar - [[Nimrod]]
* You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your [[Rival]] who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS
* When you get to the [[Mansion]] that TEAM BAZAAR hang out in, you get a [[Dojo Pass]].
* Also in [[Flower City]] is a broken-into house with someone who was working on a cure for [[Spyder Bite]], and when you go through you find the person who broke in - a [[Spyder Rookie]].
* In Timber Town, the [[Riverboat Station]]s reopen, and so has the [[Daycare Centre]] you saw in [[Paper Town]] all that time ago. You should go back and drop a tuxemon off.
* Also in Timber Town, you face your third Pillar - [[Scoop HQ]]
* Also in Timber Town, the [[Dojo of the Five Elements]] introduces many people to fight and teaches you about the mechanics of battle. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVAL? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!
* There's a mass of people on Route 6, formed by employees of the fourth Pillar - [[Greenwash]]! This route heads to Candy Town, but there's ENFORCERS blocking the way.
* Dialogue with the protesters indicates that there's a new technology called [[Fusion Report|Fusion]] developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the [[Greenwash Boss]] tricked everyone into leaving the building, and has locked themselves in while they wait for the ENFORCERS to get through.
* When you arrive in Candy Town, your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the [[Hospital]] for quarantine! You'll have to battle with your B team for a while.
* You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...
* You can break into [[Greenwash HQ]] by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!
* When you beat the [[Greenwash Boss]], you get the [[Fusion Report]] and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now [[Greenwash HQ]] is safe, since there's nothing for the ENFORCERS in there
* FUSION lets you get past the DNA detector at the [[Hospital]], and fight your way through the [[Spyder Rookie]]s - who reveal their plan was to use the quarantine as an excuse to confiscate all other tuxemon. SPYDER is a conspiracy within the Pillars, and it goes right to the top of Omnichannel!
* You grab the [[Spyder Keycard]] off the [[Spyder Boss]] in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA
* Before you can return to [[Cotton Town]], your RIVAL intercepts you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVAL'S minds ...
* At [[Cotton Town]], you fight your way through the [[Spyder Rookie]]s at [[Omnichannel HQ]] ... but then two of the PILLAR BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVAL?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so they join you for a two-on-two battle with the BOSSES.  
* You triumph, and bring down SPYDER! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!


= Some thoughts on the concept of the game =
The plot tries to learn from the plot of Pokemon Red, but it takes a few short-cuts - so the game should be shorter than Red. (Once we've done one game, we can always do more!)
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world ("creature" and "creative" both come from "create"; a creature was originally a created thing).


But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted.  
So far, I've ignored the whole question of whether the world of tuxemon is totally digital, or somewhat digital, or anything like that. If we did introduce that as a plot element, I suggest it be introduced and developed in similar ways and at similar times to how the fossil side-plot is in Red.  


I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
---


= Monsters =
Let me know what you folks think. I'm happy to explain my thinking, or to adjust things if people have other ideas. There's also room to add in other houses and secret places and so on, if people have ideas that wouldn't fit in to the plot.


{{#ask:[[TXMN Completed::Complete]] |limit=1000
[[File:20160229 220423.jpg|thumbnail|My proposed map]]
|?TXMN ID
 
|?MainImage
= Plot elements =
|?SpyderCampaign
== Loose Egyptian theme ==
|?TXMN Stage
The designs of outfits, buildings and the landscape are loosely based on Ancient Egypt.
|?TXMN Blurb
 
|sort=TXMN ID
Most notably, the game (roughly) travels down a great river. Boats can be used to access previously visited cities.
|order=asc
 
}}
== The Cathedral ==
The monolithic company, or set of companies, that runs everything. It's not evil, and its employees are rightly proud of what thye accomplish, but it is misguided and authoritarian.
 
The Protagonist frequently runs into petty bureaucracy, anti-customer secrecy or the commercialisation of services.
 
=== Cathedral Stores ===
These combine:
* Shops
* Healing (for a price)
* Locked Tuxemon services, like leveling up and applying TMs/HMs
 
=== Pillars ===
Each of the seven pillars is a different business, responsible for a different set of tuxemon, which it sells (in locked form).
 
=== Names ===
The seven businesses that make up the Cathedral:
* Omnichannel: Media, publishing and broadcasting
* Nimrod Armaments: Policing, security, armaments and military
* Greenwash: Genetic engineering, chemistry, etc.
* ?
* ?
* ?
* ?
 
=== The challenge ===
The Pillars' staff and managers offer prize money as a way of advertising the strength of the tuxemon that that particular Pillar sells.
 
They won't give that deal to people with unlocked tuxemon, but instead they agree to a bet: if you win, they unlock their Pillar-speciality tuxemon for everyone! (They're that confident of victory).
 
Each Pillar has roughly one three-stage, one two-stage and one oddball speciality tuxemon.
 
== Team Bazaar ==
A loose organisation of hackers, pirates and lovers of liberty who collaborate on shared projects and try to establish a commons. They meet wherever they can, including:
* Campsites
* Libraries and museums
* University campuses
* Cafes
* Pirate radio stations on boats
* People's houses
* Abandoned mansions
* Marketplaces
They offer friendly duels, and free healing to those contributing to the Tuxepedia project.
 
== Tuxepedia ==
A project by Team Bazaar to create a shared, free, open repository of knowledge on tuxemon.
 
== Fusion ==
An experimental technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be acting out of public concern.
 
Not available at the start of the game.
 
== Spyder ==
A secret faction within the Cathedral that wants to "monetise the world". They secretly set up and now command the Enforcers.
 
Not known about at the beginning of the game.
 
=== Spyder Bite/The Virus ===
A virus that infects tuxemon. The virus can be cured if the tuxemon's DNA is available, but Locked tuxemon have inaccessible DNA.
 
Spyder sets upa quarantined hospital to "cure" the virus - but actually they plan to seize any unlocked tuxemon and use them as part of their power grab.
 
== Locked tuxemon ==
Tuxemon bred, raised or distributed through the Cathedral's channels are "locked", which means their DNA is restricted using DNA Rights Management (DRM). For example, levelling can only occur at a Cathedral Store.
 
It's not illegal to own unlocked tuxemon, but the Cathedral does make it difficult to use them.
 
Also, now the Cathedral is designing its own tuxemon, which will only be available in licensed form.
 
== Rivals ==
Your rivals are bratty, privileged kids who only see the benefits of the Cathedral. They're convinced of their rightness.
 
However, as they explore more - and as your unlocked tuxemon beat their locked ones - they mellow. They start using the Tuxepedia and complaining about the Cathedral. Then their tuxemon contract Spyder Bite, and they come to you for help.
 
In the final battle against the Spyder executives, your rivals fight alongside you.
 
== Phone ==
Your phone doubles as the game's menu, so as you add apps your options expand.
 
Some apps only work where there's WiFi - i.e., cities and some towns, and on occasion other locations. The BANK APP and the TUXEMON STORAGE APP are two key apps that use WiFi.
 
= Trainers =
Unless otherwise specified, a TRAINER's tuxemon knows whichever are the four most recent moves it gained access to.
 
Where a Pillar has a speciality TM, all eligible tuxemon in the Pillar know the move from that TM.
 
A trainer gives money equal to: $7.5 * the level of their highest tuxemon + $5 * the level of their second highest tuxemon + $2.50 * the levels of all their other tuxemon put together.
 
Named trainers, like your RIVALS, PILLAR LEADERS, etc., give that amount * 10.
 
= Types of place =
== Towns and cities ==
These have no trainer or random encounters. They have WiFi, so you can swap out your tuxemon and bank your cash.
 
== Buildings ==
These have trainers but no random encounters.
 
== Dungeons and Tunnels ==
These have trainers and random encounters. Includes tunnels, haunted towers, abandoned mansions, etc.
 
== Forests and Routes ==
These have trainers. They have random encounters, but only in long grass.


= The Game =
= The Game =
== Introduction ==
== Introduction ==
The opening sequence is a propaganda video from the CEO of the Cathedral. He explains (in a couple of sentences each):
1. What tuxemon are
2. What the Cathedral is
3. What the difference between locked and unlocked tuxemon is
4. What services Stores and Pillars offer
There is then a chance to set:
1. Your appearance (eight or so options, including a variety of genders and ethnicities)
2. Your name
3. The game's difficulty
== Paper Town ==
'''Exits:''' Route 1 (intercepted by the Storekeeper if you try to leave before you have your starter), Riverboat Station (currently closed for repairs)
'''Features:''' Your rivals' house; your house; TXMN Daycare (under renovations); the Store (has bins out the back)
'''The Store:''' When you come here, either because you tried to leave by Route 1, or because you enter freely, the Shopkeeper takes you to the front. Your two Rivals are there as well, by rows and rows of tuxeballs.
Your two Rivals pick one each (you don't see which), and then you are invited to choose. However, before you can the Shopkeeper checks for your Cathedral Gold Subscription.
Oh, you don't have one? So sorry, these are a Gold Subscription exclusive.
As you go to leave, the Shop Assistant pulls you aside and explains that the reason the Shopkeeper's giving away tuxemon is that there's new stock coming in tomorrow - and if he doesn't get rid of the tuxemon, he'll just chuck them out.
"So go home and sleep, and by tomorrow I bet the leftover tuxemon are in the bins at the back of the shop!"
''After you rest at home,'' when you go to the back of the shop there's bins and the Shop Assistant from earlier. He offers your choice of tuxemon from the five starters (all level 5).
* (Bear Cub)
* Lambert
* (Fire Iguana)
* (Water Kingfisher)
* Rockitten
''After you choose one,'' your two Rivals come up behind you. One has the tuxemon resistant to your starter's type, and the other the tuxemon super effective against your starter's type (both at level 5).
They say you shouldn't steal, even out of the bins, and challenge you to a battle - "Our licensed tuxemon will beat your bin dregs any day!" (A 2-vs-2 battle, if possible).
Whoever wins, your Rivals say they're not going to report you to the authorities "this time", then leave.
The Shop Assistant says he's going to give the rest of the thrown-out tuxemon to other kids who can't afford their own.
''If you return another time,'' there's a POTION in the trash.
'''Home:''' Mum is an inventor, so the house is cluttered with devices and machines. You can rest here.
She gives you a POTION.
'''Rivals' Home:''' Before you get your starter, the Rivals are playing outside, blocking your access. The Rivals' dad is inside. If you already have your starter, the Rivals are gone. He says that they've "run off to try their luck at the first Pillar in Leather City".
"Oh, don't you know about the Pillars? Each one sells the tuxemon that it specialises in raising and training. They're so confident in the strength of their tuxemon that if you beat them you win a prize!"
'''Tuxemon Daycare:''' Closed for renovations at the moment.
''Later,'' it acts as a daycare centre, slowly leveling up the tuxemon that you assign it. (And breeding, if we have that option).
== Route 1 ==
Five or so patches of long grass.
'''Grass encounters:''' Cardiling (50%, levels 2-4); Aardorn (50%, levels 2-4)
== Cotton Town ==
'''Exits:''' Route 1; Route 2; River Boat Station (under repairs)
''Upon arrival,'' you are intercepted by a KNAVE who admires your starter and asks to see your receipt for it. "Just kidding! I see it's unlocked, unlicensed and unofficial. I have a project for you - meet me in the basement of the CAFE".
'''Cafe:''' ''The first time you try to enter,'' you are intercepted by your MUM who gives you a NU PHONE (a play on "GNU" and "new") she invented. "This way you can tell me how your adventures go! And look, it has the MAP APP installed already so you'll never be lost. It also has the BANK APP installed, so whenever you're in a city it will add any cash you picked up to your bank account! That way you won't lose it if you lose a fight to a TRAINER".
''The first time you enter the CAFE basement,'' there is a meeting of TEAM BAZAAR, a group of likeminded DRIFTERS, KNAVES, ROGUES and PIRATES who share information, tuxemon, healing, resources, etc., and meet wherever they can.
The KNAVE from earlier gives a presentation on TUXEPEDIA, a website where people can collaborate to compile information on tuxemon, but says sadly that not many people have contributed so far.
He explains that if you have a PHONE, you can install the TUXEPEDIA APP and contribute. Next time you check your phone, it's on there.
''Other times,'' anyone working on TUXEPEDIA gets free healing. There are also a signup sheet for friendly battles - you can choose from most trainers whom you've fought in the area, and the battle occurs immediately. (They level up with you).
'''Omnichannel (Pillar 7):''' A giant skyscraper, but it's closed for "renovations". First encounter with ENFORCERS if you enter the foyer, they intercept you and tell you to "butt out of it".
'''Store:''' ''The first time you enter,'' they are promoting Tuxeballs. They offer to teach you how to use them, and are offering a sampler pack of five.
''Selling:'' TUXEBALL ($200), POTION ($100), CURE POISON ($100), CURE PARALYSIS ($200)
== Route 2 ==
'''Exits:''' Cotton Town; City Park
''The first time you step on to Route 2,'' your RIVALS appear and challenge you to a battle. They have their two STARTERS (level 6) and a level 3 CARDILING.
'''Trade:''' One of the people on this route will trade your DOLLFIN for his DJINNBO.
'''Grass encounters:''' Cardiling (35%, levels 2-5); Aardorn (35%, levels 3-5); Vamporm (30%, levels 3-5)
== City Park ==
A branching map with dead ends and multiple paths, including several patches of grass, some of which must be past through to get to Leather City.
'''Exits:''' Route 2; Leather City
'''Grass encounters:''' (Sumolarvae) (25%, levels 3-5), Vamporm (25%, levels 3-5), (Sumococoon) (20%, levels 4-6), Dracune (20%, levels 4-6), Memnomnom (10%, levels 3-5)
'''Trainers:''' 
CATGIRL 1 (level 6 Memnomnom, level 7 Dandicub)
CATGIRL 2 (level 7 Dandicub, level 7 Memnomnom, level 7 Dandicub)
CATGIRL 3 (level 9 Dandicub)
'''Scattered items:''' TUXEBALL, TUXEBALL, POISON CURE, POTION, POTION
== Leather City ==
'''Exits:''' River Boat Station (under repairs); City Park; Route 3
'''Pillar:''' Shaft, the mining company.
[TRAINER] Shammer, Rhincus (both level 12)
[PILLAR BOSS] Magmaturtle (level 11); Grintot (level 15)
When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Grintot and Magmaturtle.
''Speciality TM:'' ? 
''Speciality Tuxemon:'' Grintot ($400), Magmaturtle ($600)
'''Store:''' Sells TUXEBALLS, POTIONS and all CURE * items.
'''Cafe:''' Standard - free healing, friendly battles.
== Route 3 ==
'''Exits:''' Leather City; Abandoned Laboratory
''Upon entering,'' your MUM intercepts you and gives you a SKATEBOARD that lets you move twice as fast.
'''Trainers:''' 
FISHERMAN (6 x level 4 Nudiflot) - if you win, he gives you a ROD and complains about only catching Nudiflot in this area "but I've heard the fishing's good out near FLOWER CITY".
CATGIRL 4
CATGIRL 5
CATGIRL 6
[TRAINER]
[TRAINER]
[TRAINER]
[TRAINER]
[TRAINER]
'''Grass encounters:''' Cardiling (40%, levels 6-8); Toucanary (40%, levels 6-8), Foofle (20%, levels 5-9)
'''Fishing encounters:''' Nudiflot (100%, level 4)
== Abandoned Laboratory ==
'''Exits:''' Route 3; Route 4
Three floors.
'''Random encounters throughout:''' Bumbulous (5%, level 8); Botbot (30%, levels 5-10); Eyenemy (25%, levels 6-10); Dandicub (15%, level 9); Shammer (25%, levels 7-9) - all are infected with SPYDER BITE, which means they "Shiver" instead of using a technique 1/4 of the time. When you go to the second floor, the levels (or level ranges) increase by 1, and by 2 when you go to the third floor.
'''Trainers:''' 
''Second floor:'' 
NURSE 1
NURSE 2
DOCTOR 1
DOCTOR 2
[TRAINER]
[TRAINER]
[TRAINER]
Dialogue with the NURSES and DOCTORS reveals that they had to quickly abandon the lab for unspecified reasons, but they have snuck in to find some of their stuff. They despair at how wild tuxemon have wandered in, and "been infected by ... well, I shouldn't say".
''Third floor:'' 
ENFORCER
ENFORCER
ENFORCER
ENFORCER
ENFORCER
The ENFORCERS also hint that something's happened, and they talk about "quarantine" and "centralised checking of DNA" and "the virus".
'''Scattered items:''' POTION x2; two TMs; BOOSTER TECH x2; several others
''Booster Tech:'' When given to a tuxemon, it evolves (if it evolves via Booster Tech). When given to Botbot, it evolves into the secondary form of your choice, but continues to hold the Booster Tech. When the Booster Tech is taken off it, it de-evolves. (So you can vary which evolution route it takes).
== Route 4 ==
'''Exits:''' Abandoned Laboratory; Flower City
'''Scattered items:''' A TM, a better TUXEBALL
'''Fishing encounters:''' Nudiflot (level 5, 50%), Axylightl (level 10, 25%), Dollfin (level 10, 25%)
'''Grass encounters:''' Hoarse (levels 6-12, 12%), Rhincus (levels 6-12, 13%), Aardorn (levels 8-12, 45%), Toucanary (levels 8-12, 30%)
== Flower City ==
''When you first enter,'' you are intercepted by your MUM, who says that the DAYCARE CENTRE in PAPER TOWN has reopened - but you can't get back there until the RIVER BOAT STATIONS reopen.
'''Exits:''' Route 4; Side Route A; Route 5 (through the back of the BROKEN-INTO HOUSE); River Boat Station (closed for repairs)
'''Pillar:''' Nimrod Armaments 
[TRAINER] Dollfin, (Sharkfin)(both level 16)
[TRAINER] Wolffsky (level 19)
[PILLAR BOSS] Boxorox (level 18); Hydrone(level 22)
When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Hydrone and Boxorox.
''Speciality TM:'' ? 
''Speciality Tuxemon:'' Boxorox($800), Hydrone ($1,000)
'''Store:''' TUXEBALL, CURE *, one other
'''Trade:''' A TRAINER is offering their ABESNAKI for your (AXYLOTL'S EVOLUTION).
'''Broken-Into House:''' A distressed scientist is standing here. He was developing a cure for the VIRUS you first saw at the ABANDONED LABORATORY, but then "some armed bandits" broke in to his home and took it. He says they called themselves "SPYDER".
Through the back of the house is one of the SPYDER AGENTS. She lets slip that she has some knowledge of your character that only an ENFORCER would have.
SPYDER AGENT 
Two tuxemon, and gives you a TM if you defeat her
=== Side Route A ===
'''Exits:''' Flower City (east)
'''Trainers:''' 
RIVALS
[FIFTEEN OTHER TRAINERS]
'''Grass encounters:''' (Sumolarva) (25%, levels 8-10), (Sumococoon) (15%, levels 9-11), (Wooden Donkey) (25%, levels 12-14), Cardiling (20%, levels 12-13), Anoleaf (15%, levels 8-12)
'''Scattered items:''' Two TMs; several others
'''Abandoned Mansion:''' At the end of Side Route A, there's a mansion that TEAM BAZAAR is using (there's no TEAM BAZAAR presence in FLOWER CITY, so if the TRAINERS in this route wear you out, you'll have to pay for healing in FLOWER CITY from the PILLAR).
Complete a puzzle to win the trust of one of the TRAINERS here, who gives you a DOJO PASS.
They also install the RENAME TUXEMON APP on your phone, which does what you'd expect.
== Route 5 ==
'''Exits:''' Flower City (through the BROKEN-INTO HOUSE); Wood Town
'''Trainers:''' Several
'''Grass encounters:''' (Sumolarva) (25%, levels 8-10), (Sumococoon) (15%, levels 9-11), (Wooden Donkey) (25%, levels 12-14), Cardiling (20%, levels 12-13), Memnomnom (15%, levels 8-12)
== Wood Town ==
''When you arrive,'' you are intercepted by a person handing out fliers announcing that the RIVER BOAT STATIONS have been reopened - but only between here and PAPER TOWN - the river waters are still choppy further north.
'''Exits:''' River Boat Station, Route 5, Route 6
'''River Boat Stations:''' Use these to get to any CITY or TOWN you've visited so far. Obviously these are on the river, so every map needs to take into account the river. However, the river should only be accessible by the PROTAGONIST from certain towns once you get a SURFBOARD; these would represent WATER ROUTES. Everywhere else, the river bank should be blocked off and only the River Boat Station available.
'''Store:''' ???
'''Trades:''' Someone will trade your TOUCANARY for their GHOSTEETH
'''Pillar:''' ???
'''Cafe:''' TEAM BAZAAR is represented here as well. They install the CONTACTS APP on your PHONE, which keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were.
=== Dojo of the Five Elements ===
This is mostly a chance to battle lots of trainers, but it also teaches you the details of tuxemon battling - with diagrams of the different stats, how the types work, when to swap out moves, etc.
Players can ignore it, of course, but this is meant to give them a much deeper grounding than many people get playing PKMN - even if they play through the games many times.
'''Scattered items:''' Several
'''Trainers:''' 
15-20
RIVALS
== Route 6 ==
'''Trainers:''' Several
'''Grass encounters:''' Eyenemy (25%, levels 12-15), Shammer (20%, levels 12-15), Toucanary (levels 13-18, 30%), Cataspike (25%, levels 9-13)
'''Rest House:''' Just before entering the TUNNEL.
== Tunnel B ==
Or some other dungeon.
Many trainers. Some new tuxemon.
== Candy Town ==
''When you first arrive,'' an ENFORCER says that your tuxemon are infected with a VIRUS and he has to confiscate them. He leaves you at the CAFE, where you can pick up six more of your tuxemon - but they'll be your B-team!
'''Hospital:''' This is where thousands of tuxemon are being kept, in "quarantine". An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).
'''Store:''' ???
'''Cafe:''' For TEAM BAZAAR. They also install the RETAME TUXEMON APP on your phone, which lets you change your tuxemons' moves to any that they're entitled to know.
== Route 7 ==
''When you first enter,'' your MUM intercepts you and gives you an XP SHARE (or equivalent).
'''Trainers''' 
Many
'''Grass encounters:''' Cardiling (35%, levels 18-20), Memnomnom (25%, levels 18-20), Eyenemy (20%, levels 18-20), Foxfire (20%, levels 18-20)
'''Protesters:''' Route 7 leads to Wool City and Bronze City, but ENFORCERS are blocking the path to Bronze City and WORKERS and SCIENTISTS are blocking the path to Wool City. The WORKERS will let you through; the ENFORCERS will not.
Dialogue with the WORKERS and SCIENTISTS explains that in the middle of a fire drill, GREENWASH (a PILLAR) management locked all staff out of GREENWASH HQ.
The striking workers think it's because GREENWASH staff had invented TUXEMON FUSION, and were going to release a paper on it.
Now they're worried that ENFORCERS have been called in to kill all the FUSIONS and shut down the program.
They'd love for you to enter, but because the front entrance is locked, you'll have to sneak through the back - where tuxemon experiments are running wild!
== Wool City ==
'''Store:''' ?
'''Cafe:''' For TEAM BAZAAR.
'''Other:''' ?
=== Greenwash HQ (Pillar, forest) ===
Must make your way through the greenhouses first, where experimental tuxemon are loose: 
'''Experiments include:''' Slichen, Ziggurat, Uneye


''Opens on [[CEO]] sprite''
This is a multi-level forest with trainers and random encounters, and a healing location.


Hello, I am the [[CEO]] of [[Omnichannel]]. We run the newspapers, TV channels and radio stations for this region. It is my duty to inform you.
When you fight the big boss, the CEO of GREENWASH, she drops the FUSION REPORT. You upload it to TUXEPEDIA. Now any tuxemon with a 'PEDIA entry (i.e. any that you've captured) can be fused.  


''[[Tumbleworm]] appears''
When you leave, the strike diffuses, because "We've gathered all the remaining lab tuxemon and either released them into the wild or taken them as pets. There's nothing that the ENFORCERS can do!"


Tuxemon are the animals that inhabit this world. They love to be captured so their masters can battle them for fun and profit. The strongest win, just like in the world of business.
=== Hospital ===
Now you can return to the HOSPITAL. Just fuse your tuxemon as you pass through the detector, and the machine won't detect them - because they're not any known breed!


Most monsters are found in the wild. They morph into more advanced forms when they gain experience.  
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.


But the five Pillars that make up the Cathedral, that is, the five allied companies that operate in this region, have improved on nature. This season, we offer five deluxe tuxemon!
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being "unsafe", and use them to further their plans for world domination!


''[[Dollfin]], [[Ignibus]], [[Memnomnom]], [[Budaye]] and [[Grintot]] appear in turn, with name labels beneath.''
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though.  


These tuxemon morph immediately when exposed to the right item - instant gratification!  
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.


What's more, they let you choose which form they morph into.
= Later =
* A gym where you fight a number of trainers, and then the master, who fights you with SAMPSACK and SAMPSAGE and then lets you choose one
* Four legendary tuxemon, based on the animals of the four cardinal directions
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
* A showdown in the final pillar, OMNICHANNEL, (equivalent to the INDIGO LEAGUE of PKMN) where it's revealled that the SPYDER is run by the bosses of the CATHEDRAL. You fight a number of two-on-two battles, with your RIVALS teaming up with you to back you up!
* Reward for "completing" TUXEPEDIA


''(Each is shown in turn with the black silhouette of the two forms it morphs into)''
= Tuxemon used so far =
Tuxemon fall into a few categories:


Tokens are available for a modest fee from all stores and Pillars!
== Starters ==
Unlocked


Ahem, what was I talking about? Oh yes, each Pillar offers one of these exclusive tuxemon.
* (Bear Cub)
* Lambert
* (Fire Iguana)
* Rockitten
* (Water Kingfisher)


''(Introductory video ends, and cuts to [[Shopkeeper]] addressing a number of people in [Paper_Town#C._Scoop_Store his store]. All potential protagonist types are present)''
== Available in the wild ==
Unlocked


What a great presentation from our CEO! All Gold members are being offered a free tuxemon. Just fill in this form.
=== In grass ===
* Cardiling
* Aardorn
* Vamporm + evos
* (Sumolarvae) + evos
* Memnomnom
* Toucanary
* Foofle
* Hoarse
* (Wooden Donkey)
* Rhincus
* Anoleaf
* Cataspike
* Eyenemy
* Foxfire


1. What is your name?
=== In dungeons/labs/underground ===
* Bumbuluous
* Eyenemy
* Botbot
* Dandilion
* Shammer
* Slichen
* Ziggurat
* Uneye


''Name selection screen.''
=== Water ===
* Nudiflot
* Axylightl
* Dollfin


2. Please attach a photo.
== Available in trades/gifts ==
Unlocked


''(Here players can choose from a number of options for the protagonist's appearance).''
* Djinnbo (for Dollfin)
* Abesnaki (for (Axylightl Evolution))
* Ghosteeth (for Toucanary)
* Sampsage or Sampsack (prize)


3. Which tuxemon would you like? (Dollfin/Ignibus/Memnomnom/Budaye/Grintot)
== Available from Pillars ==
Locked, unless that Pillar is defeated


''([[Shopkeeper]] goes to each person, collecting the forms. When he reaches the protagonist)''
* Magmaturtle
* Grintot
* Boxorox
* Hydrone


I'm sorry, you are not a Gold member. This offer is for Gold members only. I'll have my [[Shop Assistant]] escort you home.
== Legendaries ==
Unlocked


''(Protagonist follows Shop Assistant [[Dante]] to your Home in [[Paper Town]]). Then the game begins. You begin with $250.)''
* None yet


= Links =
== Battled, but not catchable (yet) ==
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* Wolffsky
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Omnichannel (plot)]]
* [[Game Bible]]


[[Category:Story]] [[Category:Plot]]
== Not featured (yet) ==
* Arthrobolt
* Asudopt
* Bamboon
* Nut
* Budaye
* Cateye
* Drokoro
* Dune Pincher
* Fruitera
* Millilil
* Nemo02
* Nostray
* Noxdeus
* Palmask
* Pigabyte
* Propellercat
* Sludgehog

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